@Override public void render() { super.render(); backgroud.render(); text.render(message); arrow.render( gui.getApp() .getAssets() .getTexture(("arrow_" + orientation).toLowerCase().replaceAll("_", "")), ""); this.shapeRenderer.setColor(Color.WHITE); this.shapeRenderer.begin(ShapeRenderer.ShapeType.Line); this.shapeRenderer.rect(target.x, target.y, target.width, target.height); this.shapeRenderer.end(); if (firstRender) { refresh(); firstRender = false; } }
@Override public void refresh() { float ingameSize = App.WORLD_SCALE / 2; float inguiSize = gui.getSquareSize() / 4; float compensatingRatio = ingameSize / inguiSize; int arrowSize = (int) (placement.equals(Placement.RELATIVE) ? ingameSize : inguiSize); Vector2 offset = new Vector2(); float textOffset = 0; switch (orientation) { case TOP_LEFT: offset.y = -1; textOffset = 1; break; case TOP_RIGHT: offset.y = -1; offset.x = -1; textOffset = -1; break; case BOTTOM_LEFT: textOffset = 1; break; case BOTTOM_RIGHT: offset.x = -1; textOffset = -1; break; } arrow.set(x + offset.x * arrowSize, y + offset.y * arrowSize, arrowSize, arrowSize); Vector2 textSize = new Vector2(text.getTextWidth() + arrowSize, Math.max(text.getTextHeight(), arrowSize)); text.set( x + textOffset * arrowSize + offset.x * textSize.x, y + offset.y * textSize.y, textSize.x, textSize.y); if (placement.equals(Placement.RELATIVE)) { text.setScale(compensatingRatio); } backgroud.set(text); text.refresh(); }