public innman2(room currentroom, int x, int y) { super( 90, 0, 4, "fireballsideways", x, y, new every.noai(), currentroom.getweap2(), currentroom, 100, 140); buildvil1(); this.setName("Tisivor"); this.setStatement( "Hello there, I just got here from the castle. Quite drab here don't you think?"); }
public bowvillage(unit mainchar, jpanel1 pan) { super(mainchar, pan); openportal = new trigger(false, "bowvil_bowvillage_openportal"); room room0 = new warp_field( panel, constants.sky, constants.bowvil, blank1, blank2, mainperson, null, null, null, this); entry = room0; room room1 = new arange( panel, constants.sky, constants.bowvil, blank1, blank2, mainperson, room0, null, null, this); room0.setrightroom(room1); room room2 = new market( panel, constants.sky, constants.bowvil, blank1, blank2, mainperson, room1, null, null, this); room1.setrightroom(room2); room room3 = new treehouse( panel, constants.sky, constants.bowvil, blank1, blank2, mainperson, room2, null, null, this); room2.setrightroom(room3); room room4 = new dungeonplat( panel, constants.sky, constants.bowvil, blank1, blank2, mainperson, room3, null, null, this); room3.setrightroom(room4); room room5 = new Elderroom( panel, constants.sky, constants.bowvil, blank1, blank2, mainperson, room4, null, null, this); room4.setrightroom(room5); room room6 = new warp_tree( panel, constants.sky, constants.bowvil, blank1, blank2, mainperson, room5, null, null, this); room5.setrightroom(room6); room6.setrightroom(room0); room0.setleftroom(room6); }
public floaterball(room currentroom, int x, int y, AI ai) { super(40, 0, 4, "fireball", x, y, ai, currentroom.getweap2(), currentroom, 100, 140); buildvil1(); }