Ejemplo n.º 1
0
 /**
  * Creates the image to cache. This returns a translucent image.
  *
  * @param c Component painting to
  * @param w Width of image to create
  * @param h Height to image to create
  * @param config GraphicsConfiguration that will be rendered to, this may be null.
  */
 @Override
 protected Image createImage(Component c, int w, int h, GraphicsConfiguration config) {
   if (config == null) {
     return new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB_PRE);
   }
   return config.createCompatibleImage(w, h, Transparency.TRANSLUCENT);
 }
Ejemplo n.º 2
0
  public void generarFondo(Component componente) {
    boolean dibujarFondo = false;
    Rectangle med = this.getBounds();
    Rectangle areaDibujo = this.getBounds();
    BufferedImage tmp;
    GraphicsConfiguration gc =
        GraphicsEnvironment.getLocalGraphicsEnvironment()
            .getDefaultScreenDevice()
            .getDefaultConfiguration();

    if (!Principal.fondoBlur) {
      dibujarFondo = true;
    }
    if (dibujarFondo) {
      JRootPane root = SwingUtilities.getRootPane(this);
      blurBuffer = GraphicsUtilities.createCompatibleImage(Principal.sysAncho, Principal.sysAlto);
      Graphics2D g2 = blurBuffer.createGraphics();
      g2.setClip(med);
      blurBuffer = blurBuffer.getSubimage(med.x, med.y, med.width, med.height);
      ((Escritorio) Principal.getEscritorio()).getFrameEscritorio().paint(g2);
      g2.dispose();
      backBuffer = blurBuffer;
      blurBuffer = GraphicsUtilities.createThumbnailFast(blurBuffer, getWidth() / 2);
      blurBuffer = new GaussianBlurFilter(5).filter(blurBuffer, null);
    } else {
      tmp =
          gc.createCompatibleImage(areaDibujo.width, areaDibujo.height, BufferedImage.TRANSLUCENT);
      Graphics2D g2d = (Graphics2D) tmp.getGraphics();
      g2d.setColor(new Color(55, 55, 255, 145));
      g2d.fillRect(0, 0, areaDibujo.width, areaDibujo.height);
      fondo = tmp;
    }
  }
Ejemplo n.º 3
0
 public static BufferedImage tileImage(BufferedImage im, int width, int height) {
   GraphicsConfiguration gc =
       GraphicsEnvironment.getLocalGraphicsEnvironment()
           .getDefaultScreenDevice()
           .getDefaultConfiguration();
   int transparency = Transparency.OPAQUE; // Transparency.BITMASK;
   BufferedImage compatible = gc.createCompatibleImage(width, height, transparency);
   Graphics2D g = (Graphics2D) compatible.getGraphics();
   g.setPaint(new TexturePaint(im, new Rectangle(0, 0, im.getWidth(), im.getHeight())));
   g.fillRect(0, 0, width, height);
   return compatible;
 }
Ejemplo n.º 4
0
  public void generarFondo(Component componente) {
    Rectangle areaDibujo = this.getBounds();
    BufferedImage tmp;
    GraphicsConfiguration gc =
        GraphicsEnvironment.getLocalGraphicsEnvironment()
            .getDefaultScreenDevice()
            .getDefaultConfiguration();

    tmp = gc.createCompatibleImage(areaDibujo.width, areaDibujo.height, BufferedImage.TRANSLUCENT);
    Graphics2D g2d = (Graphics2D) tmp.getGraphics();
    g2d.setColor(new Color(55, 55, 255, 165));
    g2d.fillRect(0, 0, areaDibujo.width, areaDibujo.height);
    fondo = tmp;
  }
Ejemplo n.º 5
0
 /** Create empty image with given alpha mode that should be efficient on this display */
 public static BufferedImage createCompatibleImage(int width, int height, int transparency) {
   // try {
   GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
   GraphicsDevice gs = ge.getDefaultScreenDevice();
   GraphicsConfiguration gc = gs.getDefaultConfiguration();
   // always use bitmask transparency
   BufferedImage bimage = gc.createCompatibleImage(width, height, transparency);
   return bimage;
   // } catch (HeadlessException e) { // this exception is not in 1.2
   // The system does not have a screen
   //	e.printStackTrace();
   //	return null;
   // }
 }
Ejemplo n.º 6
0
  // This method returns a buffered image with the contents of an image
  // Source: http://www.exampledepot.com/egs/java.awt.image/Image2Buf.html
  public static BufferedImage toBufferedImage(Image image) {
    if (image instanceof BufferedImage) {
      return (BufferedImage) image;
    }

    // This code ensures that all the pixels in the image are loaded
    image = new ImageIcon(image).getImage();

    // Determine if the image has transparent pixels; for this method's
    // implementation, see Determining If an Image Has Transparent Pixels
    boolean hasAlpha = hasAlpha(image);

