private void spawnRandomers() { for (int i = 0; i < randomN; i++) { float x = (float) Math.random() * width; float y = (float) Math.random() * height; float r = (float) Math.sqrt( Math.pow(((Player) players.get(0)).getX() - x, 2) + Math.pow(((Player) players.get(0)).getY() - x, 2)); while (r < distanceLimit) { x = (float) Math.random() * width; y = (float) Math.random() * height; r = (float) Math.sqrt( Math.pow(((Player) players.get(0)).getX() - x, 2) + Math.pow(((Player) players.get(0)).getY() - y, 2)); } enemies.add(new EnemyTypes.Random(x, y, 0.5f, borders)); } spawnRandomersB = false; }
public void setTablaPrincipal(java.util.List val) { DefaultTableModel modelo = ((DefaultTableModel) this.tablaPrincipal.getModel()); for (int i = 0; i < val.size(); i++) { modelo.addRow(((java.util.ArrayList) val.get(i)).toArray()); } this.calculaSumas(); }
protected void paintToImage(Component c, Image image, Graphics g, int w, int h, Object[] args) { Graphics2D g2 = (Graphics2D) g; java.util.List gradient = (java.util.List) args[0]; boolean isVertical = ((Boolean) args[1]).booleanValue(); // Render to the VolatileImage if (isVertical) { drawVerticalGradient( g2, ((Number) gradient.get(0)).floatValue(), ((Number) gradient.get(1)).floatValue(), (Color) gradient.get(2), (Color) gradient.get(3), (Color) gradient.get(4), w, h); } else { drawHorizontalGradient( g2, ((Number) gradient.get(0)).floatValue(), ((Number) gradient.get(1)).floatValue(), (Color) gradient.get(2), (Color) gradient.get(3), (Color) gradient.get(4), w, h); } }
void drawScribbles(Graphics g) { if ((scribbles == null) || (scribbles.size() == 0)) { return; } DrawObject L = (DrawObject) scribbles.get(0); int scribbleCounter = L.scribbleNum; g.setColor(scribbleColor); ((Graphics2D) g).setStroke(new BasicStroke(2f)); int prevX = L.scribbleX; int prevY = L.scribbleY; for (int i = 1; i < scribbles.size(); i++) { L = (DrawObject) scribbles.get(i); if (L.scribbleNum == scribbleCounter) { // Keep drawing. g.drawLine(prevX, prevY, L.scribbleX, L.scribbleY); prevX = L.scribbleX; prevY = L.scribbleY; } else { scribbleCounter = L.scribbleNum; prevX = L.scribbleX; prevY = L.scribbleY; } } }
private void spawnCircles() { if (circular) { for (int i = 0; i < ballN; i++) { double degree = Math.random() * 2 * Math.PI; float x = ((Player) players.get(0)).getX() + distance * (float) Math.sin(degree * i); float y = ((Player) players.get(0)).getY() + distance * (float) Math.cos(degree * i); enemies.add(new EnemyTypes.Circle(x, y, invSpeed)); } } else { for (int i = 1; i < (ballN / 2); i++) { float x = (i * 2 * width) / (ballN); float y = 0; enemies.add(new EnemyTypes.Circle(x, y, invSpeed)); } for (int i = (ballN / 2) + 1; i < ballN; i++) { float x = ((i - ballN / 2) * 2 * width) / ballN; float y = height; enemies.add(new EnemyTypes.Circle(x, y, invSpeed)); } } spawnIncrease = false; }