Ejemplo n.º 1
0
 public float getZ(float x, float y, float z, int instanceId) {
   CollisionResults results =
       new CollisionResults(CollisionIntention.PHYSICAL.getId(), false, instanceId);
   Vector3f pos = new Vector3f(x, y, z + 2);
   Vector3f dir = new Vector3f(x, y, z - 100);
   Float limit = pos.distance(dir);
   dir.subtractLocal(pos).normalizeLocal();
   Ray r = new Ray(pos, dir);
   r.setLimit(limit);
   collideWith(r, results);
   Vector3f terrain = null;
   if (terrainData.length == 1) {
     if (terrainData[0] != 0) {
       terrain = new Vector3f(x, y, terrainData[0] / 32f);
     }
   } else {
     terrain = terraionCollision(x, y, r);
   }
   if (terrain != null && terrain.z > 0 && terrain.z < z + 2) {
     CollisionResult result = new CollisionResult(terrain, Math.abs(z - terrain.z + 2));
     results.addCollision(result);
   }
   if (results.size() == 0) {
     return z;
   }
   return results.getClosestCollision().getContactPoint().z;
 }
Ejemplo n.º 2
0
 public float getZ(float x, float y) {
   CollisionResults results = new CollisionResults(CollisionIntention.PHYSICAL.getId(), false, 1);
   Vector3f pos = new Vector3f(x, y, 4000);
   Vector3f dir = new Vector3f(x, y, 0);
   Float limit = pos.distance(dir);
   dir.subtractLocal(pos).normalizeLocal();
   Ray r = new Ray(pos, dir);
   r.setLimit(limit);
   collideWith(r, results);
   Vector3f terrain = null;
   if (terrainData.length == 1) {
     terrain = new Vector3f(x, y, terrainData[0] / 32f);
   } else {
     terrain = terraionCollision(x, y, r);
   }
   if (terrain != null) {
     CollisionResult result =
         new CollisionResult(terrain, Math.max(0, Math.max(4000 - terrain.z, terrain.z)));
     results.addCollision(result);
   }
   if (results.size() == 0) {
     return 0;
   }
   return results.getClosestCollision().getContactPoint().z;
 }
Ejemplo n.º 3
0
 private Vector3f terraionCollision(float x, float y, Ray ray) {
   y /= 2f;
   x /= 2f;
   int xInt = (int) x;
   int yInt = (int) y;
   // p1-----p2
   // || ||
   // || ||
   // p3-----p4
   float p1, p2, p3, p4;
   if (terrainData.length == 1) {
     p1 = p2 = p3 = p4 = terrainData[0] / 32f;
   } else {
     int size = (int) Math.sqrt(terrainData.length);
     try {
       p1 = terrainData[(yInt + (xInt * size))] / 32f;
       p2 = terrainData[((yInt + 1) + (xInt * size))] / 32f;
       p3 = terrainData[((yInt) + ((xInt + 1) * size))] / 32f;
       p4 = terrainData[((yInt + 1) + ((xInt + 1) * size))] / 32f;
     } catch (Exception e) {
       return null;
     }
   }
   Vector3f result = new Vector3f();
   if (p1 >= 0 && p2 >= 0 && p3 >= 0) {
     Triangle tringle1 =
         new Triangle(
             new Vector3f(xInt * 2, yInt * 2, p1),
             new Vector3f(xInt * 2, (yInt + 1) * 2, p2),
             new Vector3f((xInt + 1) * 2, yInt * 2, p3));
     if (ray.intersectWhere(tringle1, result)) {
       return result;
     }
   }
   if (p4 >= 0 && p2 >= 0 && p3 >= 0) {
     Triangle tringle2 =
         new Triangle(
             new Vector3f((xInt + 1) * 2, (yInt + 1) * 2, p4),
             new Vector3f(xInt * 2, (yInt + 1) * 2, p2),
             new Vector3f((xInt + 1) * 2, yInt * 2, p3));
     if (ray.intersectWhere(tringle2, result)) {
       return result;
     }
   }
   return null;
 }
Ejemplo n.º 4
0
  /**
   * @param z
   * @param targetZ
   */
  private Vector3f calculateTerrainCollision(
      float x, float y, float z, float targetX, float targetY, float targetZ, Ray ray) {

