Ejemplo n.º 1
0
 /**
  * Generate the canonical Wumpus Maze of 20 rooms, each having 3 exits
  *
  * @return the Maze object
  */
 public static Maze DodecahedralMaze() {
   Maze M = new Maze(20);
   int[][] pts = {
     {1, 2}, {1, 5}, {1, 0}, {2, 3}, {2, 18}, {3, 4}, {3, 16}, {4, 5}, {4, 14}, {5, 6}, {6, 7},
     {6, 13}, {7, 8}, {7, 0}, {8, 9}, {8, 12}, {9, 10}, {9, 19}, {10, 11}, {10, 17}, {11, 12},
     {11, 15}, {12, 13}, {13, 14}, {14, 15}, {15, 16}, {16, 17}, {17, 18}, {18, 19}, {19, 0}
   };
   for (int i = 0; i < pts.length; i++) M.join2(pts[i][0], pts[i][1]);
   return M;
 }
Ejemplo n.º 2
0
 /**
  * Generate a Maze being a complete graph of 5 nodes Each Cave connects to every other Cave.
  *
  * @return the Maze object.
  */
 public static Maze K5Maze() {
   Maze M = new Maze(5);
   for (int i = 0; i < M.nRooms(); i++) for (int j = i + 1; j < M.nRooms(); j++) M.join2(i, j);
   return M;
 }