Ejemplo n.º 1
0
  protected void b(float f) {
    if (f > 1.0F) {
      this.makeSound("mob.horse.land", 0.4F, 1.0F);
    }

    int i = MathHelper.f(f * 0.5F - 3.0F);

    if (i > 0) {
      // CraftBukkit start - fire EntityDamageEvent
      EntityDamageEvent event =
          CraftEventFactory.callEntityDamageEvent(
              null, this, EntityDamageEvent.DamageCause.FALL, i);
      if (!event.isCancelled()) {
        float damage = (float) event.getDamage();
        if (damage > 0) {
          this.getBukkitEntity().setLastDamageCause(event);
          this.damageEntity(DamageSource.FALL, damage);
        }
      }

      if (this.passenger != null) {
        EntityDamageEvent passengerEvent =
            CraftEventFactory.callEntityDamageEvent(
                null, this.passenger, EntityDamageEvent.DamageCause.FALL, i);
        if (!passengerEvent.isCancelled()
            && this.passenger != null) { // Check again in case of plugin
          float damage = (float) passengerEvent.getDamage();
          if (damage > 0) {
            this.passenger.getBukkitEntity().setLastDamageCause(passengerEvent);
            this.passenger.damageEntity(DamageSource.FALL, damage);
          }
        }
        // CraftBukkit end
      }

      Block block =
          this.world.getType(
              MathHelper.floor(this.locX),
              MathHelper.floor(this.locY - 0.2D - (double) this.lastYaw),
              MathHelper.floor(this.locZ));

      if (block.getMaterial() != Material.AIR) {
        StepSound stepsound = block.stepSound;

        this.world.makeSound(
            this,
            stepsound.getStepSound(),
            stepsound.getVolume1() * 0.5F,
            stepsound.getVolume2() * 0.75F);
      }
    }
  }
Ejemplo n.º 2
0
  protected void b(float f) {
    super.b(f);
    MobEffect mobeffect = this.getEffect(MobEffectList.JUMP);
    float f1 = mobeffect != null ? (float) (mobeffect.getAmplifier() + 1) : 0.0F;
    // CraftBukkit start
    float i = MathHelper.f(f - 3.0F - f1);

    if (i > 0) {
      EntityDamageEvent event =
          CraftEventFactory.callEntityDamageEvent(
              null, this, EntityDamageEvent.DamageCause.FALL, i);
      if (event.isCancelled()) {
        return;
      }

      i = (float) event.getDamage();
      if (i > 0) {
        this.getBukkitEntity().setLastDamageCause(event);
      }
    }
    // CraftBukkit end

    if (i > 0) {
      if (i > 4) {
        this.makeSound("damage.fallbig", 1.0F, 1.0F);
      } else {
        this.makeSound("damage.fallsmall", 1.0F, 1.0F);
      }

      this.damageEntity(DamageSource.FALL, (float) i);
      int j =
          this.world.getTypeId(
              MathHelper.floor(this.locX),
              MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height),
              MathHelper.floor(this.locZ));

      if (j > 0) {
        StepSound stepsound = Block.byId[j].stepSound;

        this.makeSound(
            stepsound.getStepSound(),
            stepsound.getVolume1() * 0.5F,
            stepsound.getVolume2() * 0.75F);
      }
    }
  }
 protected void fall(float f) {
   int i = (int) Math.ceil(f - 3F);
   if (i > 0) {
     attackEntityFrom(null, i);
     int j =
         worldObj.getBlockId(
             MathHelper.floor_double(posX),
             MathHelper.floor_double(posY - 0.20000000298023224D - (double) yOffset),
             MathHelper.floor_double(posZ));
     if (j > 0) {
       StepSound stepsound = Block.blocksList[j].stepSound;
       worldObj.playSoundAtEntity(
           this,
           stepsound.func_1145_d(),
           stepsound.func_1147_b() * 0.5F,
           stepsound.func_1144_c() * 0.75F);
     }
   }
 }
Ejemplo n.º 4
0
  /** Plays step sound at given x, y, z for the entity */
  protected void playStepSound(int par1, int par2, int par3, int par4) {
    StepSound stepsound = Block.blocksList[par4].stepSound;

