Ejemplo n.º 1
1
    public SampleView(Context context) {
      super(context);
      setFocusable(true);

      mPath = new Path();
      mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
      mRect = new Rect(0, 0, 120, 120);

      mDrawable =
          new GradientDrawable(
              GradientDrawable.Orientation.TL_BR, new int[] {0xFFFF0000, 0xFF00FF00, 0xFF0000FF});
      mDrawable.setShape(GradientDrawable.RECTANGLE);
      mDrawable.setGradientRadius((float) (Math.sqrt(2) * 60));
    }
  private void drawBrightnessIndicator(Canvas canvas) {
    // get a representation of the height of the indicator within the bar
    float brightnessHeight = mNewColor[2] * mWheel.getHeight();
    // Log.d(TAG, String.format("Brightness height: %f", brightnessHeight));
    // convert the height to an absolute y position based on the bar's position
    float absoluteY = mWheelPosition.y + mWheel.getHeight() - brightnessHeight;
    // get the y value "above" the x axis for the x coordinate calculation
    // note: because of symmetry, the sign doesn't matter so we'll use the positive
    float heightAboveXAxis = Math.abs(brightnessHeight - (float) mRadius);
    // Log.d(TAG, String.format("Height above X: %f", heightAboveXAxis));
    float leftEdgeRadius = (float) (mRadius + SPACE_BETWEEN_WHEEL_AND_BAR);
    float rightEdgeRadius = leftEdgeRadius + ARC_WIDTH;
    // get the x coordinate relative to the center of the wheel
    float leftXInCircle =
        (float) Math.sqrt(leftEdgeRadius * leftEdgeRadius - heightAboveXAxis * heightAboveXAxis);
    float rightXInCircle =
        (float) Math.sqrt(rightEdgeRadius * rightEdgeRadius - heightAboveXAxis * heightAboveXAxis);
    // get the absolute x and y coordinates of the left edge of the bar at the bar height
    float leftX = mWheelCenter.x + leftXInCircle;
    float rightX = mWheelCenter.x + rightXInCircle;

    float indicatorHeight = BRIGHTNESS_INDICATOR_SIZE / 2.0f;
    float indicatorWidth = BRIGHTNESS_INDICATOR_SIZE;

    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    paint.setStrokeWidth(1.0f);

    Path leftTrianglePath = new Path();
    leftTrianglePath.moveTo(leftX, absoluteY - indicatorHeight);
    leftTrianglePath.lineTo(leftX + indicatorWidth, absoluteY);
    leftTrianglePath.lineTo(leftX, absoluteY + indicatorHeight);
    leftTrianglePath.close();
    paint.setColor(Color.BLUE);
    paint.setStyle(Paint.Style.FILL);
    canvas.drawPath(leftTrianglePath, paint);
    paint.setColor(Color.WHITE);
    paint.setStyle(Paint.Style.STROKE);
    canvas.drawPath(leftTrianglePath, paint);

    Path rightTrianglePath = new Path();
    rightTrianglePath.moveTo(rightX, absoluteY - indicatorHeight);
    rightTrianglePath.lineTo(rightX - indicatorWidth, absoluteY);
    rightTrianglePath.lineTo(rightX, absoluteY + indicatorHeight);
    rightTrianglePath.close();
    paint.setColor(Color.BLUE);
    paint.setStyle(Paint.Style.FILL);
    canvas.drawPath(rightTrianglePath, paint);
    paint.setColor(Color.WHITE);
    paint.setStyle(Paint.Style.STROKE);
    canvas.drawPath(rightTrianglePath, paint);
  }
  @Override
  public boolean onTouchEvent(MotionEvent event) {
    super.onTouchEvent(event);
    //        Logger.d(TAG, "onTouchEvent: " + event);
    switch (event.getAction()) {
      case MotionEvent.ACTION_DOWN:
        isTouched = true;
        this.setLayoutParams(newLp);
        endPoint.x = (int) downX;
        endPoint.y = (int) downY;

