public void addGlyph(GlyphData gv, float x, float y) {
      AffineTransform at = AffineTransform.getTranslateInstance(x, y);
      PathIterator pi = gv.gp.getPathIterator(at);

      float[] coords = new float[6];

      while (!pi.isDone()) {
        int type = pi.currentSegment(coords);

        switch (type) {
          case PathIterator.SEG_MOVETO:
            moveTo(coords[0], coords[1]);
            break;
          case PathIterator.SEG_LINETO:
            lineTo(coords[0], coords[1]);
            break;
          case PathIterator.SEG_CUBICTO:
            curveTo(coords[0], coords[1], coords[2], coords[3], coords[4], coords[5]);
            break;
          case PathIterator.SEG_CLOSE:
            closePath();
            break;
          default:
            System.out.println("Unknown path type: " + type);
            break;
        }

        pi.next();
      }
    }
Ejemplo n.º 2
0
    public Shape createStrokedShape(Shape shape) {
      GeneralPath result = new GeneralPath();
      PathIterator it = new FlatteningPathIterator(shape.getPathIterator(null), FLATNESS);
      float points[] = new float[6];
      float moveX = 0, moveY = 0;
      float lastX = 0, lastY = 0;
      float thisX = 0, thisY = 0;
      int type = 0;
      boolean first = false;
      float next = 0;
      int phase = 0;

      float factor = 1;

      while (!it.isDone()) {
        type = it.currentSegment(points);
        switch (type) {
          case PathIterator.SEG_MOVETO:
            moveX = lastX = points[0];
            moveY = lastY = points[1];
            result.moveTo(moveX, moveY);
            first = true;
            next = wavelength / 2;
            break;

          case PathIterator.SEG_CLOSE:
            points[0] = moveX;
            points[1] = moveY;
            // Fall into....

          case PathIterator.SEG_LINETO:
            thisX = points[0];
            thisY = points[1];
            float dx = thisX - lastX;
            float dy = thisY - lastY;
            float distance = (float) Math.sqrt(dx * dx + dy * dy);
            if (distance >= next) {
              float r = 1.0f / distance;
              float angle = (float) Math.atan2(dy, dx);
              while (distance >= next) {
                float x = lastX + next * dx * r;
                float y = lastY + next * dy * r;
                float tx = amplitude * dy * r;
                float ty = amplitude * dx * r;
                if ((phase & 1) == 0) result.lineTo(x + amplitude * dy * r, y - amplitude * dx * r);
                else result.lineTo(x - amplitude * dy * r, y + amplitude * dx * r);
                next += wavelength;
                phase++;
              }
            }
            next -= distance;
            first = false;
            lastX = thisX;
            lastY = thisY;
            if (type == PathIterator.SEG_CLOSE) result.closePath();
            break;
        }
        it.next();
      }

      // return stroke.createStrokedShape( result );
      return result;
    }