public int func_982_a() { if (!field_1488_w) { throw new IllegalStateException("Not tesselating!"); } if (renderingChunk && subTessellators.length > 0) { boolean flag = false; for (int j = 0; j < subTessellators.length; j++) { int k = subTextures[j]; if (k <= 0) { break; } Tessellator tessellator = subTessellators[j]; if (tessellator.field_1488_w) { GL11.glBindTexture(3553, k); tessellator.func_982_a(); flag = true; } } if (flag) { GL11.glBindTexture(3553, getTerrainTexture()); } } field_1488_w = false; if (field_1505_h > 0) { field_1508_e.clear(); field_1508_e.put(field_1506_g, 0, field_1498_o); field_1509_d.position(0); field_1509_d.limit(field_1498_o * 4); if (field_1487_x) { field_1485_z = (field_1485_z + 1) % field_1496_A; ARBVertexBufferObject.glBindBufferARB(34962, field_1486_y.get(field_1485_z)); ARBVertexBufferObject.glBufferDataARB(34962, field_1509_d, 35040); } if (field_1500_m) { if (field_1487_x) { GL11.glTexCoordPointer(2, 5126, 32, 12L); } else { field_1507_f.position(3); GL11.glTexCoordPointer(2, 32, field_1507_f); } GL11.glEnableClientState(32888); } if (field_35838_p) { OpenGlHelper.func_40451_b(OpenGlHelper.field_40455_b); if (field_1487_x) { GL11.glTexCoordPointer(2, 5122, 32, 28L); } else { field_35836_g.position(14); GL11.glTexCoordPointer(2, 32, field_35836_g); } GL11.glEnableClientState(32888); OpenGlHelper.func_40451_b(OpenGlHelper.field_40457_a); } if (field_1501_l) { if (field_1487_x) { GL11.glColorPointer(4, 5121, 32, 20L); } else { field_1509_d.position(20); GL11.glColorPointer(4, true, 32, field_1509_d); } GL11.glEnableClientState(32886); } if (field_1499_n) { if (field_1487_x) { GL11.glNormalPointer(5121, 32, 24L); } else { field_1509_d.position(24); GL11.glNormalPointer(32, field_1509_d); } GL11.glEnableClientState(32885); } if (field_1487_x) { GL11.glVertexPointer(3, 5126, 32, 0L); } else { field_1507_f.position(0); GL11.glVertexPointer(3, 32, field_1507_f); } GL11.glEnableClientState(32884); if (field_1493_r == 7 && field_1511_b) { GL11.glDrawArrays(4, 0, field_1505_h); } else { GL11.glDrawArrays(field_1493_r, 0, field_1505_h); } GL11.glDisableClientState(32884); if (field_1500_m) { GL11.glDisableClientState(32888); } if (field_35838_p) { OpenGlHelper.func_40451_b(OpenGlHelper.field_40455_b); GL11.glDisableClientState(32888); OpenGlHelper.func_40451_b(OpenGlHelper.field_40457_a); } if (field_1501_l) { GL11.glDisableClientState(32886); } if (field_1499_n) { GL11.glDisableClientState(32885); } } int i = field_1498_o * 4; func_985_d(); return i; }
/** Draws the data set up in this tessellator and resets the state to prepare for new drawing. */ public int draw() { if (!isDrawing) { throw new IllegalStateException("Not tesselating!"); } isDrawing = false; if (vertexCount > 0) { intBuffer.clear(); intBuffer.put(rawBuffer, 0, rawBufferIndex); byteBuffer.position(0); byteBuffer.limit(rawBufferIndex * 4); if (useVBO) { vboIndex = (vboIndex + 1) % vboCount; ARBVertexBufferObject.glBindBufferARB( ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, vertexBuffers.get(vboIndex)); ARBVertexBufferObject.glBufferDataARB( ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, byteBuffer, ARBVertexBufferObject.GL_STREAM_DRAW_ARB); } if (hasTexture) { if (useVBO) { GL11.glTexCoordPointer(2, GL11.GL_FLOAT, 32, 12L); } else { floatBuffer.position(3); GL11.glTexCoordPointer(2, 32, floatBuffer); } GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); } if (hasBrightness) { OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit); if (useVBO) { GL11.glTexCoordPointer(2, GL11.GL_SHORT, 32, 28L); } else { shortBuffer.position(14); GL11.glTexCoordPointer(2, 32, shortBuffer); } GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit); } if (hasColor) { if (useVBO) { GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 32, 20L); } else { byteBuffer.position(20); GL11.glColorPointer(4, true, 32, byteBuffer); } GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); } if (hasNormals) { if (useVBO) { GL11.glNormalPointer(GL11.GL_UNSIGNED_BYTE, 32, 24L); } else { byteBuffer.position(24); GL11.glNormalPointer(32, byteBuffer); } GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY); } if (useVBO) { GL11.glVertexPointer(3, GL11.GL_FLOAT, 32, 0L); } else { floatBuffer.position(0); GL11.glVertexPointer(3, 32, floatBuffer); } GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); if (drawMode == 7 && convertQuadsToTriangles) { GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, vertexCount); } else { GL11.glDrawArrays(drawMode, 0, vertexCount); } GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY); if (hasTexture) { GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY); } if (hasBrightness) { OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY); OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit); } if (hasColor) { GL11.glDisableClientState(GL11.GL_COLOR_ARRAY); } if (hasNormals) { GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY); } } int i = rawBufferIndex * 4; reset(); return i; }