public void draw(GL10 gl) {
   glFrontFace(GL_CCW);
   glVertexPointer(3, GL_FLOAT, 0, mFVertexBuffer);
   glEnable(GL_TEXTURE_2D);
   glTexCoordPointer(2, GL_FLOAT, 0, mTexBuffer);
   glDrawElements(GL_TRIANGLE_STRIP, VERTS, GL_UNSIGNED_SHORT, mIndexBuffer);
 }