public synchronized void avatar(int id, int frame, List<Indir<Resource>> layers) { Gob g = getgob(id, frame); if (g == null) return; Avatar ava = g.getattr(Avatar.class); if (ava == null) { ava = new Avatar(g); g.setattr(ava); } ava.setlayers(layers); }
public void printCourses(Avatar a) { List<Course> fc = a.getFinishedCourses(); List<Course> uc = a.getUnfinishedCourses(); System.out.println("Finished courses: "); for (int i = 0; i < fc.size(); i++) { System.out.println(fc.get(i)); } System.out.println("Unfinished courses: "); for (int j = 0; j < uc.size(); j++) { System.out.println(uc.get(j)); } }
public static void main(String args[]) { Main m = new Main(); World w = new World(); Avatar a = w.getAvatar(); Room currentRoom = w.getFirst(); while (true) { // kolla sphinxen - går ur loopen // printa rummet // System.out.print("\033[2J\033[;H"); System.out.println("=============== PollaxMUD ================"); System.out.println(currentRoom); // kommandon - inläsning från användaren: String input = m.readInput( "go north", "go south", "go east", "go west", "inventory", "pick up", "drop", "check courses", "talk", "trade", "graduate", "enroll", "unlock south", "unlock west", "unlock east", "unlock north"); // System.out.println(input); // go väderstreck - uppdatera currentRoom if (input.equals("go north")) { if (currentRoom.getRoomNorth() != null) { if (currentRoom.getRoomNorth().getDoorNorth() != false) { // kolla nycklar o shit currentRoom = currentRoom.getRoomNorth(); } else { System.out.println("The door is locked"); } // kolla nycklar o shit currentRoom = currentRoom.getRoomNorth(); } else { System.out.println("There is no room in the north direction"); } } else if (input.equals("go south")) { if (currentRoom.getRoomSouth() != null) { if (currentRoom.getRoomSouth().getDoorSouth() != false) { // kolla nycklar o shit currentRoom = currentRoom.getRoomSouth(); } else { System.out.println("The door is locked"); } } else { System.out.println("There is no room in the south direction"); } } else if (input.equals("go east")) { if (currentRoom.getRoomEast() != null) { if (currentRoom.getRoomEast().getDoorEast() != false) { // kolla nycklar o shit currentRoom = currentRoom.getRoomEast(); } else { System.out.println("The door is locked"); } } else { System.out.println("There is no room in the east direction"); } } else if (input.equals("go west")) { if (currentRoom.getRoomWest() != null) { if (currentRoom.getRoomWest().getDoorWest() != false) { // kolla nycklar o shit currentRoom = currentRoom.getRoomWest(); } else { System.out.println("The door is locked"); } } else { System.out.println("There is no room in the west direction"); } } else if (input.equals("unlock south")) { Room room = currentRoom.getRoomSouth(); if (room != null) { if (room.getDoorSouth() == false) { if (a.getBackpack().getTotalObjects() != 0) { Item key = a.getBackpack().getFirstObjectList(); a.getBackpack().drop(key); room.setDoorSouth(true); } else { System.out.println("You don´t have any keys to use"); } } else { System.out.println("The door is already open"); } } else { System.out.println("There is no room in the south direction"); } } else if (input.equals("unlock east")) { Room room = currentRoom.getRoomEast(); if (room != null) { if (room.getDoorEast() == false) { if (a.getBackpack().getTotalObjects() != 0) { Item key = a.getBackpack().getFirstObjectList(); a.getBackpack().drop(key); room.setDoorEast(true); } else { System.out.println("You don´t have any keys to use"); } } else { System.out.println("The door is already open"); } } else { System.out.println("There is no room in the east direction"); } } else if (input.equals("unlock west")) { Room room = currentRoom.getRoomWest(); if (room != null) { if (room.getDoorWest() == false) { if (a.getBackpack().getTotalObjects() != 0) { Item key = a.getBackpack().getFirstObjectList(); a.getBackpack().drop(key); room.setDoorWest(true); } else { System.out.println("You don´t have any keys to use"); } } else { System.out.println("The door is already open"); } } else { System.out.println("There is no room in the east direction"); } } else if (input.equals("unlock north")) { Room room = currentRoom.getRoomNorth(); if (room != null) { if (room.getDoorNorth() == false) { if (a.getBackpack().getTotalObjects() != 0) { Item key = a.getBackpack().getFirstObjectList(); a.getBackpack().drop(key); room.setDoorNorth(true); } else { System.out.println("You don´t have any keys to use"); } } else { System.out.println("The door is already open"); } } else { System.out.println("There is no room in the east direction"); } } // inventory else if (input.equals("inventory")) { Backpack b = a.getBackpack(); b.inventory(); } // kolla kurser else if (input.equals("check courses")) { m.printCourses(a); } else if (input.equals("graduate")) { System.out.println("not implemented yet"); // kolla om sfinxen finns i rummet } else if (input.substring(0, 4).equals("talk")) { // System.out.println("not implemented yet"); String talkPerson = input.substring(5, input.length()); System.out.print(talkPerson); if (talkPerson.equals("teacher")) { if (currentRoom.getTeacher() != null) { Teacher t = currentRoom.getTeacher(); t.talk(a); } } else if (currentRoom.checkStudentName(talkPerson)) { Student s = currentRoom.getStudent(); s.talk(a); } else { System.out.println("No such person in the room"); } } // plocka upp saker else if (input.equals("pick up")) { ArrayList<Item> Items = currentRoom.getItemsinRoom(); if (Items.size() != 0) { Item key = Items.get(0); a.getBackpack().pack(key); Items.remove(key); } else { System.out.println("Det finns inga nycklar i det här rummet"); } } else if (input.length() >= 6) { if (input.substring(0, 6).equals("enroll")) { System.out.println("not implemented yet"); } } // dropa saker else if (input.substring(0, 4).equals("drop")) { System.out.println("not implemented yet"); } else if (input.substring(0, 5).equals("trade")) { System.out.println("not implemented yet"); } else { System.out.println("OH NOES!!!"); } } }