public void spawnDeadPlayers() { for (int i = 0; i < Game.SBoard.scores.size(); i++) { System.err.println(Game.SBoard.showScore(i)); sceneHandler.spawn( Game.SBoard.showScore(i) * 10 + 280, 650, DeadPlayer.class, "Dead Player" + i); Game.SBoard.setX( i, Game.SBoard.showScore(i) * 10 + 280); // set initial hiscore name text position } }
public void moveDeadPlayerText(float movex) { for (int i = 0; i < Game.SBoard.scores.size(); i++) { Game.SBoard.setX(i, Game.SBoard.getX(i) - 4); } }