    if (worldObj.getBlockId(par1, par2 + 1, par3) == Block.snow.blockID) {
      stepsound = Block.snow.stepSound;
      worldObj.playSoundAtEntity(
          this, stepsound.getStepSound(), stepsound.getVolume() * 0.15F, stepsound.getPitch());
    } else if (!Block.blocksList[par4].blockMaterial.isLiquid()) {
      worldObj.playSoundAtEntity(
          this, stepsound.getStepSound(), stepsound.getVolume() * 0.15F, stepsound.getPitch());
    }
  }
Ejemplo n.º 5
0
  protected void a(BlockPosition blockposition, Block block) {
    StepSound stepsound = block.stepSound;

    if (this.world.getType(blockposition.up()).getBlock() == Blocks.SNOW_LAYER) {
      stepsound = Blocks.SNOW_LAYER.stepSound;
      this.makeSound(
          stepsound.getStepSound(), stepsound.getVolume1() * 0.15F, stepsound.getVolume2());
    } else if (!block.getMaterial().isLiquid()) {
      this.makeSound(
          stepsound.getStepSound(), stepsound.getVolume1() * 0.15F, stepsound.getVolume2());
    }
  }
Ejemplo n.º 6
0
  protected void b(float f) {
    super.b(f);
    MobEffect mobeffect = this.getEffect(MobEffectList.JUMP);
    float f1 = mobeffect != null ? (float) (mobeffect.getAmplifier() + 1) : 0.0F;
    int i = MathHelper.f(f - 3.0F - f1);

    if (i > 0) {
      this.makeSound(this.o(i), 1.0F, 1.0F);
      this.damageEntity(DamageSource.FALL, (float) i);
      int j = MathHelper.floor(this.locX);
      int k = MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height);
      int l = MathHelper.floor(this.locZ);
      Block block = this.world.getType(j, k, l);

      if (block.getMaterial() != Material.AIR) {
        StepSound stepsound = block.stepSound;

        this.makeSound(
            stepsound.getStepSound(),
            stepsound.getVolume1() * 0.5F,
            stepsound.getVolume2() * 0.75F);
      }
    }
  }
Ejemplo n.º 7
0
  public void c(double d1, double d2, double d3) {
    if (T) {
      z.d(d1, d2, d3);
      p = (z.a + z.d) / 2D;
      q = (z.b + (double) H) - (double) R;
      r = (z.c + z.f) / 2D;
      return;
    }
    double d4 = p;
    double d5 = r;
    double d6 = d1;
    double d7 = d2;
    double d8 = d3;
    AxisAlignedBB axisalignedbb = z.b();
    boolean flag = A && p();

    if (flag) {
      double d9 = 0.050000000000000003D;

      for (; d1 != 0.0D && l.a(this, z.c(d1, -1D, 0.0D)).size() == 0; d6 = d1) {
        if (d1 < d9 && d1 >= -d9) {
          d1 = 0.0D;
          continue;
        }
        if (d1 > 0.0D) {
          d1 -= d9;
        } else {
          d1 += d9;
        }
      }

      for (; d3 != 0.0D && l.a(this, z.c(0.0D, -1D, d3)).size() == 0; d8 = d3) {
        if (d3 < d9 && d3 >= -d9) {
          d3 = 0.0D;
          continue;
        }
        if (d3 > 0.0D) {
          d3 -= d9;
        } else {
          d3 += d9;
        }
      }
    }
    List list = l.a(this, z.a(d1, d2, d3));

    for (int i1 = 0; i1 < list.size(); i1++) {
      d2 = ((AxisAlignedBB) list.get(i1)).b(z, d2);
    }

    z.d(0.0D, d2, 0.0D);
    if (!F && d7 != d2) {
      d1 = d2 = d3 = 0.0D;
    }
    boolean flag1 = A || d7 != d2 && d7 < 0.0D;

    for (int j1 = 0; j1 < list.size(); j1++) {
      d1 = ((AxisAlignedBB) list.get(j1)).a(z, d1);
    }

