Ejemplo n.º 1
0
  public static void doit(LevelMap map, List<? extends Entity> startPositions, Accessor accessor) {
    for (int x = 0; x < map.width(); x++) {
      for (int y = 0; y < map.height(); y++) {
        curPos.set(x, y);
        accessor.set(curPos, -1);
      }
    }
    todoBuffer.cleanup();
    for (int i = 0; i < startPositions.size(); i++) {
      Entity entity = startPositions.get(i);
      if (entity != null) {
        Position p = entity.getPosition();
        todoBuffer.add(p);
        accessor.set(p, 0);
      }
    }
    while (todoBuffer.size() > 0) {
      Position p = todoBuffer.first();

      todoBuffer.removeFirst();
      p.getNeighbors(neighbors);
      float curValue = accessor.get(p);
      float nextValue = curValue + 1;

      for (int ni = 0; ni < 4; ni++) {
        Position neighbor = neighbors[ni];
        if (map.posValid(neighbor) && accessor.passable(neighbor))
          if (accessor.get(neighbor) < 0) {
            accessor.set(neighbor, nextValue);
            todoBuffer.add(neighbor);
          }
      }
    }
    if (false)
      for (int y = 0; y < map.height(); y++) {
        for (int x = 0; x < map.width(); x++) {
          System.out.print("" + (int) accessor.get(new Position(x, y)) + " ");
        }
        System.out.println();
      }
  }
Ejemplo n.º 2
0
  public Client() throws IOException {

    Global.tiles =
        new Tile[] {
          new Tile("wall.png"),
          new Tile("floor.jpg"),
          new Tile("warrior.png"),
          new Tile("fireball.png"),
          new Tile("mage.png")
        };

    Global.cameraPosition = new Point(0, 0);
    Global.visibleFrame = new Rectangle(0, 0, 640, 480);

    Renderer rend = new Renderer();
    rend.setVisible(true);

    rend.addKeyListener(keyProcessor);
    rend.addComponentListener(eventsProcessor);
    rend.getComponent(0).addMouseListener(mouseProcessor);

    Socket socket = null;
    try {
      socket = new Socket("localhost", 8080);
      //			socket = new Socket("192.168.77.1", 8080);
      // socket = new Socket("192.168.77.1", 8080);

      Global.socketReader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
      Global.socketWriter = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()), true);
    } catch (IOException e1) {
      e1.printStackTrace();
    }

    {
      int ysize = Integer.parseInt(Global.socketReader.readLine());
      int xsize = Integer.parseInt(Global.socketReader.readLine());

      ArrayList<Entity> list = new ArrayList<Entity>();

      for (int y = 0; y < ysize; y++) {
        for (int x = 0; x < xsize; x++) {
          int globalId = Integer.parseInt(Global.socketReader.readLine());

          Entity en = new Entity(globalId);

          int N = Integer.parseInt(Global.socketReader.readLine());

          for (int i = 0; i < N; i++) {
            String key = Global.socketReader.readLine();
            String value = Global.socketReader.readLine();

            en.setParametr(key, value);
          }
          en.setParametr(Constants.PARAM_TICK, Global.tickCounter + "");
          en.setExplored(false);

          list.add(en);
        }
      }

      Global.map = new Map(ysize, xsize, list);

      Global.tickCounter++;
    }

    while (true) {
      String message = Global.socketReader.readLine();
      if (message.equals("RENDER")) {
        Global.tickCounter++;
        keyProcessor.informServer();
        if (Global.map.player != null && Global.map.player.playerEntity.isDead()) System.exit(0);
        rend.repaint();
      } else {
        int globalId = Integer.parseInt(message);

        synchronized (Global.map) {
          Entity en = Global.map.getEntity(globalId);

          int N = Integer.parseInt(Global.socketReader.readLine());

          for (int i = 0; i < N; i++) {
            String key = Global.socketReader.readLine();
            String value = Global.socketReader.readLine();

            en.setParametr(key, value);

            if (key.equals(Constants.PARAM_MINE) && value.equals("true")) {
              Global.map.player = new Player(en);
            }
          }
          en.setParametr(Constants.PARAM_TICK, Global.tickCounter + "");

