protected static CharacterWrapper _testScenario2(GameData data, boolean preFatigue) { GameObject character = data.getGameObjectByName("White Knight"); System.out.println(character); CharacterWrapper wrapper = new CharacterWrapper(character); wrapper.setCharacterLevel(4); wrapper.initChits(); // artifically fatigue and wound some chits ArrayList list = new ArrayList(wrapper.getAllChits()); Collections.sort(list); if (preFatigue) { CharacterActionChitComponent aChit = (CharacterActionChitComponent) list.get(3); aChit.makeFatigued(); aChit = (CharacterActionChitComponent) list.get(7); aChit.makeFatigued(); } // //for (int i=4;i<11;i++) { // aChit = (CharacterActionChitComponent)list.get(i); // aChit.makeWounded(); // } // for (int i=8;i<10;i++) { // CharacterActionChitComponent aChit = (CharacterActionChitComponent)list.get(i); // aChit.makeWounded(); // } // (new Curse(new JFrame())).applyThree(wrapper); return wrapper; }