    z.d(d1, 0.0D, 0.0D);
    if (!F && d6 != d1) {
      d1 = d2 = d3 = 0.0D;
    }
    for (int k1 = 0; k1 < list.size(); k1++) {
      d3 = ((AxisAlignedBB) list.get(k1)).c(z, d3);
    }

    z.d(0.0D, 0.0D, d3);
    if (!F && d8 != d3) {
      d1 = d2 = d3 = 0.0D;
    }
    if (S > 0.0F && flag1 && R < 0.05F && (d6 != d1 || d8 != d3)) {
      double d10 = d1;
      double d12 = d2;
      double d14 = d3;

      d1 = d6;
      d2 = S;
      d3 = d8;
      AxisAlignedBB axisalignedbb1 = z.b();

      z.b(axisalignedbb);
      List list1 = l.a(this, z.a(d1, d2, d3));

      for (int j2 = 0; j2 < list1.size(); j2++) {
        d2 = ((AxisAlignedBB) list1.get(j2)).b(z, d2);
      }

      z.d(0.0D, d2, 0.0D);
      if (!F && d7 != d2) {
        d1 = d2 = d3 = 0.0D;
      }
      for (int k2 = 0; k2 < list1.size(); k2++) {
        d1 = ((AxisAlignedBB) list1.get(k2)).a(z, d1);
      }

      z.d(d1, 0.0D, 0.0D);
      if (!F && d6 != d1) {
        d1 = d2 = d3 = 0.0D;
      }
      for (int l2 = 0; l2 < list1.size(); l2++) {
        d3 = ((AxisAlignedBB) list1.get(l2)).c(z, d3);
      }

      z.d(0.0D, 0.0D, d3);
      if (!F && d8 != d3) {
        d1 = d2 = d3 = 0.0D;
      }
      if (d10 * d10 + d14 * d14 >= d1 * d1 + d3 * d3) {
        d1 = d10;
        d2 = d12;
        d3 = d14;
        z.b(axisalignedbb1);
      } else {
        R += 0.5D;
      }
    }
    p = (z.a + z.d) / 2D;
    q = (z.b + (double) H) - (double) R;
    r = (z.c + z.f) / 2D;
    B = d6 != d1 || d8 != d3;
    C = d7 != d2;
    A = d7 != d2 && d7 < 0.0D;
    D = B || C;
    a(d2, A);
    if (d6 != d1) {
      s = 0.0D;
    }
    if (d7 != d2) {
      t = 0.0D;
    }
    if (d8 != d3) {
      u = 0.0D;
    }
    double d11 = p - d4;
    double d13 = r - d5;

    if (M && !flag) {
      L += (double) MathHelper.a(d11 * d11 + d13 * d13) * 0.59999999999999998D;
      int k3 = MathHelper.b(p);
      int i4 = MathHelper.b(q - 0.20000000298023224D - (double) H);
      int l1 = MathHelper.b(r);
      int i3 = l.a(k3, i4, l1);

      if (L > (float) b && i3 > 0) {
        b++;
        StepSound stepsound = Block.m[i3].bq;

        if (l.a(k3, i4 + 1, l1) == Block.aS.bh) {
          stepsound = Block.aS.bq;
          l.a(this, stepsound.c(), stepsound.a() * 0.15F, stepsound.b());
        } else if (!Block.m[i3].bs.d()) {
          l.a(this, stepsound.c(), stepsound.a() * 0.15F, stepsound.b());
        }
        Block.m[i3].b(l, k3, i4, l1, this);
      }
    }
    int l3 = MathHelper.b(z.a);
    int j4 = MathHelper.b(z.b);
    int i2 = MathHelper.b(z.c);
    int j3 = MathHelper.b(z.d);
    int k4 = MathHelper.b(z.e);
    int l4 = MathHelper.b(z.f);

    for (int i5 = l3; i5 <= j3; i5++) {
      for (int j5 = j4; j5 <= k4; j5++) {
        for (int k5 = i2; k5 <= l4; k5++) {
          int l5 = l.a(i5, j5, k5);

          if (l5 > 0) {
            Block.m[l5].a(l, i5, j5, k5, this);
          }
        }
      }
    }

