Beispiel #1
0
 /**
  * Adds an entity to the manager. This will be done when a new entity is created.
  *
  * @param u The entity that is to be added.
  */
 public void add(InteractiveEntity entity) {
   entity.setPlayerID(myPlayer);
   entity.addObserver(GameState.getMap().getNodeMap());
   entity.addObserver(this);
   entity.setChanged();
   entity.notifyObservers(entity.getWorldLocation());
   myAddQueue.add(entity);
 }
 /**
  * Adds items to the manager. These items will then be observed by the NodeMap and will be updated
  * and painted every cycle.
  *
  * @param gs The item to add
  */
 public void add(T gs) {
   gs.addObserver(GameState.getMap().getNodeMap());
   gs.setChanged();
   gs.notifyObservers(gs.getWorldLocation());
   myGameSprites.add(gs);
 }