Ejemplo n.º 1
0
 /** Activate the artifact. Check what the type is and activate the corresponding artifact */
 private void activate() {
   if (type == TYPE.ALLHELPERDAMAGE) {
     game.getHelpers().artifactDamage(currentAmount);
   } else if (type == TYPE.HERODAMAGE) {
     game.getHero().artifactDamage(currentAmount);
   } else if (type == TYPE.ENEMYGOLD) {
     game.artifactEnemyGold(currentAmount);
   }
 }
Ejemplo n.º 2
0
 /**
  * Increase level and amount. Reset the description and cost and play character level animation
  */
 public void level() {
   level++;
   currentAmount = amount;
   amount *= 1.2;
   setDescription();
   setCost();
   game.getHero().levelAnimation();
   activate();
 }