public void drawEnemy(Graphics g) { Graphics2D g2d = (Graphics2D) g; for (Enemy i : enemyList) { if (i.getFlip()) { g2d.drawImage( i.getPics().get(i.getCounter()), i.getX() + i.getWidth(), i.getY(), -i.getWidth(), i.getHeight(), null); // flips the image if the flip is true } else { g.drawImage( i.getPics().get(i.getCounter()), i.getX(), i.getY(), i.getWidth(), i.getHeight(), null); } i.count(); i.setDirection(); i.move(); } }
public void moveEnemies() { for (Enemy i : enemyList) { i.move(); } }