@Before
  public void setUp() throws Exception {
    mazer = new Enemy(06, "Mazer Rackham", 70, 15, 10, w5, 10, hitOutput, tauntEnrage);
    cadet = new Enemy(11, "Cadet", 30, 10, 110, w5, 10, hitOutput, tauntHide);
    bullies =
        new Enemy(01, "Jerry and two of his cohorts", 50, 19, 10, w5, 10, hitOutput, tauntFlee);
    peter = new Enemy(02, "Peter", 40, 10, 10, w5, 10, hitOutput, tauntHide);
    //		dissenter = new Enemy(03, "Dissenter", 40, 12, 10, cBandAid, 10,
    //				hitOutput, tauntStandard);
    //		droid = new Enemy(04, "Hand-to-Hand Combat Droid", 50, 10, 10,
    //				cMorphine, 10, hitOutput, tauntConcentration);
    //		bonzo = new Enemy(05, "Bonzo and two of his buddies", 55, 25, 10,
    //				cBandAid, 10, hitOutput, tauntFlee);
    //		hyrum = new Enemy(07, "Colonel Hyrum Graff", 55, 12, 12, wLaserPistol, 10,
    //				hitOutput, tauntStandard);
    //		vader = new Enemy(08, "Darth Vader", 65, 12, 15, wLightSaber, 20,
    //				hitOutput, tauntStandard);
    //		queen = new Enemy(09, "Formic Queen", 70, 12, 15, cQueenEggs, 20,
    //				hitOutput, tauntWait);
    //		bugs = new Enemy(10, "Bugs", 35, 12, 10, cStimpak, 6, hitOutput, tauntStandard);

    // weapons
    /*		w1 = new Weapon("Weapon 1", "First weapon.", false, 10);
    		w2 = new Weapon("Weapon 2", "Second weapon.", false, 20);
    		w3 = new Weapon("Weapon 3", "Third weapon.", false, 30);
    		w4 = new Weapon("Weapon 4", "Fourth weapon.", false, 40);
    		w5 = new Weapon("Weapon 5", "Fifth weapon.", false, 50);
    */
    // accessories
    a1 = new Accessory("Accessory 1", "First accessory.", false, 1, 1, 1);
    a2 = new Accessory("Accessory 2", "Second accessory.", false, 2, 2, 2);
    a3 = new Accessory("Accessory 3", "Third accessory.", false, 3, 3, 3);
    a4 = new Accessory("Accessory 4", "Fourth accessory.", false, 4, 4, 4);
    a5 = new Accessory("Accessory 5", "Fifth accessory.", false, 5, 5, 5);

    // consumables
    c1 = new Consumable("Consumable 1", "First consumable.", false, 1);
    c2 = new Consumable("Consumable 2", "Second consumable.", false, 2);
    c3 = new Consumable("Consumable 3", "Third consumable.", false, 3);
    c4 = new Consumable("Consumable 4", "Fourth consumable.", false, 4);
    c5 = new Consumable("Consumable 5", "Fifth consumable.", false, 5);
    cNull = new Consumable(null, null, false, 100);

    // key items
    k1 = new Oxygen("O2 Test Key Item 1", "First test key item.", true, false);
    k2 = new Oxygen("O2 Test Key Item 2", "Second test key item.", true, false);
    k3 = new Oxygen("O2 Test Key Item 3", "Third test key item.", true, false);

    // set up test player 1
    inv = new Inventory();
    player = new Player("Test Player", 7, 65, 65, 20, 8, 10, false, false, false, false, inv);
    inv.setOwner(player);

    // set up test player 2
    invNotFound = new Inventory(null, null, null, null, 0);
    playerInvNotFound =
        new Player("Test Player 2", 0, 0, 0, 0, 0, 0, false, false, false, false, invNotFound);
    invNotFound.setOwner(playerInvNotFound);
  }
  @Test
  public void testInventory() throws IOException, ClassNotFoundException {
    inv.addToInventory(k1);
    inv.addToInventory(c2);
    inv.addToInventory(c3);
    inv.addToInventory(w4);
    inv.addToInventory(w5);
    inv.addToInventory(a1);
    inv.addToInventory(a2);
    inv.addToInventory(a3);
    inv.addToInventory(a4);
    inv.addToInventory(a5);

    enemyList.add(mazer);
    //		enemyList.add(plucifer);
    enemyList.add(bullies);

    fOut = new FileOutputStream("game.dat");
    ObjectOutputStream serializer = new ObjectOutputStream(fOut);
    serializer.writeObject(inv);
    serializer.writeObject(enemyList);
    serializer.flush();

    inv = null;
    enemyList = null;

    fIn = new FileInputStream("game.dat");
    ObjectInputStream deserializer = new ObjectInputStream(fIn);
    inv = (Inventory) deserializer.readObject();
    enemyList = (List<Enemy>) deserializer.readObject();

    for (int i = 0; i < 10; i++) {
      player.getPlayerInventory().useItem();
    }

    enemyList.get(0).fight(player);
    enemyList.get(1).fight(player);
    //		enemyList.get(2).fight(player);
    System.out.println("You have disengaged from combat.");
    System.out.println("Player score is now " + player.getPlayerScore());
    System.out.println("Player HP is " + player.getPlayerCurrentHP());
  }