/**
   * Updates the asset references for a shot within Maya and then in pipeline.
   *
   * @param shotName The name of the shot being processed.
   * @param pRemoveRef The list of assets being dereferenced from the shot.
   * @param pReplaceRef The list of assets being referenced into the shot.
   * @param nameMap
   */
  private void editShotReferences(
      String shotName,
      NodeMod targetMod,
      TreeSet<String> pRemoveRef,
      TreeSet<String> pReplaceRef,
      TreeMap<String, String> nameMap)
      throws PipelineException {
    logLine("Editing shot: " + shotName);
    boolean anim = !shotName.matches(lgtPattern);

    /* writing the mel script */
    if (anim) {
      File script = null;
      try {
        script = File.createTempFile("UpdateAssetGUI.", ".mel", PackageInfo.sTempPath.toFile());
        FileCleaner.add(script);
      } // end try
      catch (IOException ex) {
        throw new PipelineException(
            "Unable to create the temporary MEL script used to collect "
                + "texture information from the Maya scene!");
      } // end catch

      try {
        PrintWriter out = new PrintWriter(new BufferedWriter(new FileWriter(script)));

        for (String asset : pReplaceRef) {
          String nameSpace;
          if (asset.endsWith(lr))
            nameSpace = nameMap.get(getShortName(asset.substring(0, asset.length() - 3)));
          else {
            System.err.println("This should not be happening, a hi res asset in a lo-res node.");
            continue;
            // nameSpace = nameMap.get(getShortName(asset));
          }
          out.println("print (\"referencing file: $WORKING" + asset + ".ma\");");
          out.println(
              "file -reference -namespace \"" + nameSpace + "\" \"$WORKING" + asset + ".ma\";");
        } // end for

        for (String asset : pRemoveRef) {
          out.println("print (\"dereferencing file: $WORKING" + asset + ".ma\");");
          out.println("file -rr \"$WORKING" + asset + ".ma\";");
        } // end for

        out.println("// SAVE");
        out.println("file -save;");

        out.close();
      } // end try
      catch (IOException ex) {
        throw new PipelineException(
            "Unable to write the temporary MEL script(" + script + ") used add the references!");
      } // end catch

      NodeID targetID = new NodeID(w.user, w.view, shotName);
      // NodeStatus targetStat = mclient.status(targetID);

      /* run Maya to collect the information */
      try {

        Path targetPath = getNodePath(shotName);
        ArrayList<String> args = new ArrayList<String>();
        args.add("-batch");
        args.add("-script");
        args.add(script.getPath());
        args.add("-file");
        args.add(targetPath.toOsString());

        Path wdir = new Path(PackageInfo.sProdPath.toOsString() + targetID.getWorkingParent());

        TreeMap<String, String> env =
            mclient.getToolsetEnvironment(
                w.user, w.view, targetMod.getToolset(), PackageInfo.sOsType);

        Map<String, String> nenv = env;
        String midefs = env.get("PIPELINE_MI_SHADER_PATH");
        if (midefs != null) {
          nenv = new TreeMap<String, String>(env);
          Path dpath = new Path(new Path(wdir, midefs));
          nenv.put("MI_CUSTOM_SHADER_PATH", dpath.toOsString());
        }

        String command = "maya";
        if (PackageInfo.sOsType.equals(OsType.Windows)) command += ".exe";

        SubProcessLight proc =
            new SubProcessLight("UpdateAssetGUI", command, args, env, wdir.toFile());
        try {
          proc.start();
          proc.join();
          if (!proc.wasSuccessful()) {
            throw new PipelineException(
                "Did not correctly edit the reference due to a maya error.!\n\n"
                    + proc.getStdOut()
                    + "\n\n"
                    + proc.getStdErr());
          } // end if
        } // end try
        catch (InterruptedException ex) {
          throw new PipelineException(ex);
        } // end catch
      } // end try
      catch (Exception ex) {
        throw new PipelineException(ex);
      } // end catch
    }

    /*-edit the references in pipeline once they are done in the file-*/
    BaseAction targetAction = targetMod.getAction();
    for (String asset : pReplaceRef) {
      mclient.link(
          w.user, w.view, shotName, asset, LinkPolicy.Reference, LinkRelationship.All, null);
      if (anim) {
        /*Set the namespaces*/
        String nameSpace = nameMap.get(getShortName(asset.substring(0, asset.length() - 3)));
        System.err.println(nameSpace);
        targetAction.initSourceParams(asset);
        targetAction.setSourceParamValue(asset, "PrefixName", nameSpace);
        targetMod.setAction(targetAction);
      }
    }
    w.mclient.modifyProperties(w.user, w.view, targetMod);

    for (String asset : pRemoveRef) mclient.unlink(w.user, w.view, shotName, asset);

    if (!anim) {
      System.err.println("Queuing the switchLgt node " + shotName);
      mclient.submitJobs(w.user, w.view, shotName, null);
    }
  } // end editShotReferences
  @Override
  public void run(String[] args) {
    try {
      TreeMap<String, LinkedList<String>> parsedArgs = argParser(args);
      if (!checkArgsAndSetParams(parsedArgs)) {
        return;
      }
    } catch (PipelineException ex) {
      System.err.println("There was a problem reading the arguments.\n" + ex.getMessage());
      printHelp();
      return;
    }

