public void breakWall(View view) { // This should never be true ! if (!isAlive) return; if (travelledDistance >= WALL_BREAKER_COST) { addScore(-WALL_BREAKER_COST); // Break the wall ArrayList<Wall> originalWalls = new ArrayList<>(map.getWalls()); for (Wall wall : originalWalls) { ArrayList<Wall> newWalls = wall.splitWall(snappedGpsLoc, holeSize); if (newWalls != null) { map.removeMapItem(wall.getId()); // The wall has to be split for (int i = 0; i < newWalls.size(); i++) { Wall newWall = newWalls.get(i); // Add the new wall to the game map.addMapItem(newWall); gameUpdateHandler.sendCreateWall( newWall.getOwnerId(), newWall.getId(), newWall.getPoints(), newWall.getColor()); } } } showNotification(getString(R.string.wall_breaker_notification), Toast.LENGTH_SHORT); } else { showNotification(getString(R.string.no_wall_breaker_notification), Toast.LENGTH_SHORT); } }
/** * Show the winner in a dialog box. (is called when the host has calculated the winner) When the * user presses ok the game ends */ public void showWinner() { AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle(getString(R.string.game_over_text)); Player winningPlayer = (Player) map.getItemById(winner); String winnerName = ""; if (winningPlayer != null) winnerName = winningPlayer.getName(); // Show the winner builder.setMessage(getString(R.string.game_winner_text).replaceAll("%winner", winnerName)); builder.setPositiveButton( "OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // End the game quitGame(); } }); AlertDialog dialog = builder.create(); try { dialog.show(); } catch (Exception e) { e.printStackTrace(); } }
/** Called when the clear wall button is pressed TODO remove this as it isn't used */ public void clearWall() { // Is there a wall right now? if (wallId != null) { map.clear(wallId); // Clear the wall from the map gameUpdateHandler.sendRemoveWall(wallId); } }
/** * Called when the start/stop wall button is pressed or when the proximity sensor detects * something */ public void createWall() { if (!isAlive) return; // Is the player currently creating a wall if (!creatingWall) { // Start creating a wall creatingWall = true; // The player is now creating a wall // Create the wall object Wall wall = new Wall( "W" + GameSettings.generateUniqueId(), GameSettings.getPlayerId(), GameSettings.getWallColor(), context); wallId = wall.getId(); // Store the wall id map.addMapItem(wall); // Add the wall to the map // Tell the other devices that a new wall has been created gameUpdateHandler.sendCreateWall( GameSettings.getPlayerId(), wallId, new ArrayList<LatLng>(), GameSettings.getWallColor()); // Show the "creating wall" notification showNotification(getString(R.string.wall_on_notification), Toast.LENGTH_SHORT); } // The wall is never turned off // else { // // Stop creating the wall // creatingWall = false; // The player is no longer creating a wall // wallId = null; // Forget about the current wall // // // Show the "stopped creating wall" notification // showNotification(getString(R.string.wall_off_notification), Toast.LENGTH_SHORT); // } }
/** * Most of the game functionality happens in this function. It is called when a location update is * snapped to the road by the snappedPointHandler * * @param result The snapped location * @return does not matter */ @Override public boolean handleApiResult(ArrayList<LatLng> result) { // Get the snapped location from the result (result is a list with one item) LatLng newSnappedGpsLoc = result.get(0); // Calculate the distance between the snapped location and the actual location // So this is basically the distance to the road double snappedDistance = LatLngConversion.getDistancePoints(gpsLoc, newSnappedGpsLoc); // Log.d("VALUE", "Snapped Distance "+String.valueOf(snappedDistance)); if (isAlive && mapCenter != null && GameSettings.getMaxDistance() > 0) { if (LatLngConversion.getAccurateDistancePoints(mapCenter, newSnappedGpsLoc) > GameSettings.getMaxDistanceInMeters()) { showNotification(getString(R.string.crossed_border), Toast.LENGTH_SHORT); onDeath("//", "Map Border"); } if (LatLngConversion.getAccurateDistancePoints(mapCenter, newSnappedGpsLoc) > GameSettings.getMaxDistanceInMeters() - WARNING_DISTANCE_TO_WALL) { showNotification(getString(R.string.close_to_border), Toast.LENGTH_SHORT); } } // Check