Ejemplo n.º 1
0
  public boolean b(Entity entity, double d0, double d1, double d2, float f) {
    short short1 = 128;
    double d3 = -1.0D;
    int i = 0;
    int j = 0;
    int k = 0;
    int l = MathHelper.floor(entity.locX);
    int i1 = MathHelper.floor(entity.locZ);
    long j1 = ChunkCoordIntPair.a(l, i1);
    boolean flag = true;
    double d4;
    int k1;

    if (this.c.contains(j1)) {
      ChunkCoordinatesPortal chunkcoordinatesportal = (ChunkCoordinatesPortal) this.c.getEntry(j1);

      d3 = 0.0D;
      i = chunkcoordinatesportal.x;
      j = chunkcoordinatesportal.y;
      k = chunkcoordinatesportal.z;
      chunkcoordinatesportal.d = this.a.getTime();
      flag = false;
    } else {
      for (k1 = l - short1; k1 <= l + short1; ++k1) {
        double d5 = (double) k1 + 0.5D - entity.locX;

        for (int l1 = i1 - short1; l1 <= i1 + short1; ++l1) {
          double d6 = (double) l1 + 0.5D - entity.locZ;

          for (int i2 = this.a.R() - 1; i2 >= 0; --i2) {
            if (this.a.getTypeId(k1, i2, l1) == Block.PORTAL.id) {
              while (this.a.getTypeId(k1, i2 - 1, l1) == Block.PORTAL.id) {
                --i2;
              }

              d4 = (double) i2 + 0.5D - entity.locY;
              double d7 = d5 * d5 + d4 * d4 + d6 * d6;

              if (d3 < 0.0D || d7 < d3) {
                d3 = d7;
                i = k1;
                j = i2;
                k = l1;
              }
            }
          }
        }
      }
    }

    if (d3 >= 0.0D) {
      if (flag) {
        this.c.put(j1, new ChunkCoordinatesPortal(this, i, j, k, this.a.getTime()));
        this.d.add(Long.valueOf(j1));
      }

      double d8 = (double) i + 0.5D;
      double d9 = (double) j + 0.5D;

      d4 = (double) k + 0.5D;
      int j2 = -1;

      if (this.a.getTypeId(i - 1, j, k) == Block.PORTAL.id) {
        j2 = 2;
      }

      if (this.a.getTypeId(i + 1, j, k) == Block.PORTAL.id) {
        j2 = 0;
      }

      if (this.a.getTypeId(i, j, k - 1) == Block.PORTAL.id) {
        j2 = 3;
      }

      if (this.a.getTypeId(i, j, k + 1) == Block.PORTAL.id) {
        j2 = 1;
      }

      int k2 = entity.as();

      if (j2 > -1) {
        int l2 = Direction.h[j2];
        int i3 = Direction.a[j2];
        int j3 = Direction.b[j2];
        int k3 = Direction.a[l2];
        int l3 = Direction.b[l2];
        boolean flag1 =
            !this.a.isEmpty(i + i3 + k3, j, k + j3 + l3)
                || !this.a.isEmpty(i + i3 + k3, j + 1, k + j3 + l3);
        boolean flag2 =
            !this.a.isEmpty(i + i3, j, k + j3) || !this.a.isEmpty(i + i3, j + 1, k + j3);

        if (flag1 && flag2) {
          j2 = Direction.f[j2];
          l2 = Direction.f[l2];
          i3 = Direction.a[j2];
          j3 = Direction.b[j2];
          k3 = Direction.a[l2];
          l3 = Direction.b[l2];
          k1 = i - k3;
          d8 -= (double) k3;
          int i4 = k - l3;

          d4 -= (double) l3;
          flag1 =
              !this.a.isEmpty(k1 + i3 + k3, j, i4 + j3 + l3)
                  || !this.a.isEmpty(k1 + i3 + k3, j + 1, i4 + j3 + l3);
          flag2 = !this.a.isEmpty(k1 + i3, j, i4 + j3) || !this.a.isEmpty(k1 + i3, j + 1, i4 + j3);
        }

        float f1 = 0.5F;
        float f2 = 0.5F;

        if (!flag1 && flag2) {
          f1 = 1.0F;
        } else if (flag1 && !flag2) {
          f1 = 0.0F;
        } else if (flag1 && flag2) {
          f2 = 0.0F;
        }

        d8 += (double) ((float) k3 * f1 + f2 * (float) i3);
        d4 += (double) ((float) l3 * f1 + f2 * (float) j3);
        float f3 = 0.0F;
        float f4 = 0.0F;
        float f5 = 0.0F;
        float f6 = 0.0F;

        if (j2 == k2) {
          f3 = 1.0F;
          f4 = 1.0F;
        } else if (j2 == Direction.f[k2]) {
          f3 = -1.0F;
          f4 = -1.0F;
        } else if (j2 == Direction.g[k2]) {
          f5 = 1.0F;
          f6 = -1.0F;
        } else {
          f5 = -1.0F;
          f6 = 1.0F;
        }

        double d10 = entity.motX;
        double d11 = entity.motZ;

        entity.motX = d10 * (double) f3 + d11 * (double) f6;
        entity.motZ = d10 * (double) f5 + d11 * (double) f4;
        entity.yaw = f - (float) (k2 * 90) + (float) (j2 * 90);
      } else {
        entity.motX = entity.motY = entity.motZ = 0.0D;
      }

      entity.setPositionRotation(d8, d9, d4, entity.yaw, entity.pitch);
      return true;
    } else {
      return false;
    }
  }