public GOut( BGL gl, CurrentGL curgl, GLConfig cfg, GLState.Applier st, GLState.Buffer def2d, Coord sz) { this.gl = gl; this.gc = cfg; this.ul = this.tx = Coord.z; this.sz = sz; this.curgl = curgl; this.st = st; this.root = this; this.def2d = def2d; this.cur2d = new GLState.Buffer(gc); defstate(); }
protected GOut(GOut o) { this.gl = o.gl; this.gc = o.gc; this.ul = o.ul; this.sz = o.sz; this.tx = o.tx; this.curgl = o.curgl; this.root = o.root; this.st = o.st; this.def2d = o.def2d; this.cur2d = new GLState.Buffer(gc); defstate(); }