/**
   * Sets a specified texture's OpenGL <code>Texture</code> parameters.
   *
   * @param dc the current draw context.
   * @param texture the texture whose parameters to set.
   */
  protected void setTextureParameters(DrawContext dc, Texture texture) {
    // Enable the appropriate mip-mapping texture filters if the caller has specified that
    // mip-mapping should be
    // enabled, and the texture itself supports mip-mapping.
    boolean useMipMapFilter =
        this.useMipMaps
            && (this.getTextureData().getMipmapData() != null
                || texture.isUsingAutoMipmapGeneration());

    GL gl = dc.getGL();
    gl.glTexParameteri(
        GL.GL_TEXTURE_2D,
        GL.GL_TEXTURE_MIN_FILTER,
        useMipMapFilter ? GL.GL_LINEAR_MIPMAP_LINEAR : GL.GL_LINEAR);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);

    if (this.isUseAnisotropy() && useMipMapFilter) {
      double maxAnisotropy = dc.getGLRuntimeCapabilities().getMaxTextureAnisotropy();
      if (dc.getGLRuntimeCapabilities().isUseAnisotropicTextureFilter() && maxAnisotropy >= 2.0) {
        gl.glTexParameterf(
            GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAX_ANISOTROPY_EXT, (float) maxAnisotropy);
      }
    }
  }
  public void applyInternalTransform(DrawContext dc) {
    if (dc == null) {
      String message = Logging.getMessage("nullValue.DrawContextIsNull");
      Logging.logger().severe(message);
      throw new IllegalStateException(message);
    }

    Texture texture = this.getTexture(dc);
    if (texture == null) texture = this.requestTexture(dc);

    if (texture == null) return;

    if (texture.getMustFlipVertically()) {
      GL gl = GLContext.getCurrent().getGL();
      gl.glMatrixMode(GL.GL_TEXTURE);
      gl.glLoadIdentity();
      gl.glScaled(1, -1, 1);
      gl.glTranslated(0, -1, 0);
    }
  }
Ejemplo n.º 3
0
  public void render3D(GL gl, GLDrawable glc) {
    if (pts2d.size() < 4) return;
    if (fill != null || texture != null) {
      if (texture == null) {
        setColor(gl, fill);
        gl.glDisable(GL.GL_TEXTURE_2D);
      } else {
        setColor(gl, Color.white);
        Texture gltexture = texture.getTexture(glc);
        gltexture.enable();
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);
        gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
        gltexture.bind();
      }
      gl.glPushMatrix();

      // get 4 control points of portal
      Point2D p0 = pts2d.get(0);
      Point2D p1 = pts2d.get(1);
      Point2D p2 = pts2d.get(2);
      Point2D p3 = pts2d.get(3);

      // render 1st side of portal with height extra[0]
      renderOneside(p0, p1, gl, extra[0]);

      // render 1st side of portal with height extra[1]
      renderOneside(p2, p3, gl, extra[1]);

      gl.glPopMatrix();
    }
  }
Ejemplo n.º 4
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  private void renderOneside(Point2D a, Point2D b, GL gl, double d) {
    gl.glClear(0);
    Vector3D t = new Vector3D(b.x - a.x, 0, b.y - a.y);
    Vector3D n = new Vector3D(0, 1, 0);
    Vector3D cross = n.cross(t);
    gl.glNormal3d(cross.x, cross.y, cross.z);

    // Texture adjustment vars
    double length =
        scale * Math.sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)) / 100 + 0.1;
    double height = scale;

    // draw the 4 points of it
    gl.glBegin(GL.GL_POLYGON);
    gl.glTexCoord2d(0, 0);
    gl.glVertex3d(a.x, d, a.y);
    gl.glTexCoord2d(0, height);
    gl.glVertex3d(a.x, d + 100, a.y);
    gl.glTexCoord2d(length, height);
    gl.glVertex3d(b.x, d + 100, b.y);
    gl.glTexCoord2d(length, 0);
    gl.glVertex3d(b.x, d, b.y);
    gl.glEnd();
  }
Ejemplo n.º 5
0
  /** paint the portal using gl. */
  public void paint(GL gl, GLDrawable glc) {

    if (fill != null) {
      setColor(gl, fill);
      gl.glDisable(GL.GL_TEXTURE_2D);
    }
    gl.glLineWidth(lineWidth());
    gl.glBegin(GL.GL_LINES); // draw each wall
    for (int i = 0; i < pts2d.size(); i++) {
      Point2D p = (Point2D) (pts2d.get(i));
      gl.glVertex2d(p.x, p.y);
    }
    gl.glEnd();

    if (pts2d.size() == 4) {
      /* Connect mid point of the two line segments with dotted line*/
      gl.glLineStipple(1, (short) 0x0F0F);
      gl.glEnable(GL.GL_LINE_STIPPLE);
      gl.glLineWidth(1);
      gl.glBegin(GL.GL_LINES);
      Point2D mid = pts2d.get(0).interp(pts2d.get(1), 0.5);
      gl.glVertex2d(mid.x, mid.y);
      mid = pts2d.get(2).interp(pts2d.get(3), 0.5);
      gl.glVertex2d(mid.x, mid.y);
      gl.glEnd();
      gl.glDisable(GL.GL_LINE_STIPPLE);
    }
  }