Ejemplo n.º 1
0
  void generateBackground(int size) {
    backgroundWidth = 100;
    int spacing = backgroundWidth;
    int id = 0;
    for (int i = 0; i < bounds.getWidth() / spacing; i++) {
      background[id][0] = spacing * (i + 1) - bounds.getWidth() / 2;
      background[id][1] = -bounds.getHeight() / 2;
      background[id][2] = spacing * (i + 1) - bounds.getWidth() / 2;
      background[id][3] = 0;
      background[id][4] = spacing * (i + 1) - bounds.getWidth() / 2;
      background[id][5] = bounds.getHeight();

      background[id][6] = rand.nextInt(3) - 1;
      background[id][7] = rand.nextInt(3) - 1;
      background[id][8] = 1;
      id++;
    }
    for (int i = 0; i < bounds.getHeight() / spacing; i++) {
      background[id][0] = -bounds.getHeight() / 2;
      background[id][1] = spacing * (i + 1) - bounds.getHeight() / 2;
      background[id][2] = 0;
      background[id][3] = spacing * (i + 1) - bounds.getWidth() / 2;
      background[id][4] = bounds.getWidth();
      background[id][5] = spacing * (i + 1) - bounds.getHeight() / 2;

      background[id][6] = rand.nextInt(3) - 1;
      background[id][7] = rand.nextInt(3) - 1;
      background[id][8] = 1;
      id++;
    }
  }
Ejemplo n.º 2
0
  void enemieHandeler() {
    int ran = (int) ((70 - difficulty) * delta);
    if (ran <= 0) return;
    if (rand.nextInt(ran) == 1) {
      int x = rand.nextInt(2);
      int y = rand.nextInt(2);
      int size = rand.nextInt(1000) + 50;
      if (x == 0 && y == 0)
        if (rand.nextBoolean()) x = rand.nextInt(4) + 1;
        else y = rand.nextInt(4) + 1;

      if (rand.nextBoolean()) x = -x;
      if (rand.nextBoolean()) y = -y;
      size = size * (rand.nextInt(difficulty) + 1);

      x = (int) (x * 400 + player.body.getCenterX());
      y = (int) (y * 400 + player.body.getCenterY());

      int type = 0;

      if (rand.nextInt(60 / difficulty) <= 1) type = rand.nextInt(3) + 1;

      spawnEnemie(x, y, size, type);
    }
  }
Ejemplo n.º 3
0
  void itemHandeler(Graphics2D map) {
    boolean tmp = false;
    if (rand.nextInt((int) (300 * delta + difficulty * 40)) <= 1 && tmp) {
      int x = rand.nextInt(4) - 2;
      int y = rand.nextInt(4) - 2;
      int type = 1;
      if (x == 0 && y == 0) {
        x = 0;
        y = 1;
      }
      if (rand.nextInt(10) == 1) {
        type = 2;
      }
      if (rand.nextInt(5) == 1)
        for (int i = 0; i < player.weapon.length; i++)
          if (player.weapon[i][11] != null && (Boolean) player.weapon[i][11] == true)
            if ((Integer) player.weapon[i][10] < 5) type = 3;

      spawnItem(player.body.getCenterX() + 200 * x, player.body.getCenterY() + 200 * y, type);
    }

    for (int i = 1; i < items.length; i++) {
      if (items[i] != null) {
        if (items[i].body == null) {
          items[i] = null;
        } else {
          items[i].Runtime(map, player, delta);
        }
      }
    }
  }
Ejemplo n.º 4
0
  public BufferedImage filter(BufferedImage src, BufferedImage dst) {
    if (dst == null) dst = createCompatibleDestImage(src, null);

