/** * When this method is called, your block should register all the icons it needs with the given * IconRegister. This is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("piston_side"); this.field_94497_cO = par1IconRegister.registerIcon(this.isSticky ? "piston_top_sticky" : "piston_top"); this.field_94498_b = par1IconRegister.registerIcon("piston_inner_top"); this.field_94499_c = par1IconRegister.registerIcon("piston_bottom"); }
public void func_94332_a(IconRegister par1IconRegister) { this.field_94388_cO = par1IconRegister.func_94245_a("tree_top"); this.field_94390_c = new Icon[field_94389_b.length]; for (int var2 = 0; var2 < this.field_94390_c.length; ++var2) { this.field_94390_c[var2] = par1IconRegister.func_94245_a(field_94389_b[var2]); } }
/** * When this method is called, your block should register all the icons it needs with the given * IconRegister. This is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { iconArray = (new Icon[] { par1IconRegister.registerIcon( (new StringBuilder()).append(getTextureName()).append("_layer_0").toString()), par1IconRegister.registerIcon( (new StringBuilder()).append(getTextureName()).append("_layer_1").toString()) }); }
public void registerIcons(IconRegister par1IconRegister) { super.registerIcons(par1IconRegister); if (this.material == EnumArmorMaterial.CLOTH) { this.field_94605_cw = par1IconRegister.registerIcon(field_94606_cu[this.armorType]); } this.field_94604_cx = par1IconRegister.registerIcon(field_94603_a[this.armorType]); }
public void func_94332_a(IconRegister par1IconRegister) { this.field_94387_c = new Icon[field_94386_b.length]; for (int var2 = 0; var2 < this.field_94387_c.length; ++var2) { this.field_94387_c[var2] = par1IconRegister.func_94245_a(field_94386_b[var2]); } }
/** * When this method is called, your block should register all the icons it needs with the given * IconRegister. This is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.iconArray = new Icon[3]; for (int var2 = 0; var2 < this.iconArray.length; ++var2) { this.iconArray[var2] = par1IconRegister.registerIcon(this.func_111023_E() + "_stage_" + var2); } }
public void func_94332_a(IconRegister par1IconRegister) { this.field_94363_a = new Icon[8]; for (int var2 = 0; var2 < this.field_94363_a.length; ++var2) { this.field_94363_a[var2] = par1IconRegister.func_94245_a("crops_" + var2); } }
/** * When this method is called, your block should register all the icons it needs with the given * IconRegister. This is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("BlockPetrifiedWood"); this.PetrifiedWoodTopIcon = par1IconRegister.registerIcon("BlockPetrifiedWood2"); this.PetrifiedWoodBottomIcon = par1IconRegister.registerIcon("BlockPetrifiedWood2"); }
/** * When this method is called, your block should register all the icons it needs with the given * IconRegister. This is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("tnt_side"); this.field_94393_a = par1IconRegister.registerIcon("tnt_top"); this.field_94392_b = par1IconRegister.registerIcon("tnt_bottom"); }
public void registerIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon(this.unlocalizedName); }
/** * When this method is called, your block should register all the icons it needs with the given * IconRegister. This is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon(this.field_94402_c); this.theIcon = par1IconRegister.registerIcon(this.sideTextureIndex); }
public void func_94332_a(IconRegister par1IconRegister) { this.field_94336_cN = par1IconRegister.func_94245_a("wood"); }
/** * When this method is called, your block should register all the icons it needs with the given * IconRegister. This is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { super.registerIcons(par1IconRegister); this.theIcon = par1IconRegister.registerIcon("rail_turn"); }
public void func_94332_a(IconRegister par1IconRegister) { this.field_94445_a[0] = par1IconRegister.func_94245_a("daylightDetector_top"); this.field_94445_a[1] = par1IconRegister.func_94245_a("daylightDetector_side"); }