public String[][] playerNameAndIds() {
   String[][] ids = new String[getPlayers().size()][2];
   int i = 0;
   for (Player p : getPlayers()) {
     ids[i++] = new String[] {p.getName(), p.getId().getStringId()};
   }
   return ids;
 }
  /**
   * This method is called when the server is started either from IDE or from command line. It
   * connects the server to the game.
   *
   * @param args
   */
  public static void main(String args[]) throws PogamutException {
    //        UT2004ServerModule module = new StoryControlServerModule();
    //        UT2004ServerFactory factory = new UT2004ServerFactory(module);
    //
    //        IAgentId agentID = new AgentId("PogamutObserver");
    //        StoryControlServer server = (StoryControlServer) factory.newAgent(new
    // UT2004AgentParameters().setAgentId(agentID).setWorldAddress(new
    // SocketConnectionAddress("127.0.0.1", 3001)));

    //        server.start();
    //        server.initialize();
    ControlServer server = createServer();
    System.out.println(server.getAgents().size());
    System.out.println(server.getPlayers().size());

    for (Player p : server.getPlayers()) {
      System.out.println(p.getName() + " " + p.getId());
    }
    // server.kick("");
    // server.stop();

    server.startTraceData();
  }
 public Player getPlayer(String id) {
   for (Player p : getPlayers()) {
     if (p.getId().getStringId().equals(id)) return p;
   }
   return null;
 }
 public void playerIds() {
   for (Player p : getPlayers()) {
     System.out.println(p.getName() + "\t" + p.getId().getStringId());
   }
 }