Ejemplo n.º 1
0
  /**
   * Draws the given path on the gridLayout's fields.
   *
   * @param path The path to draw
   */
  private void drawPath(List<Position> path) {

    for (int i = 0; i < path.size(); i++) {

      Position p = path.get(i);

      int index = p.getX() + p.getY() * difficulty;
      View v = gameSquareGridLayout.getChildAt(index);

      if (v != null && v instanceof Field) {
        Field f = (Field) v;

        Position before = null;
        Position after = null;

        if (index == 0) {
          f.setBodyStyle(Field.BODY_TAIL);
        } else if (index == (difficulty * difficulty) - 1) {
          f.setBodyStyle(Field.BODY_HEAD);
        } else {
          f.setBodyStyle(Field.BODY_NORMAL);
        }

        if (i > 0) {
          before = path.get(i - 1);
        }
        if (i < path.size() - 1) {
          after = path.get(i + 1);
        }

        int xDif;
        int yDif;

        if (before != null) {

          xDif = p.getX() - before.getX(); // -Rechts +Links
          yDif = p.getY() - before.getY(); // -Unten +Oben

          f.setDirection(getDirectionFromDif(xDif, yDif));
        }

        if (after != null) {

          xDif = p.getX() - after.getX(); // -Rechts +Links
          yDif = p.getY() - after.getY(); // -Unten +Oben

          f.setDirection2(getDirectionFromDif(xDif, yDif));
        }
      }
    }
  }
Ejemplo n.º 2
0
  private void onFieldClick(Field f) {

    if (f == null
        || fieldCreationFragment == null
        || fieldCreationFragment.getZahlenschlange() == null) {
      return;
    }

    if (clickCount < MAX_CLICKS) {
      clickCount++;
    }
    updateClickCount();

    Zahlenschlange gameLogic = fieldCreationFragment.getZahlenschlange();

    int index = f.getIndex();
    int y = index / difficulty;
    index = index % difficulty;
    int x = index;

    Position end = gameLogic.getPathEnd();
    if (end.getX() == x && end.getY() == y) {

      gameLogic.undo();
      updateGridView();
      return;
    }

    Result res = gameLogic.makeStepTo(x, y);
    if (res.isOk() || res.isGameFinished()) {

      updateGridView();

      if (res.isGameFinished()) {

        finishGame(true);
      }
    } else if (res.isNotAllowed()) {

      showToast(getString(R.string.operation_not_allowed));
    }
  }