public MosaicPreviewRenderer(SurfaceTexture tex, int w, int h, boolean isLandscape) { mMosaicOutputSurfaceTexture = tex; mWidth = w; mHeight = h; mIsLandscape = isLandscape; mEglThread = new HandlerThread("PanoramaRealtimeRenderer"); mEglThread.start(); mEglHandler = new EGLHandler(mEglThread.getLooper()); // We need to sync this because the generation of surface texture for input is // done here and the client will continue with the assumption that the // generation is completed. mEglHandler.sendMessageSync(EGLHandler.MSG_INIT_EGL_SYNC); }
public void alignFrame() { mEglHandler.sendEmptyMessage(EGLHandler.MSG_ALIGN_FRAME); }
public void showPreviewFrame() { mEglHandler.sendEmptyMessage(EGLHandler.MSG_SHOW_PREVIEW_FRAME); }
public void showPreviewFrameSync() { mEglHandler.sendMessageSync(EGLHandler.MSG_SHOW_PREVIEW_FRAME_SYNC); }
public void release() { mEglHandler.sendEmptyMessage(EGLHandler.MSG_RELEASE); }