        changeViewHeight(
            this, ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
        postInvalidate();

        downX = event.getX() + location[0];
        downY = event.getY() + location[1];
        //                Logger.d(TAG, String.format("downX: %f, downY: %f", downX, downY));

        break;
      case MotionEvent.ACTION_MOVE:
        // 计算直角边和斜边(用于计算绘制两圆之间的填充去)
        triangle.deltaX = event.getX() - downX;
        triangle.deltaY = -1 * (event.getY() - downY); // y轴方向相反,所有需要取反
        double distance =
            Math.sqrt(triangle.deltaX * triangle.deltaX + triangle.deltaY * triangle.deltaY);
        triangle.hypotenuse = distance;
        //                Logger.d(TAG, "triangle: " + triangle);
        refreshCurRadiusByMoveDistance((int) distance);

        endPoint.x = (int) event.getX();
        endPoint.y = (int) event.getY();

        postInvalidate();

        break;
      case MotionEvent.ACTION_UP:
        isTouched = false;
        this.setLayoutParams(originLp);

        if (isArrivedMaxMoved) { // 触发事件
          changeViewHeight(this, originWidth, originHeight);
          postInvalidate();
          if (null != onDraggableFlagViewListener) {
            onDraggableFlagViewListener.onFlagDismiss(this);
          }
          Logger.d(TAG, "触发事件...");
          resetAfterDismiss();
        } else { // 还原
          changeViewHeight(this, originWidth, originHeight);
          startRollBackAnimation(500 /*ms*/);
        }

        downX = Float.MAX_VALUE;
        downY = Float.MAX_VALUE;
        break;
    }

    return true;
  }
Ejemplo n.º 4
0
  // Determines which edges are hit by touching at (x, y).
  public int getHit(float x, float y) {

    Rect r = computeLayout();
    final float hysteresis = 20F;
    int retval = GROW_NONE;

    if (mCircle) {
      float distX = x - r.centerX();
      float distY = y - r.centerY();
      int distanceFromCenter = (int) Math.sqrt(distX * distX + distY * distY);
      int radius = mDrawRect.width() / 2;
      int delta = distanceFromCenter - radius;
      if (Math.abs(delta) <= hysteresis) {
        if (Math.abs(distY) > Math.abs(distX)) {
          if (distY < 0) {
            retval = GROW_TOP_EDGE;
          } else {
            retval = GROW_BOTTOM_EDGE;
          }
        } else {
          if (distX < 0) {
            retval = GROW_LEFT_EDGE;
          } else {
            retval = GROW_RIGHT_EDGE;
          }
        }
      } else if (distanceFromCenter < radius) {
        retval = MOVE;
      } else {
        retval = GROW_NONE;
      }
    } else {
      // verticalCheck makes sure the position is between the top and
      // the bottom edge (with some tolerance). Similar for horizCheck.
      boolean verticalCheck = (y >= r.top - hysteresis) && (y < r.bottom + hysteresis);
      boolean horizCheck = (x >= r.left - hysteresis) && (x < r.right + hysteresis);

      // Check whether the position is near some edge(s).
      if ((Math.abs(r.left - x) < hysteresis) && verticalCheck) {
        retval |= GROW_LEFT_EDGE;
      }
      if ((Math.abs(r.right - x) < hysteresis) && verticalCheck) {
        retval |= GROW_RIGHT_EDGE;
      }
      if ((Math.abs(r.top - y) < hysteresis) && horizCheck) {
        retval |= GROW_TOP_EDGE;
      }
      if ((Math.abs(r.bottom - y) < hysteresis) && horizCheck) {
        retval |= GROW_BOTTOM_EDGE;
      }

