Ejemplo n.º 1
0
  protected Tile[] buildTiles(PlaceNameService placeNameService, NavigationTile navTile) {
    final Angle dLat = placeNameService.getTileDelta().getLatitude();
    final Angle dLon = placeNameService.getTileDelta().getLongitude();

    // Determine the row and column offset from the global tiling origin for the southwest tile
    // corner
    int firstRow = Tile.computeRow(dLat, navTile.navSector.getMinLatitude());
    int firstCol = Tile.computeColumn(dLon, navTile.navSector.getMinLongitude());
    int lastRow = Tile.computeRow(dLat, navTile.navSector.getMaxLatitude().subtract(dLat));
    int lastCol = Tile.computeColumn(dLon, navTile.navSector.getMaxLongitude().subtract(dLon));

    int nLatTiles = lastRow - firstRow + 1;
    int nLonTiles = lastCol - firstCol + 1;

    Tile[] tiles = new Tile[nLatTiles * nLonTiles];

    Angle p1 = Tile.computeRowLatitude(firstRow, dLat);
    for (int row = 0; row <= lastRow - firstRow; row++) {
      Angle p2;
      p2 = p1.add(dLat);

      Angle t1 = Tile.computeColumnLongitude(firstCol, dLon);
      for (int col = 0; col <= lastCol - firstCol; col++) {
        Angle t2;
        t2 = t1.add(dLon);
        // Need offset row and column to correspond to total ro/col numbering
        tiles[col + row * nLonTiles] =
            new Tile(placeNameService, new Sector(p1, p2, t1, t2), row + firstRow, col + firstCol);
        t1 = t2;
      }
      p1 = p2;
    }

    return tiles;
  }
  private void createTopLevelTiles() {
    MercatorSector sector = (MercatorSector) this.levels.getSector();

    Level level = levels.getFirstLevel();
    Angle dLat = level.getTileDelta().getLatitude();
    Angle dLon = level.getTileDelta().getLongitude();

    Angle latOrigin = this.levels.getTileOrigin().getLatitude();
    Angle lonOrigin = this.levels.getTileOrigin().getLongitude();

    // Determine the row and column offset from the common World Wind global tiling origin.
    int firstRow = Tile.computeRow(dLat, sector.getMinLatitude(), latOrigin);
    int firstCol = Tile.computeColumn(dLon, sector.getMinLongitude(), lonOrigin);
    int lastRow = Tile.computeRow(dLat, sector.getMaxLatitude(), latOrigin);
    int lastCol = Tile.computeColumn(dLon, sector.getMaxLongitude(), lonOrigin);

    int nLatTiles = lastRow - firstRow + 1;
    int nLonTiles = lastCol - firstCol + 1;

    this.topLevels = new ArrayList<MercatorTextureTile>(nLatTiles * nLonTiles);

    // Angle p1 = Tile.computeRowLatitude(firstRow, dLat);
    double deltaLat = dLat.degrees / 90;
    double d1 = -1.0 + deltaLat * firstRow;
    for (int row = firstRow; row <= lastRow; row++) {
      // Angle p2;
      // p2 = p1.add(dLat);
      double d2 = d1 + deltaLat;

      Angle t1 = Tile.computeColumnLongitude(firstCol, dLon, lonOrigin);
      for (int col = firstCol; col <= lastCol; col++) {
        Angle t2;
        t2 = t1.add(dLon);

        this.topLevels.add(
            new MercatorTextureTile(new MercatorSector(d1, d2, t1, t2), level, row, col));
        t1 = t2;
      }
      d1 = d2;
    }
  }