private Type selfType(Env<String, Type> env) { // The self type is the interface of messages. Create an act // type where the handlers all return Void... MessageType[] handlers = new MessageType[arms.length]; int[] index = new int[] {0}; for (int i = 0; i < arms.length; i++) { index[0] = i; Pattern.types( arms[i].patterns, env, (newEnv, types) -> { handlers[index[0]] = new MessageType(getLineStart(), getLineEnd(), types); }); } return new ast.types.Act(getLineStart(), getLineEnd(), getExportedTypes(env), handlers); }
public void compileArms( int varIndex, List<FrameVar> locals, List<DynamicVar> dynamics, CodeBox code, boolean isLast) { boolean useSwitchTable = isDisjointArms() && arms.length > 3; SwitchTable switchTableInstr = new SwitchTable(getLineStart(), varIndex); if (useSwitchTable) code.add(switchTableInstr, locals, dynamics); // Define the dynamic vars up front ... then remove them at the end... // Compile each arm independently... Vector<CodeBox> armCode = new Vector<CodeBox>(); Vector<HashSet<String>> armBV = new Vector<HashSet<String>>(); Vector<HashSet<String>> armDV = new Vector<HashSet<String>>(); for (BArm arm : arms) { // Work out which variables bound by patterns should be local and which // should be dynamic... HashSet<String> DV = new HashSet<String>(); HashSet<String> BV = new HashSet<String>(); for (Pattern p : arm.patterns) p.vars(BV); arm.exp.DV(DV); arm.guard.DV(DV); armBV.add(BV); armDV.add(DV); } for (int i = 0; i < arms.length; i++) { BArm arm = arms[i]; HashSet<String> BV = armBV.get(i); HashSet<String> DV = armDV.get(i); List<FrameVar> armLocals = locals; List<DynamicVar> armDynamics = dynamics; CodeBox instrs = new CodeBox("", 0); // We have just failed to here so remove the dynamic variables from the // previous arm... if (i > 0) { for (String v : armBV.get(i - 1)) { if (armDV.get(i - 1).contains(v)) { instrs.add(new PopDynamic(getLineStart()), locals, dynamics); dynamics = dynamics.getTail(); } } } for (String v : BV) { if (DV.contains(v)) { armDynamics = armDynamics.map(DynamicVar::incDynamic).cons(new DynamicVar(v, 0)); instrs.add(new Null(getLineStart()), locals, dynamics); instrs.add(new NewDynamic(getLineStart()), locals, dynamics); } else armLocals = armLocals.cons(new FrameVar(v, armLocals.length())); } arm.compile(varIndex, armLocals, armDynamics, instrs, isLast && i == arms.length - 1); for (String v : BV) { if (DV.contains(v)) { instrs.add(new PopDynamic(getLineStart()), locals, dynamics); dynamics = dynamics.getTail(); } } armCode.add(instrs); } // Now insert the TRY...SKIP instructions between the arms... for (int i = 0; i < armCode.size(); i++) { int length = code.getCode().size(); instrs.patterns.Try tryArm = new instrs.patterns.Try(getLineStart(), 0, i == 0); code.add(tryArm, locals, dynamics); int base = code.getCode().size(); CodeBox armCodeBox = armCode.get(i); if (useSwitchTable) switchTableInstr.processArm(arms[i], code.getCode().size()); for (Instr instr : armCodeBox.getCode()) { if (instr instanceof Goto) { Goto g = (Goto) instr; g.setAddress(g.getAddress() + base); } code.add( instr, armCodeBox.getLocalsAt(armCodeBox.indexOf(instr)), armCodeBox.getDynamicsAt(armCodeBox.indexOf(instr))); } // Jump over the rest of the case arms and the end error message... int distance = distance(armCode, i + 1) + 2; Skip jmp = new Skip(getLineStart(), distance); code.add(jmp, locals, dynamics); int offset = code.getCode().size() - length; tryArm.setOffset(offset - 1); if (useSwitchTable) switchTableInstr.processError(arms[i], offset - 1); } // Add in the error at the end of the case... code.add(new instrs.patterns.CaseError(getLineStart(), this, varIndex), locals, dynamics); }