    R *= 0.4F;
    boolean flag2 = r();

    if (l.c(z)) {
      b(1);
      if (!flag2) {
        Z++;
        if (Z == 0) {
          Z = 300;
        }
      }
    } else if (Z <= 0) {
      Z = -Y;
    }
    if (flag2 && Z > 0) {
      l.a(this, "random.fizz", 0.7F, 1.6F + (W.nextFloat() - W.nextFloat()) * 0.4F);
      Z = -Y;
    }
  }
Ejemplo n.º 8
0
  protected void a(int i, int j, int k, Block block) {
    StepSound stepsound = block.stepSound;

    if (this.world.getType(i, j + 1, k) == Blocks.SNOW) {
      stepsound = Blocks.SNOW.stepSound;
    }

    if (!block.getMaterial().isLiquid()) {
      int l = this.getType();

      if (this.passenger != null && l != 1 && l != 2) {
        ++this.bP;
        if (this.bP > 5 && this.bP % 3 == 0) {
          this.makeSound(
              "mob.horse.gallop", stepsound.getVolume1() * 0.15F, stepsound.getVolume2());
          if (l == 0 && this.random.nextInt(10) == 0) {
            this.makeSound(
                "mob.horse.breathe", stepsound.getVolume1() * 0.6F, stepsound.getVolume2());
          }
        } else if (this.bP <= 5) {
          this.makeSound("mob.horse.wood", stepsound.getVolume1() * 0.15F, stepsound.getVolume2());
        }
      } else if (stepsound == Block.f) {
        this.makeSound("mob.horse.wood", stepsound.getVolume1() * 0.15F, stepsound.getVolume2());
      } else {
        this.makeSound("mob.horse.soft", stepsound.getVolume1() * 0.15F, stepsound.getVolume2());
      }
    }
  }
Ejemplo n.º 9
0
  public void move(double d0, double d1, double d2) {
    if (this.bt) {
      this.boundingBox.d(d0, d1, d2);
      this.locX = (this.boundingBox.a + this.boundingBox.d) / 2.0D;
      this.locY = this.boundingBox.b + (double) this.height - (double) this.br;
      this.locZ = (this.boundingBox.c + this.boundingBox.f) / 2.0D;
    } else {
      this.br *= 0.4F;
      double d3 = this.locX;
      double d4 = this.locZ;

      if (this.bf) {
        this.bf = false;
        d0 *= 0.25D;
        d1 *= 0.05000000074505806D;
        d2 *= 0.25D;
        this.motX = 0.0D;
        this.motY = 0.0D;
        this.motZ = 0.0D;
      }

      double d5 = d0;
      double d6 = d1;
      double d7 = d2;
      AxisAlignedBB axisalignedbb = this.boundingBox.clone();
      boolean flag = this.onGround && this.isSneaking();

      if (flag) {
        double d8;

        for (d8 = 0.05D;
            d0 != 0.0D
                && this.world.getEntities(this, this.boundingBox.c(d0, -1.0D, 0.0D)).size() == 0;
            d5 = d0) {
          if (d0 < d8 && d0 >= -d8) {
            d0 = 0.0D;
          } else if (d0 > 0.0D) {
            d0 -= d8;
          } else {
            d0 += d8;
          }
        }

        for (;
            d2 != 0.0D
                && this.world.getEntities(this, this.boundingBox.c(0.0D, -1.0D, d2)).size() == 0;
            d7 = d2) {
          if (d2 < d8 && d2 >= -d8) {
            d2 = 0.0D;
          } else if (d2 > 0.0D) {
            d2 -= d8;
          } else {
            d2 += d8;
          }
        }
      }

