Ejemplo n.º 1
0
  /**
   * Compute the (inward) normal at each node by averaging the unit direction vectors of the two
   * edges connected to it.
   */
  private void computeNormals() {
    for (int i = 0, n = nodeList.size(); i < n; i++) {
      Node prevNode = nodeList.get(i);
      Node curNode = nodeList.get((i + 1) % n);
      Node nextNode = nodeList.get((i + 2) % n);

      Vector2D prevEdge = curNode.getPosition().subtract(prevNode.getPosition());
      Vector2D nextEdge = nextNode.getPosition().subtract(curNode.getPosition());

      double crossProd = prevEdge.crossMag(nextEdge);
      Vector2D normal =
          prevEdge.normalize().subtract(nextEdge.normalize()).scaleTo(Math.signum(crossProd));

      normals.put(curNode, normal);
    }
  }
Ejemplo n.º 2
0
    public void update() {
      Vector2D prevVector = main.getPosition().subtract(previous.getPosition());
      Vector2D nextVector = next.getPosition().subtract(main.getPosition());

      double angleRad =
          Math.acos(prevVector.dot(nextVector) / (prevVector.norm() * nextVector.norm()));
      double angle = Math.toDegrees(angleRad);
      if (prevVector.crossMag(nextVector) > 0) {
        angle = 360.0 - angle;
      }

      double forceMag = ANGLE_CONSTANT * (angle - 90.0);

      forces.put(previous, prevVector.rotate270().scaleTo(NEIGHBOR_ANGLE_SCALE * forceMag));
      forces.put(main, normals.get(main).scaleTo(forceMag));
      forces.put(next, nextVector.rotate270().scaleTo(NEIGHBOR_ANGLE_SCALE * forceMag));
    }