    // Create a buffered image with a format that's compatible with the screen
    BufferedImage bimage = null;
    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
    try {
      // Determine the type of transparency of the new buffered image
      int transparency = Transparency.OPAQUE;
      if (hasAlpha) {
        transparency = Transparency.BITMASK;
      }

      // Create the buffered image
      GraphicsDevice gs = ge.getDefaultScreenDevice();
      GraphicsConfiguration gc = gs.getDefaultConfiguration();
      bimage = gc.createCompatibleImage(image.getWidth(null), image.getHeight(null), transparency);
    } catch (HeadlessException e) {
      // The system does not have a screen
    }

    if (bimage == null) {
      // Create a buffered image using the default color model
      int type = BufferedImage.TYPE_INT_RGB;
      if (hasAlpha) {
        type = BufferedImage.TYPE_INT_ARGB;
      }
      bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
    }

    // Copy image to buffered image
    Graphics g = bimage.createGraphics();

    // Paint the image onto the buffered image
    g.drawImage(image, 0, 0, null);
    g.dispose();

    return bimage;
  }
Ejemplo n.º 7
0
  public static void main(String[] args) {
    try {
      if (args.length != 2) {
        System.err.println("USAGE: java RenderMap map.txt image.png");
        System.exit(1);
      }
      Game game = new Game(args[0], 100, 0);
      if (game.Init() == 0) {
        System.err.println("Error while loading map " + args[0]);
        System.exit(1);
      }

      ArrayList<Color> colors = new ArrayList<Color>();
      colors.add(new Color(106, 74, 60));
      colors.add(new Color(74, 166, 60));
      colors.add(new Color(204, 51, 63));
      colors.add(new Color(235, 104, 65));
      colors.add(new Color(237, 201, 81));
      Color bgColor = new Color(188, 189, 172);
      Color textColor = Color.BLACK;
      Font planetFont = new Font("Sans Serif", Font.BOLD, 11);
      Font fleetFont = new Font("Sans serif", Font.PLAIN, 7);

      GraphicsConfiguration gc =
          GraphicsEnvironment.getLocalGraphicsEnvironment()
              .getDefaultScreenDevice()
              .getDefaultConfiguration();

      BufferedImage image = gc.createCompatibleImage(640, 480);

      Graphics2D _g = (Graphics2D) image.createGraphics();

      // Turn on AA/Speed
      _g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
      _g.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_SPEED);
      _g.setRenderingHint(
          RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);

      game.Render(640, 480, 0.0, null, colors, bgColor, textColor, planetFont, fleetFont, _g);

      File file = new File(args[1]);
      ImageIO.write(image, "png", file);
    } catch (Exception e) {
      System.err.println(e);
    }
  }
Ejemplo n.º 8
0
  public GamePanel() {
    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
    GraphicsDevice gs = ge.getDefaultScreenDevice();
    GraphicsConfiguration gc = gs.getDefaultConfiguration();

    // Create an image that does not support transparency
    backBufferImage =
        gc.createCompatibleImage(
            TopDownShooter_Main.screenWidth, TopDownShooter_Main.screenHeight, Transparency.OPAQUE);
    backBuffer = backBufferImage.getGraphics();

    player = new Player(new Point(750, 750));

    map = Map.getInstance();
    map.loadWorld("World 1");
    viewScreen = ViewScreen.getInstance();
    collisionManager = CollisionManager.getInstance();

    SwingUtilities.invokeLater(
        new Runnable() { // The GUI needs to be added to the JPanel at a later time, since there is
                         // no way to know the size of this panel yet.
          public void run() {
            viewScreen.setSize(
                new Rectangle(
                    new Point(0, 0),
                    new Dimension(
                        GamePanel.this.getWidth(),
                        GamePanel.this
                            .getHeight()))); // Size the ViewScreen to the actual dimensions of the
                                             // viewable area now that we know them
            viewScreen.CenterOnObject(player.getBoundingBox());
          }
        });

    this.setFocusable(true);
    this.addKeyListener(player);

    new Timer(16, this).start(); // Master game timer
  }
Ejemplo n.º 9
0
 BufferedImage createImageFromComponent(Component comp) {
   BufferedImage retImage = null;
   if (comp == null) return retImage;
   try {
     GraphicsEnvironment genv = GraphicsEnvironment.getLocalGraphicsEnvironment();
     GraphicsDevice gd = genv.getDefaultScreenDevice();
     GraphicsConfiguration gc = gd.getDefaultConfiguration();
     java.awt.image.ColorModel cm = gc.getColorModel();
     boolean hasAlpha = cm.hasAlpha();
     int cw = comp.getSize().width;
     int ch = comp.getSize().height;
     if (hasAlpha) {
       retImage = gc.createCompatibleImage(cw, ch);
     } else {
       retImage = new BufferedImage(cw, ch, BufferedImage.TYPE_INT_ARGB);
     }
     if (retImage == null) return retImage;
     Graphics og = retImage.getGraphics();
     comp.paint(og);
     og.dispose();
   } catch (Throwable t) {
   }
   return retImage;
 }