is the player is (almost) on the road if (snappedDistance < MAX_ROAD_DISTANCE) { // Update the player marker and the camera map.updatePlayer(GameSettings.getPlayerId(), newSnappedGpsLoc); map.updateCamera(newSnappedGpsLoc); // Send the player location gameUpdateHandler.sendMyLocation(newSnappedGpsLoc); // If the player is alive the interactions with the wall can be checked // Add the travelled distance to the score // Check if the player is to close to or has crossed a wall // Update the wall if (isAlive) { // Add the travelled distance to the score // --------------------------------------- double distance = 0.0; if (!(snappedGpsLoc.longitude == 0 && snappedGpsLoc.latitude == 0)) { // This checks if there has been a previous location update distance = LatLngConversion.getDistancePoints(snappedGpsLoc, newSnappedGpsLoc); } addScore(LatLngConversion.latLngDistanceToMeter(distance)); if (!creatingWall && travelledDistance >= WALL_DELAY_DISTANCE) createWall(); // Check if the player is to close to or has crossed a wall // --------------------------------------------------------- ArrayList<Wall> walls = map.getWalls(); for (Wall wall : walls) { // Check if the player hasn't crossed a wall if (wall.hasCrossed( snappedGpsLoc, newSnappedGpsLoc, MIN_WALL_DISTANCE, IGNORE_WALL_DISTANCE, GameSettings.getPlayerId())) { // The player has crossed the wall and has therefore died showNotification(getString(R.string.wall_crossed), Toast.LENGTH_SHORT); Player killer = (Player) map.getItemById(wall.getOwnerId()); String killerName = ""; if (killer != null) killerName = killer.getName(); onDeath(wall.getOwnerId(), killerName); } else { // Check if the player isn't to close to a wall if (wall.getDistanceTo( newSnappedGpsLoc, MIN_WALL_WARNING_DISTANCE, GameSettings.getPlayerId()) < MIN_WALL_WARNING_DISTANCE) { // Show the "player to close to wall" notification showNotification(getString(R.string.wall_too_close), Toast.LENGTH_SHORT); } } } // Update the wall // --------------- Wall wall = (Wall) map.getItemById(wallId); // Update the wall (this must happen after the "player to close to wall" check if (creatingWall) { wall.addPoint(newSnappedGpsLoc); // Add the new point to the wall gameUpdateHandler.sendUpdateWall(newSnappedGpsLoc, wallId); map.redraw(wall.getId()); // Redraw the wall on the map } } snappedGpsLoc = newSnappedGpsLoc; // update the snapped location } else { // Player is to far from the road map.updatePlayer( GameSettings.getPlayerId(), gpsLoc); // Draw the player on the actual location instead map.updateCamera(gpsLoc); // Zoom to there as well // Send the player location gameUpdateHandler.sendMyLocation(gpsLoc); if (isAlive) { // Show the "player to far from road" notification showNotification(getString(R.string.road_too_far), Toast.LENGTH_SHORT); onDeath("", ""); } } return false; // This is used by the snappedPointHandler }
public void startGame(LatLng startPos) { // Tell the other players that the game has started if (GameSettings.isOwner()) gameUpdateHandler.sendStartGame(startPos); // Start sensor tracking // Listen to proximity updates sensorDataObservable.startSensorTracking( SensorFlag.PROXIMITY, new SensorDataObserver() { /** * Is called when the proximity sensor detects something * * @param observable The observable that has changed * @param data Extra data attached by observable */ @Override public void updateSensor(SensorDataObservable observable, Object data) { // Check whether it was the proximity sensor that detected something if (observable != sensorDataObservable) return; sensorDataObservable.resetSensorData( SensorFlag.PROXIMITY); // This was moved from within SensorDataObservable if (GameSettings.getCanBreakWall()) breakWall(null); // Activiate break wall button } /** * The amount of times the sensor can detect useful information before updateSensor is * called */ @Override public int getCountLimit() { return 1; } }); // Listen to accelerometer updates sensorDataObservable.startSensorTracking( SensorFlag.ACCELEROMETER, new SensorDataObserver() { @Override /** * Is called when the accelerometer sensor detects