      List list = this.world.getEntities(this, this.boundingBox.a(d0, d1, d2));

      for (int i = 0; i < list.size(); ++i) {
        d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1);
      }

      this.boundingBox.d(0.0D, d1, 0.0D);
      if (!this.bg && d6 != d1) {
        d2 = 0.0D;
        d1 = 0.0D;
        d0 = 0.0D;
      }

      boolean flag1 = this.onGround || d6 != d1 && d6 < 0.0D;

      int j;

      for (j = 0; j < list.size(); ++j) {
        d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0);
      }

      this.boundingBox.d(d0, 0.0D, 0.0D);
      if (!this.bg && d5 != d0) {
        d2 = 0.0D;
        d1 = 0.0D;
        d0 = 0.0D;
      }

      for (j = 0; j < list.size(); ++j) {
        d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2);
      }

      this.boundingBox.d(0.0D, 0.0D, d2);
      if (!this.bg && d7 != d2) {
        d2 = 0.0D;
        d1 = 0.0D;
        d0 = 0.0D;
      }

      double d9;
      double d10;
      int k;

      if (this.bs > 0.0F && flag1 && (flag || this.br < 0.05F) && (d5 != d0 || d7 != d2)) {
        d9 = d0;
        d10 = d1;
        double d11 = d2;

        d0 = d5;
        d1 = (double) this.bs;
        d2 = d7;
        AxisAlignedBB axisalignedbb1 = this.boundingBox.clone();

        this.boundingBox.b(axisalignedbb);
        list = this.world.getEntities(this, this.boundingBox.a(d5, d1, d7));

        for (k = 0; k < list.size(); ++k) {
          d1 = ((AxisAlignedBB) list.get(k)).b(this.boundingBox, d1);
        }

        this.boundingBox.d(0.0D, d1, 0.0D);
        if (!this.bg && d6 != d1) {
          d2 = 0.0D;
          d1 = 0.0D;
          d0 = 0.0D;
        }

        for (k = 0; k < list.size(); ++k) {
          d0 = ((AxisAlignedBB) list.get(k)).a(this.boundingBox, d0);
        }

        this.boundingBox.d(d0, 0.0D, 0.0D);
        if (!this.bg && d5 != d0) {
          d2 = 0.0D;
          d1 = 0.0D;
          d0 = 0.0D;
        }

        for (k = 0; k < list.size(); ++k) {
          d2 = ((AxisAlignedBB) list.get(k)).c(this.boundingBox, d2);
        }

        this.boundingBox.d(0.0D, 0.0D, d2);
        if (!this.bg && d7 != d2) {
          d2 = 0.0D;
          d1 = 0.0D;
          d0 = 0.0D;
        }

        if (!this.bg && d6 != d1) {
          d2 = 0.0D;
          d1 = 0.0D;
          d0 = 0.0D;
        } else {
          d1 = (double) (-this.bs);

          for (k = 0; k < list.size(); ++k) {
            d1 = ((AxisAlignedBB) list.get(k)).b(this.boundingBox, d1);
          }

          this.boundingBox.d(0.0D, d1, 0.0D);
        }

        if (d9 * d9 + d11 * d11 >= d0 * d0 + d2 * d2) {
          d0 = d9;
          d1 = d10;
          d2 = d11;
          this.boundingBox.b(axisalignedbb1);
        } else {
          double d12 = this.boundingBox.b - (double) ((int) this.boundingBox.b);

          if (d12 > 0.0D) {
            this.br = (float) ((double) this.br + d12 + 0.01D);
          }
        }
      }

      this.locX = (this.boundingBox.a + this.boundingBox.d) / 2.0D;
      this.locY = this.boundingBox.b + (double) this.height - (double) this.br;
      this.locZ = (this.boundingBox.c + this.boundingBox.f) / 2.0D;
      this.positionChanged = d5 != d0 || d7 != d2;
      this.bc = d6 != d1;
      this.onGround = d6 != d1 && d6 < 0.0D;
      this.bd = this.positionChanged || this.bc;
      this.a(d1, this.onGround);
      if (d5 != d0) {
        this.motX = 0.0D;
      }

      if (d6 != d1) {
        this.motY = 0.0D;
      }

      if (d7 != d2) {
        this.motZ = 0.0D;
      }

      d9 = this.locX - d3;
      d10 = this.locZ - d4;
      int l;
      int i1;
      int j1;

