Beispiel #1
0
  private void spawnRandomers() {
    for (int i = 0; i < randomN; i++) {
      float x = (float) Math.random() * width;
      float y = (float) Math.random() * height;
      float r =
          (float)
              Math.sqrt(
                  Math.pow(((Player) players.get(0)).getX() - x, 2)
                      + Math.pow(((Player) players.get(0)).getY() - x, 2));

      while (r < distanceLimit) {
        x = (float) Math.random() * width;
        y = (float) Math.random() * height;
        r =
            (float)
                Math.sqrt(
                    Math.pow(((Player) players.get(0)).getX() - x, 2)
                        + Math.pow(((Player) players.get(0)).getY() - y, 2));
      }

      enemies.add(new EnemyTypes.Random(x, y, 0.5f, borders));
    }

    spawnRandomersB = false;
  }
 private double distanceTo(Actor opponent) {
   double actorToMoveX = opponent.getAvatar().getTranslateX();
   double actorToMoveY = opponent.getAvatar().getTranslateY();
   double currentX = getAvatar().getTranslateX();
   double currentY = getAvatar().getTranslateY();
   double deltaX = actorToMoveX - currentX;
   double deltaY = actorToMoveY - currentY;
   double calculatedDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
   return calculatedDistance;
 }