public void drawTo(Graphics g, Line line) { if (!calc.tileOnMap(t1) || !calc.tileOnMap(t2)) return; if (calc.tileOnMap(line.getTile1()) && calc.tileOnMap(line.getTile2())) { Point p1 = calc.tileToMinimap(t1); Point p2 = calc.tileToMinimap(t2); Point p3 = calc.tileToMinimap(line.getTile2()); Point p4 = calc.tileToMinimap(line.getTile1()); GeneralPath path = new GeneralPath(); path.moveTo(p1.x, p1.y); path.lineTo(p2.x, p2.y); path.lineTo(p3.x, p3.y); path.lineTo(p4.x, p4.y); path.closePath(); g.setColor(POLY_FILL); ((Graphics2D) g).fill(path); ((Graphics2D) g).draw(path); } Point last = null, p; g.setColor(Color.ORANGE); for (RSTile t : pathList) { if (calc.tileOnMap(t)) { p = calc.tileToMinimap(t); g.fillOval(p.x - 2, p.y - 2, 5, 5); if (last != null) g.drawLine(p.x, p.y, last.x, last.y); last = p; } else last = null; } }
public void changeColor() { // set initial color of top left quadrant if ((cxLoc < vLine.getStart().getX()) && (cyLoc < hLine.getStart().getY())) { ball.setColor(Color.cyan); } // set initial color of top right quadrant if ((cxLoc > vLine.getStart().getX()) && (cyLoc < hLine.getStart().getY())) { ball.setColor(Color.magenta); } // set initial color of bottom left quadrant if ((cxLoc < vLine.getStart().getX()) && (cyLoc > hLine.getStart().getY())) { ball.setColor(Color.yellow); } // set initial color of bottom right quadrant if ((cxLoc > vLine.getStart().getX()) && (cyLoc > hLine.getStart().getY())) { ball.setColor(Color.black); } }
private ArrayList<RSTile> generatePath(Line[] lines) { double minStep = 5, maxStep = 10, wander = 3; if (lines.length < 2) return null; ArrayList<RSTile> path = new ArrayList<RSTile>(); Line l1, l2 = lines[0]; double distFromCenter = random(0, l2.getDistance() + 1); RSTile p = l2.translate((int) distFromCenter); distFromCenter = l2.getDistance() / 2 - distFromCenter; double centerXdist, centerYdist, line1Xdist, line1Ydist, line2Xdist, line2Ydist; double line1dist, line2dist, centerDist; double x, y; double distOnLine, last, cap1, cap2, move; double distFromCenterX1, distFromCenterY1, distFromCenterX2, distFromCenterY2; double force1, force2, slopeX, slopeY, slopeDist; boolean finished; int lastX = p.getX(), lastY = p.getY(), curX, curY; double dist, xdist, ydist; for (int i = 1; i < lines.length; i++) { l1 = l2; l2 = lines[i]; centerXdist = l2.getCenterX() - l1.getCenterX(); centerYdist = l2.getCenterY() - l1.getCenterY(); centerDist = Math.sqrt(centerXdist * centerXdist + centerYdist * centerYdist); line1Xdist = l2.getX() - l1.getX(); line1Ydist = l2.getY() - l1.getY(); line2Xdist = l2.getX2() - l1.getX2(); line2Ydist = l2.getY2() - l1.getY2(); centerXdist /= centerDist; centerYdist /= centerDist; line1Xdist /= centerDist; line1Ydist /= centerDist; line2Xdist /= centerDist; line2Ydist /= centerDist; distOnLine = 0; last = 0; finished = false; while (!finished) { distOnLine += random(minStep, maxStep); if (distOnLine >= centerDist) { distOnLine = centerDist; finished = true; } x = centerXdist * distOnLine + l1.getCenterX(); y = centerYdist * distOnLine + l1.getCenterY(); distFromCenterX1 = x - (line1Xdist * distOnLine + l1.getX()); distFromCenterY1 = y - (line1Ydist * distOnLine + l1.getY()); distFromCenterX2 = x - (line2Xdist * distOnLine + l1.getX2()); distFromCenterY2 = y - (line2Ydist * distOnLine + l1.getY2()); slopeX = distFromCenterX2 - distFromCenterX1; slopeY = distFromCenterY2 - distFromCenterY1; slopeDist = Math.sqrt(slopeX * slopeX + slopeY * slopeY); slopeX /= slopeDist; slopeY /= slopeDist; line1dist = Math.sqrt(distFromCenterX1 * distFromCenterX1 + distFromCenterY1 * distFromCenterY1); line2dist = Math.sqrt(distFromCenterX2 * distFromCenterX2 + distFromCenterY2 * distFromCenterY2); move = (distOnLine - last) / maxStep * wander; force1 = line1dist + distFromCenter; force2 = line2dist - distFromCenter; cap1 = Math.min(move, force1); cap2 = Math.min(move, force2); if (force1 < 0) distFromCenter -= force1; else if (force2 < 0) distFromCenter += force2; else distFromCenter += random(-cap1, cap2); if (finished) { RSTile t = l2.translateFromCenter(distFromCenter); curX = t.getX(); curY = t.getY(); } else { curX = (int) Math.round(distOnLine * centerXdist + l1.getCenterX() + distFromCenter * slopeX); curY = (int) Math.round(distOnLine * centerYdist + l1.getCenterY() + distFromCenter * slopeY); } xdist = curX - lastX; ydist = curY - lastY; dist = Math.sqrt(xdist * xdist + ydist * ydist); xdist /= dist; ydist /= dist; for (int j = 0; j < dist; j++) path.add( new RSTile((int) Math.round(xdist * j + lastX), (int) Math.round(ydist * j + lastY))); last = distOnLine; lastX = curX; lastY = curY; } } return cutUp(path); }