    float x2 = targetX - x;
    float y2 = targetY - y;
    int intD = (int) Math.abs(ray.getLimit());

    for (float s = 0; s < intD; s += 2) {
      float tempX = x + (x2 * s / ray.getLimit());
      float tempY = y + (y2 * s / ray.getLimit());
      Vector3f result = terraionCollision(tempX, tempY, ray);
      if (result != null) {
        return result;
      }
    }
    return null;
  }
Ejemplo n.º 5
0
  public boolean canSee(
      float x,
      float y,
      float z,
      float targetX,
      float targetY,
      float targetZ,
      float limit,
      int instanceId) {
    targetZ += 1;
    z += 1;
    // Another fix can see in instances
    // if (getZ(targetX, targetY) > targetZ)
    // return false;

    float x2 = x - targetX;
    float y2 = y - targetY;
    float distance = (float) Math.sqrt(x2 * x2 + y2 * y2);
    if (distance > 80f) {
      return false;
    }
    int intD = (int) Math.abs(distance);

    Vector3f pos = new Vector3f(x, y, z);
    Vector3f dir = new Vector3f(targetX, targetY, targetZ);
    dir.subtractLocal(pos).normalizeLocal();
    Ray r = new Ray(pos, dir);
    r.setLimit(limit);
    for (float s = 2; s < intD; s += 2) {
      float tempX = targetX + (x2 * s / distance);
      float tempY = targetY + (y2 * s / distance);
      Vector3f result = terraionCollision(tempX, tempY, r);
      if (result != null) {
        return false;
      }
    }
    CollisionResults results =
        new CollisionResults(
            (byte) (CollisionIntention.PHYSICAL.getId() | CollisionIntention.DOOR.getId()),
            false,
            instanceId);
    int collisions = this.collideWith(r, results);
    return (results.size() == 0 && collisions == 0);
  }
  // public boolean intersectsOrientedBoundingBox(OrientedBoundingBox obb) {
  // return obb.intersectsSphere(this);
  // }
  public boolean intersects(Ray ray) {
    assert Vector3f.isValidVector(center);

    Vector3f vect1 = Vector3f.newInstance();
    Vector3f diff = vect1.set(ray.getOrigin()).subtractLocal(center);
    float radiusSquared = getRadius() * getRadius();
    float a = diff.dot(diff) - radiusSquared;
    if (a <= 0.0) {
      // in sphere
      Vector3f.recycle(vect1);
      return true;
    }

    // outside sphere
    float b = ray.getDirection().dot(diff);
    if (b >= 0.0) {
      Vector3f.recycle(vect1);
      return false;
    }
    Vector3f.recycle(vect1);
    return b * b >= a;
  }
  /*
   * (non-Javadoc)
   * @see com.jme.bounding.BoundingVolume#intersectsWhere(com.jme.math.Ray)
   */
  public int collideWithRay(Ray ray, CollisionResults results) {
    Vector3f vect1 = Vector3f.newInstance();
    Vector3f diff = vect1.set(ray.getOrigin()).subtractLocal(center);
    float a = diff.dot(diff) - (getRadius() * getRadius());
    float a1, discr, root;
    if (a <= 0.0) {
      // inside sphere
      a1 = ray.direction.dot(diff);
      discr = (a1 * a1) - a;
      root = FastMath.sqrt(discr);

      float distance = root - a1;
      Vector3f point = new Vector3f(ray.direction).multLocal(distance).addLocal(ray.origin);

      CollisionResult result = new CollisionResult(point, distance);
      results.addCollision(result);
      Vector3f.recycle(vect1);
      return 1;
    }

    a1 = ray.direction.dot(diff);
    if (a1 >= 0.0) {
      Vector3f.recycle(vect1);
      return 0;
    }

    discr = a1 * a1 - a;
    if (discr < 0.0) {
      Vector3f.recycle(vect1);
      return 0;
    } else if (discr >= FastMath.ZERO_TOLERANCE) {
      root = FastMath.sqrt(discr);
      float dist = -a1 - root;
      Vector3f point = new Vector3f(ray.direction).multLocal(dist).addLocal(ray.origin);
      results.addCollision(new CollisionResult(point, dist));