something * * @param observable The observable that has changed * @param data Extra data attached by observable */ public void updateSensor(SensorDataObservable observable, Object data) { // Check whether it was the proximity sensor that detected something if (observable != sensorDataObservable) return; if (data instanceof HorizontalAccelerationDataHolder) { HorizontalAccelerationDataHolder holder = (HorizontalAccelerationDataHolder) data; acceleration += holder.getAccelerationMagnitude(); accelerationCount += 1; } if (currentEvent != null && currentEvent instanceof ShowOffEvent) { ((TextView) findViewById(R.id.eventValue)) .setText( getString(R.string.show_off_event_text) .replaceAll("%value", "" + Math.floor(acceleration))); } } /** * The amount of times the sensor can detect useful information before updateSensor is * called */ @Override public int getCountLimit() { return -1; } }); // Listen to gyroscope sensorDataObservable.startSensorTracking( SensorFlag.GYROSCOPE, new SensorDataObserver() { @Override public void updateSensor(SensorDataObservable observable, Object data) { // Check whether it was the proximity sensor that detected something if (observable != sensorDataObservable) return; if (data instanceof GyroscopeDataHolder) { GyroscopeDataHolder holder = (GyroscopeDataHolder) data; turns = holder.getCount(); } if (currentEvent != null && currentEvent instanceof TurnEvent) { ((TextView) findViewById(R.id.eventValue)) .setText( getString(R.string.turn_event_text) .replaceAll("%value", "" + Math.floor(turns))); } } @Override public int getCountLimit() { return 1; } }); // Listen to microphone frequencyListener = new FrequencyListener( new Handler( new Handler.Callback() { @Override public boolean handleMessage(Message msg) { handleBellDetected(); return false; } }), 44100, 1650, 2450, 16384); frequencyListener.run(); // Start the FrequencyListener // Set the correct buttons to visible if (!GameSettings.getSpectate()) { if (GameSettings.getCanBreakWall()) { // TODO hide the breakWall button when there is a proximity sensor Button wallBreaker = (Button) findViewById(R.id.breakWallButton); wallBreaker.setVisibility(View.VISIBLE); } LinearLayout travelledDistanceContainer = (LinearLayout) findViewById(R.id.travelledDistanceContainer); travelledDistanceContainer.setVisibility(View.VISIBLE); TextView travelledDistance = (TextView) findViewById(R.id.travelledDistance); travelledDistance.setVisibility(View.VISIBLE); TextView travelledDistanceHead = (TextView) findViewById(R.id.travelledDistanceHead); travelledDistanceHead.setVisibility(View.VISIBLE); } // Set start time (in order to measure total playtime) startTime = System.currentTimeMillis(); if (GameSettings.isOwner()) // Set the amount of players that are alive playersAliveCount = GameSettings.getPlayersInGame().size(); // Set the initial location mapCenter = startPos; if (GameSettings.getMaxDistance() > 0) // Draw the border on the map // The distance is GameSettings.getMaxDistance() - WARNING_DISTANCE_TO_WALL so that the // player won't die right away after crossing the wall on the map. map.drawBorder(mapCenter, GameSettings.getMaxDistanceInMeters()); // Activate end game timer if (GameSettings.getTimeLimit() >= 0) { if (GameSettings.isOwner()) { // End the game in FINAL_SCORE_TIMEOUT seconds new Handler() .postDelayed( new Runnable() { @Override public void run() { endGame(); } }, 1000 * GameSettings.getTimeLimit() * 60); } // Update countdown endTime = startTime + 1000 * GameSettings.getTimeLimit() * 60; countdown = new Handler(); countdownRunnable = new Runnable() { @Override public void run() { TextView countdownText = (TextView) findViewById(R.id.countdown); if (endTime > System.currentTimeMillis()) { countdownText.setText(formatTime(endTime - System.currentTimeMillis())); countdown.postDelayed(this, 1000); } else { countdownText.setText(formatTime(0)); countdownText.setVisibility(View.GONE); } } }; countdown.postDelayed(countdownRunnable, 1000); findViewById(R.id.countdown).setVisibility(View.VISIBLE); } // Start the events if (GameSettings.isOwner() && HAS_EVENTS) gameEventHandler.start(); // Set the player to alive if (!GameSettings.getSpectate()) isAlive = true; else isAlive = false; hasEnded = false; showNotification(getString(R.string.game_started), Toast.LENGTH_SHORT); }
