Ejemplo n.º 1
0
  @Override
  public int proc(Armor armor, Char attacker, Char defender, int damage) {

    int level = Math.max(0, armor.level);

    if (Random.Int(4) == 0) {

      Buff.prolong(defender, Roots.class, 5 - level / 5);
      Buff.affect(defender, Earthroot.Armor.class).level(5 * (level + 1));
      CellEmitter.bottom(defender.pos).start(EarthParticle.FACTORY, 0.05f, 8);
      Camera.main.shake(1, 0.4f);
    }

    return damage;
  }
Ejemplo n.º 2
0
  @Override
  public int proc(Armor armor, Char attacker, Char defender, int damage) {

    int level = Math.max(0, armor.level);

    if (Level.adjacent(attacker.pos, defender.pos) && Random.Int(level + 6) >= 5) {

      Buff.prolong(attacker, Frost.class, Frost.duration(attacker) * Random.Float(1f, 1.5f));
      CellEmitter.get(attacker.pos).start(SnowParticle.FACTORY, 0.2f, 6);

      Buff.affect(defender, Burning.class).reignite(defender);
      defender.sprite.emitter().burst(FlameParticle.FACTORY, 5);
    }

    return damage;
  }
Ejemplo n.º 3
0
  public static void change(Char ch) {
    Hero hero = Dungeon.hero;
    if (!ch.crawling) {
      Buff.affect(hero, Crawling.class, Crawling.DURATION);

      GLog.i("You lie on the ground. Enemies will struggle to detect you.");
    } else if (ch.crawling) {
      ch.crawling = false;
    }
  }
Ejemplo n.º 4
0
  @Override
  public void execute(Hero hero, String action) {

    super.execute(hero, action);

    if (action.equals(AC_EAT)) {

      switch (Random.Int(5)) {
        case 0:
          GLog.i("You see your hands turn invisible!");
          Buff.affect(hero, Invisibility.class, Invisibility.DURATION);
          break;
        case 1:
          GLog.i("You feel your skin hardens!");
          Buff.affect(hero, Barkskin.class).level(hero.HT / 4);
          break;
        case 2:
          GLog.i("Refreshing!");
          Buff.detach(hero, Poison.class);
          Buff.detach(hero, Cripple.class);
          Buff.detach(hero, Weakness.class);
          Buff.detach(hero, Bleeding.class);
          break;
        case 3:
          GLog.i("You feel better!");
          if (hero.HP < hero.HT) {
            hero.HP = Math.min(hero.HP + hero.HT / 4, hero.HT);
            hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
          }
          break;
      }
    }
  }