Ejemplo n.º 1
0
  public Statue() {
    super();

    do {
      weapon = (Weapon) Generator.random(Generator.Category.WEAPON);
    } while (!(weapon instanceof MeleeWeapon) || weapon.cursed);

    weapon.identify();
    weapon.enchant(Enchantment.random());

    HP = HT = 15 + Dungeon.depth * 5;
    defenseSkill = 4 + Dungeon.depth;
  }