Beispiel #1
0
 private void bindViews() {
   // TIPS: create an observer for notify layout updated
   layoutapplication = (XKPLayout) findViewById(R.id.layoutapplication);
   ViewTreeObserver mainLayoutViewTreeObserver = layoutapplication.getViewTreeObserver();
   if (mainLayoutViewTreeObserver.isAlive()) {
     mainLayoutViewTreeObserver.addOnGlobalLayoutListener(
         new OnGlobalLayoutListener() {
           @Override
           public void onGlobalLayout() {
             if (!mLayoutStarted) {
               mLayoutStarted = true;
               onLayoutStarted();
             }
             onLayoutUpdated();
           }
         });
   }
 }
Beispiel #2
0
 private void onLayoutStarted() {
   // create body ground
   BodyDef bodyDef = new BodyDef();
   groundBody = myWorld.getWorld().createBody(bodyDef);
   // TODO: determine real screen dimensions (width & height)
   ddView = new XKPDDView(this, 320, 480);
   layoutapplication.addView(ddView);
   XKPPhysicBody body_1 = new XKPPhysicBody(ActjBox2d_1.myWorld.getWorld(), ShapeType.CIRCLE);
   body_1.setSensor(false);
   body_1.setDensity(1f);
   body_1.setFriction(0.5f);
   body_1.setRestitution(0.200000003f);
   body_1.setBodyType(BodyType.DYNAMIC);
   body_1.setPosition(50, 200);
   body_1.createBody(20);
   XKPPhysicBody body_2 = new XKPPhysicBody(ActjBox2d_1.myWorld.getWorld(), ShapeType.POLYGON);
   body_2.setSensor(false);
   body_2.setDensity(1f);
   body_2.setFriction(0.5f);
   body_2.setRestitution(0.200000003f);
   body_2.setBodyType(BodyType.DYNAMIC);
   body_2.setPosition(30, 24);
   body_2.createBody(20, 30);
   XKPPhysicBody body_3 = new XKPPhysicBody(ActjBox2d_1.myWorld.getWorld(), ShapeType.CIRCLE);
   body_3.setSensor(false);
   body_3.setDensity(1f);
   body_3.setFriction(0.5f);
   body_3.setRestitution(0.200000003f);
   body_3.setBodyType(BodyType.DYNAMIC);
   body_3.setPosition(100, 60);
   body_3.createBody(30);
   XKPPhysicBody body_4 = new XKPPhysicBody(ActjBox2d_1.myWorld.getWorld(), ShapeType.POLYGON);
   body_4.setSensor(false);
   body_4.setDensity(1f);
   body_4.setFriction(0.5f);
   body_4.setRestitution(0.200000003f);
   body_4.setBodyType(BodyType.DYNAMIC);
   body_4.setPosition(150, 180);
   body_4.createBody(50, 20);
   XKPPhysicBody body_5 = new XKPPhysicBody(ActjBox2d_1.myWorld.getWorld(), ShapeType.CIRCLE);
   body_5.setSensor(false);
   body_5.setDensity(1f);
   body_5.setFriction(0.5f);
   body_5.setRestitution(0.200000003f);
   body_5.setBodyType(BodyType.DYNAMIC);
   body_5.setPosition(200, 100);
   body_5.createBody(10);
   XKPPhysicBody floor_1 = new XKPPhysicBody(ActjBox2d_1.myWorld.getWorld(), ShapeType.POLYGON);
   floor_1.setSensor(false);
   floor_1.setDensity(1f);
   floor_1.setFriction(0.5f);
   floor_1.setRestitution(0.200000003f);
   floor_1.setBodyType(BodyType.STATIC);
   floor_1.setPosition(0, 0);
   floor_1.createBody(10, 400);
   XKPPhysicBody floor_2 = new XKPPhysicBody(ActjBox2d_1.myWorld.getWorld(), ShapeType.POLYGON);
   floor_2.setSensor(false);
   floor_2.setDensity(1f);
   floor_2.setFriction(0.5f);
   floor_2.setRestitution(0.200000003f);
   floor_2.setBodyType(BodyType.STATIC);
   floor_2.setPosition(0, 0);
   floor_2.createBody(300, 10);
   XKPPhysicBody floor_3 = new XKPPhysicBody(ActjBox2d_1.myWorld.getWorld(), ShapeType.POLYGON);
   floor_3.setSensor(false);
   floor_3.setDensity(1f);
   floor_3.setFriction(0.5f);
   floor_3.setRestitution(0.200000003f);
   floor_3.setBodyType(BodyType.STATIC);
   floor_3.setPosition(300, 10);
   floor_3.createBody(10, 400);
   XKPPhysicBody floor_4 = new XKPPhysicBody(ActjBox2d_1.myWorld.getWorld(), ShapeType.POLYGON);
   floor_4.setSensor(false);
   floor_4.setDensity(1f);
   floor_4.setFriction(0.5f);
   floor_4.setRestitution(0.200000003f);
   floor_4.setBodyType(BodyType.STATIC);
   floor_4.setPosition(10, 400);
   floor_4.createBody(300, 10);
   mHandler = new android.os.Handler();
   mHandler.post(mRunnableWorld);
 }