          Global.map.moveEntity(en, en.getPosition().y, en.getPosition().x);

          if (en.isDead()) {
            //						System.out.println(en.globalId);
            Global.map.removeEntity(en);
          }
        }
      }
    }
  }
Ejemplo n.º 3
0
  /** To-hit number for the mech to push another mech */
  public static ToHitData toHit(IGame game, int attackerId, Targetable target) {
    final Entity ae = game.getEntity(attackerId);
    int targetId = Entity.NONE;
    Entity te = null;
    if (target.getTargetType() == Targetable.TYPE_ENTITY) {
      te = (Entity) target;
      targetId = target.getTargetId();
    }
    if (ae == null)
      return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!");
    if (te == null) return new ToHitData(ToHitData.IMPOSSIBLE, "You can't target a null entity!");
    IHex attHex = game.getBoard().getHex(ae.getPosition());
    IHex targHex = game.getBoard().getHex(te.getPosition());
    final int attackerElevation = ae.getElevation() + attHex.getElevation();
    final int targetElevation = target.getElevation() + targHex.getElevation();
    final boolean targetInBuilding = Compute.isInBuilding(game, te);
    Building bldg = null;
    if (targetInBuilding) {
      bldg = game.getBoard().getBuildingAt(te.getPosition());
    }
    ToHitData toHit = null;

    // arguments legal?
    if (ae == null || target == null) {
      throw new IllegalArgumentException("Attacker or target not valid");
    }

    // can't target yourself
    if (ae.equals(te)) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "You can't target yourself");
    }

    // non-mechs can't push
    if (!(ae instanceof Mech)) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Non-mechs can't push");
    }

    // Quads can't push
    if (ae.entityIsQuad()) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is a quad");
    }

    // can't make physical attacks while spotting
    if (ae.isSpotting()) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is spotting this turn");
    }

    // Can only push mechs
    if (te != null && !(te instanceof Mech)) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Target is not a mech");
    }

    // Can't push with flipped arms
    if (ae.getArmsFlipped()) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Arms are flipped to the rear. Can not push.");
    }

    // Can't target a transported entity.
    if (te != null && Entity.NONE != te.getTransportId()) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Target is a passenger.");
    }

    // Can't target a entity conducting a swarm attack.
    if (te != null && Entity.NONE != te.getSwarmTargetId()) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Target is swarming a Mek.");
    }

    // check if both arms are present
    if (ae.isLocationBad(Mech.LOC_RARM) || ae.isLocationBad(Mech.LOC_LARM)) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Arm missing");
    }

    // check if attacker has fired arm-mounted weapons
    if (ae.weaponFiredFrom(Mech.LOC_RARM) || ae.weaponFiredFrom(Mech.LOC_LARM)) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Weapons fired from arm this turn");
    }

    // check range
    if (ae.getPosition().distance(target.getPosition()) > 1) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Target not in range");
    }

    // target must be at same elevation
    if (attackerElevation != targetElevation) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Target not at same elevation");
    }

    // can't push mech making non-pushing displacement attack
    if (te != null && te.hasDisplacementAttack() && !te.isPushing()) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Target is making a charge/DFA attack");
    }

    // can't push mech pushing another, different mech
    if (te != null && te.isPushing() && te.getDisplacementAttack().getTargetId() != ae.getId()) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Target is pushing another mech");
    }

    // can't do anything but counter-push if the target of another attack
    if (ae.isTargetOfDisplacementAttack()
        && ae.findTargetedDisplacement().getEntityId() != target.getTargetId()) {
      return new ToHitData(
          ToHitData.IMPOSSIBLE, "Attacker is the target of another push/charge/DFA");
    }

