public void spawnNearPlaceable() { float prob, rand; Placeable placeable = registry.getPlaceableManager().getRandomPlacable(); if (placeable != null && !placeable.getType().equals("TownHall") && !placeable.getType().equals("Cabin") && !placeable.getType().equals("Chest")) { Point p = placeable.getCenterPoint(); HashMap<String, Player> players = registry.getPlayerManager().getPlayers(); Player player = null; boolean playerNear = false; for (String key : players.keySet()) { player = (Player) players.get(key); Point p2 = new Point(player.getMapX(), player.getMapY()); if (p.distance(p2) < mobSpawnRangeMin * 2) { playerNear = true; } } if (!playerNear) { for (MonsterType monsterType : MonsterType.values()) { if (monsterType.toString().equals("Porcupine") || monsterType.toString().equals("Snail") || monsterType.toString().equals("Snake") || monsterType.toString().equals("ZombieWalrus")) { rand = Rand.getFloat(); prob = getShouldSpawn(monsterType, 0); if (rand <= prob / 3.0f) { // System.out.println("spawn near placeable " + monsterType.name()); spawn(monsterType.name(), "Roaming", p.x, p.y); } } } } } }