    int width = src.getWidth();
    int height = src.getHeight();
    int numScratches = (int) (density * width * height / 100);
    ArrayList<Line2D> lines = new ArrayList<Line2D>();
    {
      float l = length * width;
      Random random = new Random(seed);
      Graphics2D g = dst.createGraphics();
      g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
      g.setColor(new Color(color));
      g.setStroke(new BasicStroke(this.width));
      for (int i = 0; i < numScratches; i++) {
        float x = width * random.nextFloat();
        float y = height * random.nextFloat();
        float a = angle + ImageMath.TWO_PI * (angleVariation * (random.nextFloat() - 0.5f));
        float s = (float) Math.sin(a) * l;
        float c = (float) Math.cos(a) * l;
        float x1 = x - c;
        float y1 = y - s;
        float x2 = x + c;
        float y2 = y + s;
        g.drawLine((int) x1, (int) y1, (int) x2, (int) y2);
        lines.add(new Line2D.Float(x1, y1, x2, y2));
      }
      g.dispose();
    }

    if (false) {
      //		int[] inPixels = getRGB( src, 0, 0, width, height, null );
      int[] inPixels = new int[width * height];
      int index = 0;
      for (int y = 0; y < height; y++) {
        for (int x = 0; x < width; x++) {
          float sx = x, sy = y;
          for (int i = 0; i < numScratches; i++) {
            Line2D.Float l = (Line2D.Float) lines.get(i);
            float dot = (l.x2 - l.x1) * (sx - l.x1) + (l.y2 - l.y1) * (sy - l.y1);
            if (dot > 0) inPixels[index] |= (1 << i);
          }
          index++;
        }
      }

      Colormap colormap = new LinearColormap();
      index = 0;
      for (int y = 0; y < height; y++) {
        for (int x = 0; x < width; x++) {
          float f = (float) (inPixels[index] & 0x7fffffff) / 0x7fffffff;
          inPixels[index] = colormap.getColor(f);
          index++;
        }
      }
      setRGB(dst, 0, 0, width, height, inPixels);
    }
    return dst;
  }
Ejemplo n.º 5
0
 public void setRandom(Random random)
       /* Sets all the scalars in 'this' to random values uniformly distributed
        *   over (0.0, 1.0) using the pseudo-random generator 'random'. */
     {
   // setZero();
   for (int k = 0; k < size; ++k) f[k] = random.nextFloat();
 }
Ejemplo n.º 6
0
 void characterHandeler(Graphics2D map) {
   for (int i = 0; i < characterExplosions.length; i++) {
     if (characterExplosions[i] != null) {
       if (characterExplosions[i].render(map)) characterExplosions[i] = null;
     }
   }
   for (int i = 0; i < characters.length; i++) {
     if (characters[i] != null) {
       if (characters[i].isDead == true) {
         newCExplosion(characters[i].body.getCenterX(), characters[i].body.getCenterY());
         if (rand.nextInt(5) == 1) {
           int type = 1;
           if (rand.nextInt(10) == 1) {
             type = 2;
           }
           if (rand.nextInt(4) == 1)
             for (int j = 0; j < player.weapon.length; j++)
               if (player.weapon[j][11] != null && (Boolean) player.weapon[j][11] == true)
                 if ((Integer) player.weapon[j][10] < 5) type = 3;
           spawnItem(characters[i].body.getCenterX(), characters[i].body.getCenterY(), type);
         }
         characters[i] = null;
       } else {
         if (characters[i].id != "player") {
           characters[i].Folow(player);
           double[] pos = checkIfInsideBounds(characters[i]);
           characters[i].body.setFrame(
               pos[0], pos[1], characters[i].body.getWidth(), characters[i].body.getHeight());
           characters[i].Update(xOffset, yOffset, delta);
         }
         characters[i].Render(map, characters);
         if (Math.pow(characters[i].body.getCenterX() - characters[i].body.getCenterX(), 2)
                 + Math.pow(player.body.getCenterY() - player.body.getCenterY(), 2)
             < Math.pow(width * 1.5, 2)) {
           map.setColor(Color.darkGray);
           map.draw(characters[i].body);
         }
       }
     }
   }
 }
Ejemplo n.º 7
0
  public ScalarImage(int width, int height, Random random)
        /* Constructs a new ScalarImage = < width, height, zero-buffer > */
      {
    this.width = width;
    this.height = height;
    size = width * height;

    f = new float[size];
    offset = new int[height];
    for (int j = 0; j < height; ++j) offset[j] = width * j;

    for (int k = 0; k < size; ++k) f[k] = random.nextFloat();
  }
Ejemplo n.º 8
0
  // private void colorSCC (ArrayList<Position> vertexSet, Color color)
  private void colorSCC() {
    /*

    for (Position p:vertexSet)
    {
    	setVertexColor (p, color);