    // can't attack the target of another displacement attack
    if (te != null
        && te.isTargetOfDisplacementAttack()
        && te.findTargetedDisplacement().getEntityId() != ae.getId()) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Target is the target of another push/charge/DFA");
    }

    // check facing
    if (!target.getPosition().equals(ae.getPosition().translated(ae.getFacing()))) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Target not directly ahead of feet");
    }

    // can't push while prone
    if (ae.isProne()) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is prone");
    }

    // can't push prone mechs
    if (te != null && te.isProne()) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Target is prone");
    }

    // Can't target units in buildings (from the outside).
    if (targetInBuilding) {
      if (!Compute.isInBuilding(game, ae)) {
        return new ToHitData(ToHitData.IMPOSSIBLE, "Target is inside building");
      } else if (!game.getBoard().getBuildingAt(ae.getPosition()).equals(bldg)) {
        return new ToHitData(ToHitData.IMPOSSIBLE, "Target is inside differnt building");
      }
    }

    // Attacks against adjacent buildings automatically hit.
    if ((target.getTargetType() == Targetable.TYPE_BUILDING)
        || (target.getTargetType() == Targetable.TYPE_FUEL_TANK)) {
      return new ToHitData(
          ToHitData.IMPOSSIBLE,
          "You can not push a building (well, you can, but it won't do anything).");
    }

    // Can't target woods or ignite a building with a physical.
    if (target.getTargetType() == Targetable.TYPE_BLDG_IGNITE
        || target.getTargetType() == Targetable.TYPE_HEX_CLEAR
        || target.getTargetType() == Targetable.TYPE_HEX_IGNITE) {
      return new ToHitData(ToHitData.IMPOSSIBLE, "Invalid attack");
    }

    // Set the base BTH
    int base = 4;

    if (game.getOptions().booleanOption("maxtech_physical_BTH")) {
      base = ae.getCrew().getPiloting() - 1;
    }

    toHit = new ToHitData(base, "base");

    // attacker movement
    toHit.append(Compute.getAttackerMovementModifier(game, attackerId));

    // target movement
    toHit.append(Compute.getTargetMovementModifier(game, targetId));

    // attacker terrain
    toHit.append(Compute.getAttackerTerrainModifier(game, attackerId));

    // target terrain
    toHit.append(Compute.getTargetTerrainModifier(game, te));

    // damaged or missing actuators
    if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM)) {
      toHit.addModifier(2, "Right Shoulder destroyed");
    }
    if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)) {
      toHit.addModifier(2, "Left Shoulder destroyed");
    }

    // water partial cover?
    if (te.height() > 0
        && te.getElevation() == -1
        && targHex.terrainLevel(Terrains.WATER) == te.height()) {
      toHit.addModifier(3, "target has partial cover");
    }

    // target immobile
    toHit.append(Compute.getImmobileMod(te));

    Compute.modifyPhysicalBTHForAdvantages(ae, te, toHit, game);

    toHit.append(nightModifiers(game, target, null, ae));
    // side and elevation shouldn't matter

    // If it has a torso-mounted cockpit and two head sensor hits or three sensor hits...
    // It gets a =4 penalty for being blind!
    if (((Mech) ae).getCockpitType() == Mech.COCKPIT_TORSO_MOUNTED) {
      int sensorHits =
          ae.getBadCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_SENSORS, Mech.LOC_HEAD);
      int sensorHits2 =
          ae.getBadCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_SENSORS, Mech.LOC_CT);
      if ((sensorHits + sensorHits2) == 3) {
        return new ToHitData(
            ToHitData.IMPOSSIBLE, "Sensors Completely Destroyed for Torso-Mounted Cockpit");
      } else if (sensorHits == 2) {
        toHit.addModifier(4, "Head Sensors Destroyed for Torso-Mounted Cockpit");
      }
    }

    // done!
    return toHit;
  }