    for (String turntableName : turntables) {
      logLine("Doing turntable: " + turntableName);
      for (String passName : passes) {
        logLine("\tDoing pass: "******"\t\tDoing asset: " + as.assetName);
            LairTurntable tt = new LairTurntable(as, turntableName, passName);
            w = new Wrapper(user, view, toolset, client);

            logLine("\t\tFreezing all the textures");
            getLatest(w, as.texGroup, over, froz);

            logLine("\t\tChecking out the final model scene");
            getNewest(w, as.finalScene, keep, pFroz);
            getNewest(w, as.lr_finalScene, keep, pFroz);

            logLine("\t\tChecking out the shader scene.");
            getNewest(w, as.shdScene, keep, pFroz);

            logLine("\t\tChecking out the turntable scene.");
            getNewest(w, tt.turntableScene, keep, pFroz);

            logLine("\t\tChecking out the overRide scene.");
            getNewest(w, tt.ttCamOverMI, keep, pFroz);

            logLine("\t\tChecking out the options scene.");
            getNewest(w, tt.ttOptionsMI, keep, pFroz);

            logLine("\t\tChecking out the camera MI node.");
            getNewest(w, tt.ttCamMI, keep, pFroz);

            logLine("\t\tChecking out the light MI node.");
            getNewest(w, tt.ttLightMI, keep, pFroz);

            logLine("\t\tChecking out the shade MI node.");
            getNewest(w, tt.ttShadeMI, keep, pFroz);

            logLine("\t\tChecking out the geo MI node.");
            getNewest(w, tt.ttGeoMI, keep, pFroz);

            logLine("\t\tChecking out the images node.");
            getNewest(w, tt.ttImages, keep, pFroz);

            logLine("\t\tFixing the turntable node");
            {
              NodeMod mod = client.getWorkingVersion(user, view, tt.turntableScene);
              if (toolset != null) mod.setToolset(toolset);
              client.modifyProperties(user, view, mod);
            }

            logLine("\t\tFixing the camera override node");
            {
              NodeMod mod = client.getWorkingVersion(user, view, tt.ttCamOverMI);
              if (toolset != null) mod.setToolset(toolset);
              BaseAction act = mod.getAction();
              act.setSingleParamValue("ImageWidth", 1280);
              act.setSingleParamValue("ImageHeight", 720);
              act.setSingleParamValue("AspectRatio", 1.777);
              act.setSingleParamValue("Aperture", 1.41732);
              act.setSingleParamValue("OverrideFocal", false);
              act.setSingleParamValue("OverrideClipping", false);
              mod.setAction(act);
              client.modifyProperties(user, view, mod);
            }

            logLine("\t\tFixing the camera node");
            {
              NodeMod mod = client.getWorkingVersion(user, view, tt.ttCamMI);
              if (toolset != null) mod.setToolset(toolset);
              client.modifyProperties(user, view, mod);
            }

            logLine("\t\tFixing the light node");
            {
              NodeMod mod = client.getWorkingVersion(user, view, tt.ttLightMI);
              if (toolset != null) mod.setToolset(toolset);
              client.modifyProperties(user, view, mod);
            }

            logLine("\t\tFixing the geo node");
            {
              NodeMod mod = client.getWorkingVersion(user, view, tt.ttGeoMI);
              if (toolset != null) mod.setToolset(toolset);
              BaseAction act = mod.getAction();
              act.setSingleParamValue("CustomText", true);
              mod.setAction(act);
              client.modifyProperties(user, view, mod);
            }

            logLine("\t\tFixing the shader node");
            {
              NodeMod mod = client.getWorkingVersion(user, view, tt.ttShadeMI);
              if (toolset != null) mod.setToolset(toolset);
              BaseAction act = mod.getAction();
              BaseAction act2 = LairConstants.actionMayaMiShader();
              act2.setSingleParamValues(act);
              mod.setAction(act2);
              JobReqs req = mod.getJobRequirements();
              req.addSelectionKey("MentalRay");
              mod.setJobRequirements(req);
              mod.setExecutionMethod(ExecutionMethod.Parallel);
              mod.setBatchSize(100);
              client.modifyProperties(user, view, mod);
            }

            logLine("\t\tFixing the images node");
            {
              NodeMod mod = client.getWorkingVersion(user, view, tt.ttImages);
              if (toolset != null) mod.setToolset(toolset);
              BaseAction act = mod.getAction();
              act.setSingleParamValue("TexturePath", "$WORKING");
              mod.setAction(act);
              JobReqs req = mod.getJobRequirements();
              req.addSelectionKey("MentalRay");
              mod.setJobRequirements(req);
              mod.setExecutionMethod(ExecutionMethod.Parallel);
              mod.setBatchSize(5);
              client.modifyProperties(user, view, mod);
            }

            logLine(
                "All Done.  Remember to set your export set on the mod node "
                    + "if you want to export a custom part of the body");
          } catch (PipelineException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
          }
        }
      }
    }
  }