/** Build and return a new {@link ItemStack}. */ public ItemStack build() { ItemStack itemStack = new ItemStack(_materialData.getItemType()); itemStack.setData(_materialData.clone()); itemStack.setAmount(_amount); if (_durability != null) itemStack.setDurability(_durability); if (_display != null) ItemStackUtils.setDisplayName(itemStack, _display); if (_lore != null) ItemStackUtils.setLore(itemStack, _lore); if (_enchantments != null) { for (IEnchantmentLevel wrapper : _enchantments) { itemStack.addUnsafeEnchantment(wrapper.getEnchantment(), wrapper.getLevel()); } } if (_color != null) { ItemStackUtils.setColor(itemStack, _color); } return itemStack; }
public static boolean fillFluidHandlerWithPlayerItem( World world, IFluidHandler handler, EntityPlayer player, ItemStack equipped) { if (equipped == null) return false; FluidStack fluid = FluidContainerRegistry.getFluidForFilledItem(equipped); if (fluid != null) { if (handler.fill(null, fluid, false) == fluid.amount || player.capabilities.isCreativeMode) { if (world.isRemote) return true; ItemStack filledStack = FluidContainerRegistry.drainFluidContainer(equipped); if (!player.capabilities.isCreativeMode) { if (equipped.stackSize == 1) { player.inventory.setInventorySlotContents(player.inventory.currentItem, null); player.inventory.addItemStackToInventory(filledStack); } else { equipped.stackSize -= 1; if (filledStack != null && !player.inventory.addItemStackToInventory(filledStack)) player.dropItem(filledStack, false, true); } player.openContainer.detectAndSendChanges(); if (player instanceof EntityPlayerMP) ((EntityPlayerMP) player) .updateCraftingInventory(player.openContainer, player.openContainer.getInventory()); } handler.fill(null, fluid, true); return true; } } else if (equipped.getItem() instanceof IFluidContainerItem) { IFluidContainerItem container = (IFluidContainerItem) equipped.getItem(); fluid = container.getFluid(equipped); if (handler.fill(null, fluid, false) > 0) { if (world.isRemote) return true; int fill = handler.fill(null, fluid, true); if (equipped.stackSize > 1) { ItemStack emptied = ItemStackUtils.copyStackWithAmount(equipped, 1); equipped.stackSize -= 1; container.drain(emptied, fill, true); if (!player.inventory.addItemStackToInventory(emptied)) player.dropItem(emptied, false, true); } else container.drain(equipped, fill, true); player.openContainer.detectAndSendChanges(); if (player instanceof EntityPlayerMP) ((EntityPlayerMP) player) .updateCraftingInventory(player.openContainer, player.openContainer.getInventory()); return true; } } return false; }