    }*/

    java.util.List<Set<Position>> sccs =
        new ConnectivityInspector<Position, DefaultEdge>(graph).connectedSets();
    for (Set<Position> s : sccs) {
      Color color = new Color(randGen.nextInt());
      for (Position p : s) {
        setVertexColor(p, color);
      }
    }
  }
Ejemplo n.º 9
0
  public boolean dialogItemChanged(GenericDialog gd, AWTEvent e) {
    int width = imp.getWidth();
    int height = imp.getHeight();
    type = gd.getNextChoice();
    areaPerPoint = gd.getNextNumber();
    color = gd.getNextChoice();
    randomOffset = gd.getNextBoolean();

    double minArea = (width * height) / 50000.0;
    if (type.equals(types[1]) && minArea < 144.0) minArea = 144.0;
    else if (minArea < 16) minArea = 16.0;
    if (areaPerPoint / (pixelWidth * pixelHeight) < minArea) {
      String err = "\"Area per Point\" too small";
      if (gd.wasOKed()) IJ.error("Grid", err);
      else IJ.showStatus(err);
      return true;
    }
    double tileSize = Math.sqrt(areaPerPoint);
    tileWidth = tileSize / pixelWidth;
    tileHeight = tileSize / pixelHeight;
    if (randomOffset) {
      xstart = (int) (random.nextDouble() * tileWidth);
      ystart = (int) (random.nextDouble() * tileHeight);
    } else {
      xstart = (int) (tileWidth / 2.0 + 0.5);
      ystart = (int) (tileHeight / 2.0 + 0.5);
    }
    linesV = (int) ((width - xstart) / tileWidth) + 1;
    linesH = (int) ((height - ystart) / tileHeight) + 1;
    if (gd.invalidNumber()) return true;
    if (type.equals(types[0])) drawLines();
    else if (type.equals(types[1])) drawCrosses();
    else if (type.equals(types[2])) drawPoints();
    else showGrid(null);
    return true;
  }
Ejemplo n.º 10
0
  void renderBackground(Graphics2D g2d) {
    g2d.setColor(new Color(0, 0, 0, 30));
    for (int i = 0; i < background.length; i++) {
      if (background[i][8] == 1) {
        if (Math.round(rand.nextInt(200) * delta) == 1) background[i][6] = (rand.nextInt(3) - 1);
        if (Math.round(rand.nextInt(200) * delta) == 1) background[i][7] = (rand.nextInt(3) - 1);

        if (background[i][6] < 0) background[i][6] = background[i][6] - 0.01;
        else if (background[i][6] > 0) background[i][6] = background[i][6] + 0.01;

        if (background[i][7] < 0) background[i][7] = background[i][7] - 0.01;
        else if (background[i][7] > 0) background[i][7] = background[i][7] + 0.01;

        if (background[i][2] < background[i][0] - backgroundWidth * 3)
          background[i][6] = rand.nextInt(2);
        if (background[i][2] > background[i][0] + backgroundWidth * 3)
          background[i][6] = -rand.nextInt(2);

        if (background[i][3] < background[i][1] - backgroundWidth * 3)
          background[i][7] = rand.nextInt(2);
        if (background[i][3] > background[i][1] + backgroundWidth * 3)
          background[i][7] = -rand.nextInt(2);

        background[i][2] = background[i][2] + background[i][6] / delta / 10;
        background[i][3] = background[i][3] + background[i][7] / delta / 10;

        Path2D tmp = new Path2D.Double();
        tmp.moveTo(background[i][0], background[i][1]);
        tmp.curveTo(
            background[i][0],
            background[i][1],
            background[i][2],
            background[i][3],
            background[i][4],
            background[i][5]);
        g2d.draw(tmp);
      }
    }
  }