Ejemplo n.º 1
0
  /**
   * Draws everything normal, except the player will only be drawn, when the parameter is true
   *
   * @param drawPlayer
   */
  private void drawBlinking(boolean drawPlayer) {
    while (!holder.getSurface().isValid()) {
      /*wait*/
    }
    Canvas canvas = holder.lockCanvas();
    bg.draw(canvas);
    for (Obstacle r : obstacles) {
      r.draw(canvas);
    }
    for (PowerUp p : powerUps) {
      p.draw(canvas);
    }
    if (drawPlayer) {
      player.draw(canvas);
    }
    fg.draw(canvas);
    pauseButton.draw(canvas);

    // Score Text
    Paint paint = new Paint();
    paint.setColor(Color.BLACK);
    paint.setTextSize(getScoreTextMetrics());
    canvas.drawText(
        game.getResources().getString(R.string.onscreen_score_text)
            + " "
            + game.accomplishmentBox.points
            + " / "
            + game.getResources().getString(R.string.onscreen_coin_text)
            + " "
            + game.coins,
        0,
        getScoreTextMetrics(),
        paint);
    holder.unlockCanvasAndPost(canvas);
  }
Ejemplo n.º 2
0
  /**
   * Draws all gameobjects on the canvas
   *
   * @param canvas
   */
  private void drawCanvas(Canvas canvas) {
    bg.draw(canvas);
    for (Obstacle r : obstacles) {
      r.draw(canvas);
    }
    for (PowerUp p : powerUps) {
      p.draw(canvas);
    }
    player.draw(canvas);
    fg.draw(canvas);
    pauseButton.draw(canvas);

    // Score Text
    Paint paint = new Paint();
    paint.setColor(Color.BLACK);
    paint.setTextSize(getScoreTextMetrics());
    canvas.drawText(
        game.getResources().getString(R.string.onscreen_score_text)
            + " "
            + game.accomplishmentBox.points
            + " / "
            + game.getResources().getString(R.string.onscreen_coin_text)
            + " "
            + game.coins,
        0,
        getScoreTextMetrics(),
        paint);
  }
Ejemplo n.º 3
0
  /** Update sprite movements */
  private void move() {
    for (Obstacle o : obstacles) {
      o.setSpeedX(-getSpeedX());
      o.move();
    }
    for (PowerUp p : powerUps) {
      p.move();
    }

    bg.setSpeedX(-getSpeedX() / 2);
    bg.move();

    fg.setSpeedX(-getSpeedX() * 4 / 3);
    fg.move();

    pauseButton.move();

    player.move();
  }