Ejemplo n.º 1
0
    void construct(PlanningSegment seg, WorldLocation origin, HiResDate date) {
      // check we have some data
      if (date == null || origin == null) return;

      double timeTravelledMillis = getSecsTravelled(seg) * 1000;

      // ditch the existing items
      seg.removeAllElements();

      // ok build for this segment
      double courseDegs = seg.getCourse();
      double courseRads = MWC.Algorithms.Conversions.Degs2Rads(courseDegs);

      long timeMillis = date.getDate().getTime();
      final long timeStepMillis;
      final long ONE_MIN = 60 * 1000;
      final long ONE_HOUR = 60 * ONE_MIN;
      final long ONE_DAY = 24 * ONE_HOUR;

      // use a time step appropriate to how long we're generating the track for
      if (timeTravelledMillis <= 4 * ONE_HOUR) timeStepMillis = ONE_MIN;
      else if (timeTravelledMillis <= 12 * ONE_HOUR) timeStepMillis = 10 * ONE_MIN;
      else if (timeTravelledMillis <= 2 * ONE_DAY) timeStepMillis = 30 * ONE_MIN;
      else timeStepMillis = ONE_HOUR;

      // now work out how far he will have travelled in a time step
      double distPerMinute = getMinuteDelta(seg);
      double distPerStep = distPerMinute * (timeStepMillis / ONE_MIN);
      WorldVector vec =
          new WorldVector(courseRads, new WorldDistance(distPerStep, WorldDistance.METRES), null);

      for (long tNow = timeMillis;
          tNow <= timeMillis + timeTravelledMillis;
          tNow += timeStepMillis) {
        HiResDate thisDtg = new HiResDate(tNow);

        // ok, do this fix
        Fix thisF =
            new Fix(thisDtg, origin, courseRads, seg.getSpeed().getValueIn(WorldSpeed.ft_sec) / 3);

        // override the depth
        thisF.getLocation().setDepth(seg.getDepth().getValueIn(WorldDistance.METRES));

        FixWrapper fw = new FixWrapper(thisF);

        fw.setColor(seg.getColor());

        // and store it
        seg.add(fw);

        // reset the name, we're not going to use a human generated one
        fw.resetName();

        // produce a new position
        origin = origin.add(vec);
      }
    }