Ejemplo n.º 1
0
  public static int distroyTank(Tank mytank, int[][] memory, Map map) {
    if (mytank != null) {

      // get mytank coordinates
      int xMy = mytank.getX();
      int yMy = mytank.getY();
      int direction = mytank.getDirection();

      // check all tanks
      l1:
      for (Tank tank : map.getTanks()) {
        // to identify enemy tank and who has more than 0 health
        if (tank.getId() != map.getClientID() && tank.getHealth() > 0) {

          int x = tank.getX();
          int y = tank.getY();

          // if enemy situated same x axis with me and right side
          if (xMy < x && y == yMy) {
            for (int i = xMy + 1; i < x; i++) {
              if (memory[i][yMy] != 0) {
                continue l1;
              }
            }
            if (direction == 1) {
              return 5;
            } else {
              return 3;
            }
          }
          // if enemy situated same x axis with me and left side

          else if (xMy > x && y == yMy) {

            for (int i = x + 1; i < xMy; i++) {
              if (memory[i][yMy] != 0) {
                continue l1;
              }
            }

            if (direction == 3) {
              return 5;
            } else {
              return 4;
            }
            //// if enemy situated same y axis with me and up to me
          } else if (yMy < y && x == xMy) {
            for (int i = yMy + 1; i < y; i++) {
              if (memory[xMy][i] != 0) {
                continue l1;
              }
            }

            if (direction == 2) {
              return 5;
            } else {
              return 2;
            }

            // if enemy situated same y axis with me and down to me
          } else if (yMy > y && x == xMy) {
            for (int i = y + 1; i < yMy; i++) {
              if (memory[xMy][i] != 0) {
                continue l1;
              }
            }
            if (direction == 0) {
              return 5;
            } else {
              return 1;
            }
          }
        }
      }

      return 0;
    }
    return 0;
  }