public boolean execute(MOB mob, Vector commands, int metaFlags) throws java.io.IOException { boolean skipChecks = mob.Name().equals(mob.getClanID()); Room R = mob.location(); if (skipChecks) { commands.setElementAt(getAccessWords()[0], 0); R = CMLib.map().getRoom(CMParms.combine(commands, 1)); } else { commands.clear(); commands.addElement(getAccessWords()[0]); commands.addElement(CMLib.map().getExtendedRoomID(R)); } if ((mob.getClanID() == null) || (R == null) || (mob.getClanID().equalsIgnoreCase(""))) { mob.tell("You aren't even a member of a clan."); return false; } Clan C = mob.getMyClan(); if (C == null) { mob.tell("There is no longer a clan called " + mob.getClanID() + "."); return false; } if (C.getStatus() > Clan.CLANSTATUS_ACTIVE) { mob.tell( "You cannot set a morgue. Your " + C.getGovernmentName() + " does not have enough members to be considered active."); return false; } if (skipChecks || CMLib.clans().goForward(mob, C, commands, Clan.Function.SET_HOME, false)) { if (!CMLib.law().doesOwnThisProperty(C.clanID(), R)) { mob.tell("Your " + C.getGovernmentName() + " does not own this room."); return false; } if (skipChecks || CMLib.clans().goForward(mob, C, commands, Clan.Function.SET_HOME, true)) { C.setMorgue(CMLib.map().getExtendedRoomID(R)); C.update(); mob.tell( "Your " + C.getGovernmentName() + " morgue is now set to " + R.roomTitle(mob) + "."); CMLib.clans() .clanAnnounce( mob, "The morgue of " + C.getGovernmentName() + " " + C.clanID() + " is now set to " + R.roomTitle(mob) + "."); return true; } } else { mob.tell( "You aren't in the right position to set your " + C.getGovernmentName() + "'s morgue."); return false; } return false; }
public boolean invoke( MOB mob, Vector commands, Environmental givenTarget, boolean auto, int asLevel) { if (type.length() == 0) return false; if ((mob.getClanID() == null) || (mob.getClanID().equalsIgnoreCase("")) || (mob.getClanRole() == 0)) { mob.tell("You aren't even a member of a clan."); return false; } Clan C = CMLib.clans().getClan(mob.getClanID()); if (C == null) { mob.tell("You aren't even a member of a clan."); return false; } if (C.allowedToDoThis(mob, Clan.FUNC_CLANENCHANT) != 1) { mob.tell("You are not authorized to draw from the power of your " + C.typeName() + "."); return false; } String ClanName = C.clanID(); String ClanType = C.typeName(); // Invoking will be like: // CAST [CLANEQSPELL] ITEM QUANTITY // -2 -1 0 1 if (commands.size() < 1) { mob.tell("Enchant which spell onto what?"); return false; } if (commands.size() < 2) { mob.tell("Use how much clan enchantment power?"); return false; } Environmental target = mob.location() .fetchFromMOBRoomFavorsItems( mob, null, (String) commands.elementAt(0), Item.WORNREQ_UNWORNONLY); if ((target == null) || (!CMLib.flags().canBeSeenBy(target, mob))) { mob.tell("You don't see '" + ((String) commands.elementAt(0)) + "' here."); return false; } // Add clan power check start int points = CMath.s_int((String) commands.elementAt(1)); if (points <= 0) { mob.tell("You need to use at least 1 enchantment point."); return false; } long exp = points * CMProps.getIntVar(CMProps.SYSTEMI_CLANENCHCOST); if ((C.getExp() < exp) || (exp < 0)) { mob.tell( "You need " + exp + " to do that, but your " + C.typeName() + " has only " + C.getExp() + " experience points."); return false; } // Add clan power check end if (target.fetchEffect("Prop_ClanEquipment") != null) { mob.tell(target.name() + " is already clan enchanted."); return false; } // lose all the mana! if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); C.setExp(C.getExp() - exp); C.update(); if (success) { CMMsg msg = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto), "^S<S-NAME> move(s) <S-HIS-HER> fingers around <T-NAMESELF>, encanting intensely.^?"); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); Ability A = CMClass.getAbility("Prop_ClanEquipment"); StringBuffer str = new StringBuffer(""); str.append(type); // Type of Enchantment str.append(" "); str.append("" + points); // Power of Enchantment str.append(" \""); str.append(ClanName); // Clan Name str.append("\" \""); str.append(ClanType); // Clan Type str.append("\""); A.setMiscText(str.toString()); target.addEffect(A); } } else beneficialWordsFizzle( mob, target, "<S-NAME> move(s) <S-HIS-HER> fingers around <T-NAMESELF>, encanting intensely, and looking very frustrated."); return success; }