Ejemplo n.º 1
0
  public static void createItems(String[] data) {
    CommandGenerator.log("Creating Items...");
    for (String item : data) {
      String[] values = item.split(",");
      String idString = values[1], damage = null;
      int idInt = Integer.parseInt(values[0]), maxDamage = 0, langType = 0, textureType = 0;

      for (String a : values) {
        if (a.startsWith("durability=")) {
          langType = -1;
          textureType = -1;
          maxDamage = Integer.parseInt(a.substring("durability=".length()));
        } else if (a.startsWith("damage="))
          maxDamage = Integer.parseInt(a.substring("damage=".length()));
        else if (a.startsWith("lang=")) langType = Integer.parseInt(a.substring("lang=".length()));
        else if (a.startsWith("texture="))
          textureType = Integer.parseInt(a.substring("texture=".length()));
        else if (a.startsWith("damage_custom=")) damage = a.substring("damage_custom=".length());
        else if (a.startsWith("lists="))
          addToLists(idString, a.substring("lists=".length()).split(":"));
      }

      Item i;
      if (damage == null) i = new Item(idInt, idString, maxDamage);
      else i = new Item(idInt, idString, createDamage(damage));
      i.langType = langType;
      i.textureType = textureType;
    }
    CommandGenerator.log("Successfully created " + items.size() + " items.");
  }
Ejemplo n.º 2
0
  public static void createBlocks(String[] data) {
    CommandGenerator.log("Creating Blocks...");
    blocks.clear();
    blockIDs.clear();
    items.clear();
    itemIDs.clear();
    for (String block : data) {
      String[] values = block.split(",");
      String idString = values[1], damage = null;
      int idInt = Integer.parseInt(values[0]), maxDamage = 0, langType = 0, textureType = 0;
      boolean item = true;

      for (String a : values) {
        if (a.startsWith("damage=")) maxDamage = Integer.parseInt(a.substring("damage=".length()));
        else if (a.startsWith("lang=")) langType = Integer.parseInt(a.substring("lang=".length()));
        else if (a.startsWith("texture="))
          textureType = Integer.parseInt(a.substring("texture=".length()));
        else if (a.startsWith("damage_custom=")) damage = a.substring("damage_custom=".length());
        else if (a.equals("blockOnly")) item = false;
        else if (a.startsWith("lists="))
          addToLists(idString, a.substring("lists=".length()).split(":"));
      }

      Block b;
      if (damage == null) b = new Block(idInt, idString, maxDamage);
      else b = new Block(idInt, idString, createDamage(damage));
      b.langType = langType;
      b.textureType = textureType;

      if (item) {
        Item i;
        if (damage == null) i = new Item(idInt, idString, maxDamage);
        else i = new Item(idInt, idString, createDamage(damage));
        i.langType = langType;
        i.textureType = textureType;
      }
    }
    CommandGenerator.log("Successfully created " + blocks.size() + " blocks.");
  }