      // CraftBukkit start
      if ((this.positionChanged) && (getBukkitEntity() instanceof Vehicle)) {
        Vehicle vehicle = (Vehicle) getBukkitEntity();
        org.bukkit.World wrld = ((WorldServer) world).getWorld();
        org.bukkit.block.Block block =
            wrld.getBlockAt(
                MathHelper.floor(locX),
                MathHelper.floor(locY - 0.20000000298023224D - (double) this.height),
                MathHelper.floor(locZ));

        if (d5 > d0) {
          block = block.getFace(BlockFace.SOUTH);
        } else if (d5 < d0) {
          block = block.getFace(BlockFace.NORTH);
        } else if (d7 > d2) {
          block = block.getFace(BlockFace.WEST);
        } else if (d7 < d2) {
          block = block.getFace(BlockFace.EAST);
        }

        VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, block);
        ((WorldServer) world).getServer().getPluginManager().callEvent(event);
      }
      // CraftBukkit end

      if (this.n() && !flag && this.vehicle == null) {
        this.bm = (float) ((double) this.bm + (double) MathHelper.a(d9 * d9 + d10 * d10) * 0.6D);
        l = MathHelper.floor(this.locX);
        i1 = MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height);
        j1 = MathHelper.floor(this.locZ);
        k = this.world.getTypeId(l, i1, j1);
        if (this.world.getTypeId(l, i1 - 1, j1) == Block.FENCE.id) {
          k = this.world.getTypeId(l, i1 - 1, j1);
        }

        if (this.bm > (float) this.b && k > 0) {
          ++this.b;
          StepSound stepsound = Block.byId[k].stepSound;

          if (this.world.getTypeId(l, i1 + 1, j1) == Block.SNOW.id) {
            stepsound = Block.SNOW.stepSound;
            this.world.makeSound(
                this, stepsound.getName(), stepsound.getVolume1() * 0.15F, stepsound.getVolume2());
          } else if (!Block.byId[k].material.isLiquid()) {
            this.world.makeSound(
                this, stepsound.getName(), stepsound.getVolume1() * 0.15F, stepsound.getVolume2());
          }

          Block.byId[k].b(this.world, l, i1, j1, this);
        }
      }

      l = MathHelper.floor(this.boundingBox.a + 0.0010D);
      i1 = MathHelper.floor(this.boundingBox.b + 0.0010D);
      j1 = MathHelper.floor(this.boundingBox.c + 0.0010D);
      k = MathHelper.floor(this.boundingBox.d - 0.0010D);
      int k1 = MathHelper.floor(this.boundingBox.e - 0.0010D);
      int l1 = MathHelper.floor(this.boundingBox.f - 0.0010D);

      if (this.world.a(l, i1, j1, k, k1, l1)) {
        for (int i2 = l; i2 <= k; ++i2) {
          for (int j2 = i1; j2 <= k1; ++j2) {
            for (int k2 = j1; k2 <= l1; ++k2) {
              int l2 = this.world.getTypeId(i2, j2, k2);

              if (l2 > 0) {
                Block.byId[l2].a(this.world, i2, j2, k2, this);
              }
            }
          }
        }
      }

      boolean flag2 = this.ab();

      if (this.world.d(this.boundingBox.shrink(0.0010D, 0.0010D, 0.0010D))) {
        this.a(1);
        if (!flag2) {
          ++this.fireTicks;
          // CraftBukkit start
          if (this.fireTicks <= 0) {
            // not on fire yet
            CraftServer server = ((WorldServer) this.world).getServer();
            org.bukkit.entity.Entity damagee = this.getBukkitEntity();

            EntityCombustEvent event = new EntityCombustEvent(damagee);
            server.getPluginManager().callEvent(event);

            if (!event.isCancelled()) {
              this.fireTicks = 300;
            }
          } else {
            // CraftBukkit end - reset fire level back to max
            this.fireTicks = 300;
          }
        }
      } else if (this.fireTicks <= 0) {
        this.fireTicks = -this.maxFireTicks;
      }

      if (flag2 && this.fireTicks > 0) {
        this.world.makeSound(
            this,
            "random.fizz",
            0.7F,
            1.6F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F);
        this.fireTicks = -this.maxFireTicks;
      }
    }
  }