// region Initialization // --------------------------------------------------------------------------------------------- @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); if (savedInstanceState != null) { // If the application closed accidentally the player is set to spectator mode // At this point the game is corrupt and a lot of problems will arise // If this happens to the host it is extremely problematic // TODO make the host end the game if his game is corrupt GameSettings.loadFromBundle(savedInstanceState); GameSettings.setSpectate(true); Toast.makeText(this, getString(R.string.game_activity_closed), Toast.LENGTH_SHORT).show(); } // Content of Activity // ----------------------------------------------------------------------------------------- setContentView(R.layout.activity_game); // Sensor tracking // ----------------------------------------------------------------------------------------- // Initialize sensorDataObservable and proximityObserver acceleration = 0; accelerationCount = 0; turns = 0; sensorDataObservable = new SensorDataObservable(this); isBellRinging = false; // Location tracking // ----------------------------------------------------------------------------------------- // Initialize the stored locations to 0,0 snappedGpsLoc = new LatLng(0, 0); gpsLoc = new LatLng(0, 0); if (savedInstanceState != null) travelledDistance = savedInstanceState.getDouble("travelledDistance", 0.0); else travelledDistance = 0.0; // Initialize location listener locationListener = new CustomLocationListener( this, // The activity that builds the google api this, // The LocationObserver 1500, // Normal update frequency of the location 500, // Fastest update frequency of the location LocationRequest.PRIORITY_HIGH_ACCURACY // Accuracy of the location ); // Create the context used by the google api (just stores the google key) context = new GeoApiContext().setApiKey(getString(R.string.google_maps_key_server)); // Permissions // ----------------------------------------------------------------------------------------- // Request permissions before doing anything else (after initializing the location listener!) requestPermissions(); // Map Object // ----------------------------------------------------------------------------------------- // Create the map object MapFragment mapFragment = (MapFragment) getFragmentManager().findFragmentById(R.id.map); map = new Map(mapFragment); // Player objects // ----------------------------------------------------------------------------------------- // Create the player map.addMapItem( new Player(GameSettings.getPlayerId(), GameSettings.getPlayerName(), new LatLng(0.0, 0.0))); // Networking // ----------------------------------------------------------------------------------------- // Create the gameUpdateHandler object connection = new SocketIoConnection("testA1", String.valueOf(GameSettings.getGameId())); gameUpdateHandler = new GameUpdateHandler(this, connection, map, context); gameEventHandler = new GameEventHandler(connection, this); if (savedInstanceState != null) // When the game is corrupt, you are considered dead. gameUpdateHandler.sendDeathMessage("//", "A corrupted game"); // Create the data server dataServer = new HttpConnector(getString(R.string.dataserver_url)); // Setup the game ui if (!GameSettings.isOwner()) { Button startButton = (Button) findViewById(R.id.start_game_button); startButton.setVisibility(View.GONE); } Button wallBreaker = (Button) findViewById(R.id.breakWallButton); wallBreaker.setVisibility(View.GONE); LinearLayout travelledDistanceContainer = (LinearLayout) findViewById(R.id.travelledDistanceContainer); travelledDistanceContainer.setVisibility(View.GONE); TextView travelledDistance = (TextView) findViewById(R.id.travelledDistance); travelledDistance.setVisibility(View.GONE); TextView travelledDistanceHead = (TextView) findViewById(R.id.travelledDistanceHead); travelledDistanceHead.setVisibility(View.GONE); findViewById(R.id.eventContainer).setVisibility(View.GONE); findViewById(R.id.countdown).setVisibility(View.GONE); }