Beispiel #1
0
 static void buySpaceHelmet(Player player, Inventory inventory) {
   Bits.editBits(player, -spacePrice);
   Clothing.setSpaceHelmet(player, true);
   NPCMechanics.setPurchased(player, 28);
   player.sendMessage(clothingPrefix + Colorizer.string("&fYou purchased &eSpace Helmet&f."));
 }
Beispiel #2
0
 public static void openClothingMenu(Player player) {
   Inventory clothing = Bukkit.createInventory(null, 45, Colorizer.string("&lClothing Shop"));
   clothing.setItem(
       3,
       Methods.createCustomItem(
           Material.IRON_PLATE, 0, Colorizer.string("&a&lClothing Shop"), null, true));
   clothing.setItem(
       4,
       Methods.createCustomItem(
           Material.GOLD_PLATE,
           0,
           Colorizer.string("&a&l" + Bits.getBits(player) + " Bits"),
           null,
           true));
   clothing.setItem(
       5,
       Methods.createCustomItem(
           Material.IRON_PLATE, 0, Colorizer.string("&a&lClothing Shop"), null, true));
   clothing.setItem(
       10,
       Methods.createCustomItem(
           Material.DIAMOND_HELMET, 0, Colorizer.string("&aHead"), null, false));
   clothing.setItem(
       12,
       Methods.createCustomItem(
           Material.DIAMOND_CHESTPLATE, 0, Colorizer.string("&aChest"), null, false));
   clothing.setItem(
       14,
       Methods.createCustomItem(
           Material.DIAMOND_LEGGINGS, 0, Colorizer.string("&aLegs"), null, false));
   clothing.setItem(
       16,
       Methods.createCustomItem(
           Material.DIAMOND_BOOTS, 0, Colorizer.string("&aFeet"), null, false));
   List<String> raveLore =
       Colorizer.lore(
           null,
           "&fWear the rainbow!",
           null,
           "&aRight-Click To Purchase",
           "&fPrice: &e" + ravePrice + " Bits");
   List<String> spaceLore =
       Colorizer.lore(
           null,
           "&fExperience Apollo 13...",
           null,
           "&aRight-Click To Purchase",
           "&fPrice: &e" + spacePrice + " Bits");
   if (!Clothing.hasRaveHat(player))
     clothing.setItem(
         19,
         Methods.createCustomItem(
             Material.LEATHER_HELMET, 0, Colorizer.string("&a&lRave Hat"), raveLore, false));
   else
     clothing.setItem(
         19,
         Methods.createCustomItem(
             Material.INK_SACK, 8, Colorizer.string("&c&lRave Hat"), NPCMechanics.hasIt, false));
   if (!Clothing.hasRaveShirt(player))
     clothing.setItem(
         21,
         Methods.createCustomItem(
             Material.LEATHER_CHESTPLATE, 0, Colorizer.string("&a&lRave Shirt"), raveLore, false));
   else
     clothing.setItem(
         21,
         Methods.createCustomItem(
             Material.INK_SACK, 8, Colorizer.string("&c&lRave Shirt"), NPCMechanics.hasIt, false));
   if (!Clothing.hasRavePants(player))
     clothing.setItem(
         23,
         Methods.createCustomItem(
             Material.LEATHER_LEGGINGS, 0, Colorizer.string("&a&lRave Pants"), raveLore, false));
   else
     clothing.setItem(
         23,
         Methods.createCustomItem(
             Material.INK_SACK, 8, Colorizer.string("&c&lRave Pants"), NPCMechanics.hasIt, false));
   if (!Clothing.hasRaveShoes(player))
     clothing.setItem(
         25,
         Methods.createCustomItem(
             Material.LEATHER_BOOTS, 0, Colorizer.string("&a&lRave Shoes"), raveLore, false));
   else
     clothing.setItem(
         25,
         Methods.createCustomItem(
             Material.INK_SACK, 8, Colorizer.string("&c&lRave Shoes"), NPCMechanics.hasIt, false));
   if (!Clothing.hasSpaceHelmet(player))
     clothing.setItem(
         28,
         Methods.createCustomItem(
             Material.GLASS, 0, Colorizer.string("&a&lSpace Helmet"), spaceLore, false));
   else
     clothing.setItem(
         28,
         Methods.createCustomItem(
             Material.INK_SACK,
             8,
             Colorizer.string("&c&lSpace Helmet"),
             NPCMechanics.hasIt,
             false));
   player.openInventory(clothing);
 }
Beispiel #3
0
 static void buyRaveShoes(Player player, Inventory inventory) {
   Bits.editBits(player, -ravePrice);
   Clothing.setRaveShoes(player, true);
   NPCMechanics.setPurchased(player, 25);
   player.sendMessage(clothingPrefix + Colorizer.string("&fYou purchased &eRave Shoes&f."));
 }