Ejemplo n.º 1
0
  private void setupKeyBindings() {
    KeyBindingManager.getKeyBindingManager().set("g", KeyInput.KEY_G);

    sheepDebugText = Text.createDefaultTextLabel("Text", "hest");
    sheepDebugText.setRenderQueueMode(Renderer.QUEUE_ORTHO);
    sheepDebugText.setLightCombineMode(Spatial.LightCombineMode.Off);
    sheepDebugText.setLocalTranslation(new Vector3f(0, 20, 1));
    statNode.attachChild(sheepDebugText);
  }
Ejemplo n.º 2
0
  /* (non-Javadoc)
   * @see com.jme.input.action.MouseInputAction#performAction(float)
   */
  public void performAction(InputActionEvent evt) {
    shotTime += evt.getTime();
    if (MouseInput.get().isButtonDown(0) && shotTime > 0.1f) {
      shotTime = 0;
      Ray ray =
          new Ray(
              camera.getLocation(),
              camera.getDirection()); // camera direction is already normalized
      PickResults results = new BoundingPickResults();
      results.setCheckDistance(true);
      scene.findPick(ray, results);

      hits += results.getNumber();
      hitItems = "";
      if (results.getNumber() > 0) {
        for (int i = 0; i < results.getNumber(); i++) {
          hitItems +=
              results.getPickData(i).getTargetMesh().getName()
                  + " "
                  + results.getPickData(i).getDistance();
          if (i != results.getNumber() - 1) {
            hitItems += ", ";
          }
        }
      }
      shots++;
      results.clear();
      text.print("Hits: " + hits + " Shots: " + shots + " : " + hitItems);
    }
  }
Ejemplo n.º 3
0
  protected void simpleUpdate() {
    float interpolation = timer.getTimePerFrame();

    if (KeyBindingManager.getKeyBindingManager().isValidCommand("g", false)) {
      detachLandscape();
      buildLandscape();
      attachLandscape();
      buildPlanting();
      // update render state after replacing landscape
      rootNode.updateRenderState();
    }

    // We don't want the chase camera to go below the world, so always keep
    // it 7 units above the level.
    World.SurfacePoint surfacePoint = world.getSurfacePointAt(cam.getLocation());

    if (cam.getLocation().y < (surfacePoint.getHeight() + 7)) {
      cam.getLocation().y = (surfacePoint.getHeight() + 7);
    }

    for (int i = 0; i < sheep.length; i++) {
      sheep[i].update(interpolation);
    }

    collisionHandling();

    // Move sheep a bit closer to each other
    for (int i = 0; i < sheep.length; i++) {
      for (int j = (i + 1); j < sheep.length; j++) {
        Vector3f dir =
            sheep[j]
                .getBody()
                .getLocalTranslation()
                .subtract(sheep[i].getBody().getLocalTranslation());
        sheep[j].getBody().getLocalTranslation().subtractLocal(dir.mult(0.01f));
        sheep[i].getBody().getLocalTranslation().addLocal(dir.mult(0.01f));
      }
    }

    sky.getLocalTranslation().set(cam.getLocation());
    cam.update();

    // Because we are changing the scene (moving the skybox and player) we need to update
    // the graph.
    rootNode.updateGeometricState(interpolation, true);
    scene.updateGeometricState(interpolation, true);

    // update audio system
    gameAudioSystem.updateAudio();

    //
    sheepDebugText.print(sheep[0].toString());
  }
Ejemplo n.º 4
0
 /**
  * Create a line of text.
  *
  * @param string displayed text
  * @return Text
  */
 protected Text createText(final String string) {
   return Text.createDefaultTextLabel("text", string);
 }
Ejemplo n.º 5
0
  protected void simpleInitGame() {
    // Setup camera
    cam.setFrustumPerspective(
        55.0f, (float) display.getWidth() / (float) display.getHeight(), 1, 1000);

    // Setup lights
    PointLight light = new PointLight();
    light.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
    light.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));
    light.setLocation(new Vector3f(0, 30, 0));
    light.setEnabled(true);
    lightState.attach(light);

    // Add dummy objects to rootNode
    rootNode.attachChild(createObjects());

    try {
      MaxToJme C1 = new MaxToJme();
      ByteArrayOutputStream BO = new ByteArrayOutputStream();
      URL maxFile =
          TestMaxJmeWrite.class.getClassLoader().getResource("jmetest/data/model/Character.3DS");
      C1.convert(new BufferedInputStream(maxFile.openStream()), BO);
      Node r = (Node) BinaryImporter.getInstance().load(new ByteArrayInputStream(BO.toByteArray()));
      r.setLocalScale(.1f);
      if (r.getChild(0).getControllers().size() != 0) r.getChild(0).getController(0).setSpeed(20);
      Quaternion temp = new Quaternion();
      temp.fromAngleAxis(FastMath.PI / 2, new Vector3f(-1, 0, 0));
      r.setLocalRotation(temp);
      r.setLocalTranslation(new Vector3f(0, 3, 0));
      rootNode.attachChild(r);
    } catch (IOException e) {
      logger.log(Level.SEVERE, "Error loading max file", e);
    }

    // Setup renderpasses
    RenderPass rootPass = new RenderPass();
    rootPass.add(rootNode);
    pManager.add(rootPass);

    sketchRenderPass = new SketchRenderPass(cam, 2);
    if (!sketchRenderPass.isSupported()) {
      Text t = new Text("Text", "GLSL Not supported on this computer.");
      t.setRenderQueueMode(Renderer.QUEUE_ORTHO);
      t.setLightCombineMode(LightState.OFF);
      t.setLocalTranslation(new Vector3f(0, 20, 0));
      fpsNode.attachChild(t);
    } else {
      sketchRenderPass.add(rootNode);
      pManager.add(sketchRenderPass);
    }

    if (!sketchRenderPass.isSupported()) {
      Text t = new Text("Text", "GLSL Not supported on this computer.");
      t.setRenderQueueMode(Renderer.QUEUE_ORTHO);
      t.setLightCombineMode(LightState.OFF);
      t.setLocalTranslation(new Vector3f(0, 20, 0));
      fpsNode.attachChild(t);
    }

    RenderPass fpsPass = new RenderPass();
    fpsPass.add(fpsNode);
    pManager.add(fpsPass);

    // Initialize keybindings
    KeyBindingManager.getKeyBindingManager().set("1", KeyInput.KEY_1);
    KeyBindingManager.getKeyBindingManager().set("2", KeyInput.KEY_2);
    KeyBindingManager.getKeyBindingManager().set("3", KeyInput.KEY_3);
    KeyBindingManager.getKeyBindingManager().set("4", KeyInput.KEY_4);
    KeyBindingManager.getKeyBindingManager().set("5", KeyInput.KEY_5);
    KeyBindingManager.getKeyBindingManager().set("6", KeyInput.KEY_6);
    KeyBindingManager.getKeyBindingManager().set("7", KeyInput.KEY_7);
    KeyBindingManager.getKeyBindingManager().set("8", KeyInput.KEY_8);
    KeyBindingManager.getKeyBindingManager().set("9", KeyInput.KEY_9);
    KeyBindingManager.getKeyBindingManager().set("0", KeyInput.KEY_0);

    KeyBindingManager.getKeyBindingManager().set("y", KeyInput.KEY_Y);
    KeyBindingManager.getKeyBindingManager().set("h", KeyInput.KEY_H);

    KeyBindingManager.getKeyBindingManager().set("shot", KeyInput.KEY_F4);
  }