/** * creates a copy of this Line object. This method creates a new Line, sets its locations, sets * its select state, and returns the new Line. */ public Object clone() { Line l = new Line(startX, startY, endX, endY); l.setLocation(getLocation()); l.setSelectState(getSelectState()); return l; }
public void renderNotes(GLAutoDrawable gLDrawable, double dt) { // RENDER NOTES//////////////////////// /* OLD CODE TO CHECK/UPDATE TIME long songTime = song.getTime(); long milliTime = System.currentTimeMillis(); if(firstTime) { time = songTime; firstTime = false; } else { if(songTime == oldSongTime) { updateTime += milliTime-oldTime; System.out.println("update time: "+updateTime); } else { if (songTime == oldSongTime + updateTime) System.out.println("WINWINWINWIWNWINWIWNWIN"); else System.out.println("Difference: "+(songTime-oldSongTime - updateTime)); updateTime = 0; System.out.println("New Time: "+time); } time = songTime + updateTime; }//end else oldSongTime = songTime; oldTime = milliTime;*/ time = song.getTime(); for (int i = lowestNoteToProcess; i < lines.size(); i++) { Line line = lines.get(i); if (line.getTime() - noteErrorDuration > time) break; if (line.getState() == 0) // not pressed { if (time > line.getTime() + noteErrorDuration) // missed line { // System.out.println("missed line"); line.setState(3); score -= 1; lowestNoteToProcess++; } } // code below takes care of this } // end for // find closest line in bounds to be pressed // if a line exists // see if correct key combo was pressed // do the thing // else // play a bad line sound // if it doesnt exist // play a bad line sound Line closest = null; long closestDistance = 1000000; for (int i = lowestNoteToProcess; i < lines.size(); i++) { Line n = lines.get(i); if (n.getTime() - noteErrorDuration > time) break; if (n.getState() == 1) // user is holding down this line, so it is the only one that can be processed { closest = n; break; } if (Math.abs(time - n.getTime()) <= closestDistance && time >= n.getTime() - noteErrorDuration && time <= n.getTime() + noteErrorDuration) { closest = n; closestDistance = (long) Math.abs(time - n.getTime()); } } if (closest != null) { if (closest.getState() == 0) // not pressed { boolean seq = true; for (int x = 0; x < 5; x++) if (key[x] != closest.getNotes()[x]) { seq = false; break; } if (seq) { // System.out.println("pressed button"); closest.setState(2); // pressed button lowestNoteToProcess++; } score += 1; } else { // play bad line sound } } /*else if(closest.getState() == 1) { //holding and strummed, cant do that closest.getState() = 2; System.out.println("you interrupted the holding"); lowestNoteToProcess++; //play bad line sound }*/ // } else // (if closest == null) { // play bad line sound } // Part 2 for (int i = lowestNoteToRender; i < lines.size(); i++) { Line line = lines.get(i); float posz = (line.getTime() + -targetPos / length * fretDuration - time) / fretDuration * length; // head if (posz > length) break; // not rendered yet float posz2 = (line.getTime() + -targetPos / length * fretDuration - time) / fretDuration * length; // tail if (posz2 <= 1) // will never be rendered again { lowestNoteToRender++; continue; } if (posz <= length) for (int x = 0; x < 5; x++) { if (!line.getNotes()[x]) continue; if (line.getState() == 2) continue; // pressed if (line.getState() == 3) // missed noteToDraw = new Note(127f, 127f, 127f); else noteToDraw = new Note(colors[x][0], colors[x][1], colors[x][2]); if (x < 4) noteToDraw.draw(gLDrawable, -3 + (1.5f * x), -4, -posz); else noteToDraw.drawBar(gLDrawable, -posz, false); } } // }//end if songIsPlaying }