      dist = -a1 + root;
      point = new Vector3f(ray.direction).multLocal(dist).addLocal(ray.origin);
      results.addCollision(new CollisionResult(point, dist));
      Vector3f.recycle(vect1);
      return 2;
    } else {
      float dist = -a1;
      Vector3f point = new Vector3f(ray.direction).multLocal(dist).addLocal(ray.origin);
      results.addCollision(new CollisionResult(point, dist));
      Vector3f.recycle(vect1);
      return 1;
    }
  }
Ejemplo n.º 8
0
  public CollisionResults getCollisions(
      float x,
      float y,
      float z,
      float targetX,
      float targetY,
      float targetZ,
      boolean changeDirection,
      boolean fly,
      int instanceId,
      byte intentions) {
    if (!fly && changeDirection) {
      z = getZ(x, y, z + 2, instanceId);
    }
    z += 1f;
    targetZ += 1f;
    Vector3f start = new Vector3f(x, y, z);
    Vector3f end = new Vector3f(targetX, targetY, targetZ);
    Vector3f pos = new Vector3f(x, y, z);
    Vector3f dir = new Vector3f(targetX, targetY, targetZ);

    CollisionResults results = new CollisionResults(intentions, false, instanceId);

    Float limit = pos.distance(dir);
    dir.subtractLocal(pos).normalizeLocal();
    Ray r = new Ray(pos, dir);
    r.setLimit(limit);
    Vector3f terrain = calculateTerrainCollision(start.x, start.y, start.z, end.x, end.y, end.z, r);
    if (terrain != null) {
      CollisionResult result = new CollisionResult(terrain, terrain.distance(pos));
      results.addCollision(result);
    }

    collideWith(r, results);
    return results;
  }
Ejemplo n.º 9
0
  public Vector3f getClosestCollision(
      float x,
      float y,
      float z,
      float targetX,
      float targetY,
      float targetZ,
      boolean changeDirection,
      boolean fly,
      int instanceId,
      byte intentions) {
    float zChecked1 = 0;
    float zChecked2 = 0;
    if (!fly && changeDirection) {
      zChecked1 = z;
      z = getZ(x, y, z + 2, instanceId);
    }
    z += 1f;
    targetZ += 1f;
    Vector3f start = new Vector3f(x, y, z);
    Vector3f end = new Vector3f(targetX, targetY, targetZ);
    Vector3f pos = new Vector3f(x, y, z);
    Vector3f dir = new Vector3f(targetX, targetY, targetZ);

    CollisionResults results = new CollisionResults(intentions, false, instanceId);

    Float limit = pos.distance(dir);
    dir.subtractLocal(pos).normalizeLocal();
    Ray r = new Ray(pos, dir);
    r.setLimit(limit);
    Vector3f terrain = calculateTerrainCollision(start.x, start.y, start.z, end.x, end.y, end.z, r);
    if (terrain != null) {
      CollisionResult result = new CollisionResult(terrain, terrain.distance(pos));
      results.addCollision(result);
    }

    collideWith(r, results);

    float geoZ = 0;
    if (results.size() == 0) {
      if (fly) {
        return end;
      }
      if (zChecked1 > 0 && targetX == x && targetY == y && targetZ - 1f == zChecked1) {
        geoZ = z - 1f;
      } else {
        zChecked2 = targetZ;
        geoZ = getZ(targetX, targetY, targetZ + 2, instanceId);
      }
      if (Math.abs(geoZ - targetZ) < start.distance(end)) {
        return end.setZ(geoZ);
      }
      return start;
    }
    Vector3f contactPoint = results.getClosestCollision().getContactPoint();
    float distance = results.getClosestCollision().getDistance();
    if (distance < 1) {
      return start;
    }
    // -1m
    contactPoint = contactPoint.subtract(dir);
    if (!fly && changeDirection) {
      if (zChecked1 > 0
          && contactPoint.x == x
          && contactPoint.y == y
          && contactPoint.z == zChecked1) {
        contactPoint.z = z - 1f;
      } else if (zChecked2 > 0
          && contactPoint.x == targetX
          && contactPoint.y == targetY
          && contactPoint.z == zChecked2) {
        contactPoint.z = geoZ;
      } else {
        contactPoint.z = getZ(contactPoint.x, contactPoint.y, contactPoint.z + 2, instanceId);
      }
    }
    if (!fly && Math.abs(start.z - contactPoint.z) > distance) {
      return start;
    }

    return contactPoint;
  }