Ejemplo n.º 1
0
  /**
   * Tests the equality is realm independant
   *
   * @throws Exception
   */
  public void testEquals() throws Exception {
    ClassWorld cw = new ClassWorld();
    ClassRealm r1 = cw.newRealm("test1");
    ClassRealm r2 = cw.newRealm("test2");

    Entry entry1 = new Entry(r1, "org.test");
    Entry entry2 = new Entry(r2, "org.test");

    assertTrue("entry1 == entry2", entry1.equals(entry2));
    assertTrue("entry1.hashCode() == entry2.hashCode()", entry1.hashCode() == entry2.hashCode());
  }
  /**
   * Returns the hash code value for this Map as per the definition in the Map interface.
   *
   * @see Map#hashCode()
   * @since 1.2
   */
  public synchronized int hashCode() {
    /*
     * This code detects the recursion caused by computing the hash code
     * of a self-referential hash table and prevents the stack overflow
     * that would otherwise result.  This allows certain 1.1-era
     * applets with self-referential hash tables to work.  This code
     * abuses the loadFactor field to do double-duty as a hashCode
     * in progress flag, so as not to worsen the space performance.
     * A negative load factor indicates that hash code computation is
     * in progress.
     */
    int h = 0;
    if (count == 0 || loadFactor < 0) return h; // Returns zero

    loadFactor = -loadFactor; // Mark hashCode computation in progress
    Entry<?, ?>[] tab = table;
    for (Entry<?, ?> entry : tab) {
      while (entry != null) {
        h += entry.hashCode();
        entry = entry.next;
      }
    }

    loadFactor = -loadFactor; // Mark hashCode computation complete

    return h;
  }
Ejemplo n.º 3
0
 /*     */ public String addSymbol(String symbol) /*     */ {
   /*  97 */ int hash = hash(symbol);
   /*  98 */ int bucket = hash % this.fTableSize;
   /*  99 */ int length = symbol.length();
   /* 100 */ for (Entry entry = this.fBuckets[bucket]; entry != null; entry = entry.next) {
     /* 101 */ if ((length == entry.characters.length)
         && (hash == entry.hashCode)
         &&
         /* 102 */ (symbol.regionMatches(0, entry.symbol, 0, length))) {
       /* 103 */ return entry.symbol;
       /*     */ }
     /*     */
     /*     */ }
   /*     */
   /* 121 */ Entry entry = new Entry(symbol, this.fBuckets[bucket]);
   /* 122 */ entry.hashCode = hash;
   /* 123 */ this.fBuckets[bucket] = entry;
   /* 124 */ return entry.symbol;
   /*     */ }
Ejemplo n.º 4
0
 /*     */ public String addSymbol(char[] buffer, int offset, int length) /*     */ {
   /* 140 */ int hash = hash(buffer, offset, length);
   /* 141 */ int bucket = hash % this.fTableSize;
   /* 142 */ label93:
   for (Entry entry = this.fBuckets[bucket]; entry != null; entry = entry.next) {
     /* 143 */ if ((length == entry.characters.length) && (hash == entry.hashCode)) {
       /* 144 */ for (int i = 0; i < length; i++) {
         /* 145 */ if (buffer[(offset + i)] != entry.characters[i]) {
           /*     */ break label93;
           /*     */ }
         /*     */ }
       /* 149 */ return entry.symbol;
       /*     */ }
     /*     */
     /*     */ }
   /*     */
   /* 154 */ Entry entry = new Entry(buffer, offset, length, this.fBuckets[bucket]);
   /* 155 */ this.fBuckets[bucket] = entry;
   /* 156 */ entry.hashCode = hash;
   /* 157 */ return entry.symbol;
   /*     */ }