@Override public List<Input.TouchEvent> getTouchEvents() { synchronized (this) { int len = touchEvents.size(); for (int i = 0; i < len; i++) touchEventPool.free(touchEvents.get(i)); touchEvents.clear(); touchEvents.addAll(touchEventsBuffer); touchEventsBuffer.clear(); return touchEvents; } }
@Override public boolean onTouch(View v, MotionEvent event) { synchronized (this) { int action = event.getAction() & MotionEvent.ACTION_MASK; int pointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; int pointerCount = event.getPointerCount(); Input.TouchEvent touchEvent; for (int i = 0; i < MAX_TOUCHPOINTS; i++) { if (i >= pointerCount) { isTouched[i] = false; id[i] = -1; continue; } int pointerId = event.getPointerId(i); if (event.getAction() != MotionEvent.ACTION_MOVE && i != pointerIndex) { // if it's an up/down/cancel/out event, mask the id to see if we should process it for // this touch // point continue; } switch (action) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: touchEvent = touchEventPool.newObject(); touchEvent.type = Input.TouchEvent.TOUCH_DOWN; touchEvent.pointer = pointerId; touchEvent.x = touchX[i] = (int) (event.getX(i) * scaleX); touchEvent.y = touchY[i] = (int) (event.getY(i) * scaleY); isTouched[i] = true; id[i] = pointerId; touchEventsBuffer.add(touchEvent); break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: case MotionEvent.ACTION_CANCEL: touchEvent = touchEventPool.newObject(); touchEvent.type = Input.TouchEvent.TOUCH_UP; touchEvent.pointer = pointerId; touchEvent.x = touchX[i] = (int) (event.getX(i) * scaleX); touchEvent.y = touchY[i] = (int) (event.getY(i) * scaleY); isTouched[i] = false; id[i] = -1; touchEventsBuffer.add(touchEvent); break; case MotionEvent.ACTION_MOVE: touchEvent = touchEventPool.newObject(); touchEvent.type = Input.TouchEvent.TOUCH_DRAGGED; touchEvent.pointer = pointerId; touchEvent.x = touchX[i] = (int) (event.getX(i) * scaleX); touchEvent.y = touchY[i] = (int) (event.getY(i) * scaleY); isTouched[i] = true; id[i] = pointerId; touchEventsBuffer.add(touchEvent); break; } } return true; } }