/**
  * Update SpriteModel, which used to display the correct texture part, according to nBank, nSpr
  * and addSpr *
  */
 private void updateSprModel(Element element) {
   SpriteModel spr =
       getSpriteBank(element.getNBank()).get_sprite(element.getNSpr() + element.getAddSpr());
   element.setSprModel(spr);
 }