private GameProfile getTestGameProfileForRoom(Room room, double x, double y, double direction) { UserProfile testProfile = new UserProfile("test", "test"); room.addUser(testProfile); GameProfile profile = testProfile.getGameProfile(); profile.setX(x); profile.setY(y); profile.setDirection(direction); return profile; }
@SuppressWarnings("MagicNumber") @Test public void checkForDirectAttack() { RoomFFA ffa = new RoomFFA("test"); GameProfile enemy = getTestGameProfileForRoom(ffa, 125, 125, 225); GameProfile me = getTestGameProfileForRoom(ffa, 100, 100, 35); moveActionStrategy.checkCollision(me, ffa); boolean directAttack = me.isKilled() || enemy.isKilled(); assertTrue("someone must be killed", directAttack); }
@Test public void roomReadyAndPlayerDontMove() throws JSONException { UserProfile profile = new UserProfile("aaaa", "bbbb"); GameProfile gameProfile = profile.getGameProfile(); final int defaultTestX = 500; gameProfile.setX(defaultTestX); final int defaultTestY = 500; gameProfile.setY(defaultTestY); gameProfile.setScore(1); Room room = mock(Room.class); doReturn(profile).when(gameServer).getPlayerBySession(anyString()); doReturn(room).when(gameServer).getPlayerRoomBySession(anyString()); when(room.isFinished()).thenReturn(false); JSONObject object = new JSONObject(); object.put("direction", -1); moveActionStrategy.processGameAction(object, httpSession); assertEquals(gameProfile.getX(), defaultTestX, 0); object.put("direction", 100); moveActionStrategy.processGameAction(object, httpSession); moveActionStrategy.processGameAction(object, httpSession); assertNotEquals(gameProfile.getX(), 1.0d, 0d); assertNotEquals(gameProfile.getY(), 1.0d, 0d); }
@Test public void testProcessGameFinished() throws JSONException { UserProfile profile = new UserProfile("aaaa", "bbbb"); GameProfile gameProfile = profile.getGameProfile(); gameProfile.setX(1); gameProfile.setY(1); gameProfile.setScore(1); Room room = mock(Room.class); doReturn(profile).when(gameServer).getPlayerBySession(anyString()); doReturn(room).when(gameServer).getPlayerRoomBySession(anyString()); when(room.isFinished()).thenReturn(true); JSONObject object = new JSONObject(); object.put("direction", 2); moveActionStrategy.processGameAction(object, httpSession); assertEquals(gameProfile.getX(), 1.0d, 0); }
@SuppressWarnings("MagicNumber") @Test public void checkDegreeBetweenPlayers() { GameProfile playerOne = new GameProfile(); GameProfile playerTwo = new GameProfile(); final double x1 = 100; playerOne.setX(x1); final double y1 = 100; playerOne.setY(y1); final double x2 = 150; playerTwo.setX(x2); final double y2 = 150; playerTwo.setY(y2); MoveActionStrategy actionStrategy = new MoveActionStrategy(gameServer); final double myDirection = 90; final double enemyDirection = 90; double playerOneDegree = Math.toDegrees(actionStrategy.getDegree(playerOne, myDirection, x2 - x1, y2 - y1)); double playerTwoDegree = Math.toDegrees(actionStrategy.getDegree(playerTwo, enemyDirection, -x2 + x1, -y2 + y1)); assertEquals("wrong degree for player 1", 45.0d, Math.floor(playerOneDegree), 0); assertEquals("wrong degree for player 2", 135.0d, Math.floor(playerTwoDegree), 0); }
@SuppressWarnings("MagicNumber") @Test public void checkForCollision() { RoomFFA ffa = new RoomFFA("test"); GameProfile enemy = getTestGameProfileForRoom(ffa, 125, 125, 180); GameProfile me = getTestGameProfileForRoom(ffa, 100, 100, 35); moveActionStrategy.checkCollision(me, ffa); assertFalse("enemy was not killed", enemy.isKilled()); assertTrue("me should not be killed", me.isKilled()); enemy.setIsKilled(false); enemy.setDirection(225); moveActionStrategy.checkCollision(me, ffa); boolean directAttack = me.isKilled() || enemy.isKilled(); assertTrue("someone must be killed", directAttack); }
public JSONObject getJson() { JSONObject object = gameProfile.getJSON(); object.put("name", username); return object; }