      // Not near any edge but inside the rectangle: move.
      if (retval == GROW_NONE && r.contains((int) x, (int) y)) {
        retval = MOVE;
      }
    }
    return retval;
  }
Ejemplo n.º 5
0
  @Override
  public boolean onTouch(View view, MotionEvent motionEvent) {

    float xDelta = Math.abs(motionEvent.getRawX() - showcaseX);
    float yDelta = Math.abs(motionEvent.getRawY() - showcaseY);
    double distanceFromFocus = Math.sqrt(Math.pow(xDelta, 2) + Math.pow(yDelta, 2));

    if (mOptions.hideOnClickOutside && distanceFromFocus > showcaseRadius) {
      this.hide();
      return true;
    }

    return mOptions.block && distanceFromFocus > showcaseRadius;
  }
Ejemplo n.º 6
0
    @Override
    public boolean onTouchEvent(MotionEvent event) {
      float x = event.getX() - CENTER_X;
      float y = event.getY() - CENTER_Y;
      boolean inCenter = Math.sqrt(x * x + y * y) <= CENTER_RADIUS;

      switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
          mTrackingCenter = inCenter;
          if (inCenter) {
            mHighlightCenter = true;
            invalidate();
            break;
          }
        case MotionEvent.ACTION_MOVE:
          if (mTrackingCenter) {
            if (mHighlightCenter != inCenter) {
              mHighlightCenter = inCenter;
              invalidate();
            }
          } else {
            float angle = (float) Math.atan2(y, x);
            // need to turn angle [-PI ... PI] into unit [0....1]
            float unit = angle / (2 * PI);
            if (unit < 0) {
              unit += 1;
            }
            mCenterPaint.setColor(interpColor(mColors, unit));
            invalidate();
          }
          break;
        case MotionEvent.ACTION_UP:
          if (mTrackingCenter) {
            if (inCenter) {
              mListener.colorChanged(mCenterPaint.getColor());
            }
            mTrackingCenter = false; // so we draw w/o halo
            invalidate();
          }
          break;
      }
      return true;
    }
  @Override
  public boolean onTouchEvent(MotionEvent event) {
    float x = event.getX() - mWheelCenter.x;
    float y = event.getY() - mWheelCenter.y;
    double distanceFromCenter = Math.sqrt(x * x + y * y);
    boolean inWheel = false;
    boolean inBar = false;
    if (distanceFromCenter <= mRadius) {
      inWheel = true;
    } else if (distanceFromCenter <= (mRadius + SPACE_BETWEEN_WHEEL_AND_BAR + ARC_WIDTH)
        && event.getX() > mWheelCenter.x) {
      inBar = true;
    }

    switch (event.getAction()) {
        // always change to the new color immediately using the appropriate control
      case MotionEvent.ACTION_DOWN:
        isTrackingHSWheel = inWheel;
        isTrackingBBar = inBar;
        if (inWheel) {
          setCurrentHueSaturation(x, y, distanceFromCenter);
        } else if (inBar) {
          setCurrentBrightness(event.getY());
        }
        break;
      case MotionEvent.ACTION_MOVE:
        if (isTrackingHSWheel) {
          setCurrentHueSaturation(x, y, distanceFromCenter);
        } else if (isTrackingBBar) {
          setCurrentBrightness(event.getY());
        }
        break;
      case MotionEvent.ACTION_UP:
        isTrackingHSWheel = false;
        isTrackingBBar = false;
        break;
    }
    return true;
  }
 /**
  * @param deltaFlipDistance The distance to flip.
  * @return The duration for a flip, bigger deltaFlipDistance = longer duration. The increase if
  *     duration gets smaller for bigger values of deltaFlipDistance.
  */
 private int getFlipDuration(int deltaFlipDistance) {
   float distance = Math.abs(deltaFlipDistance);
   return (int)
       (MAX_SINGLE_PAGE_FLIP_ANIM_DURATION * Math.sqrt(distance / FLIP_DISTANCE_PER_PAGE));
 }